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Scott Mayne

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  • RPG Biography
    Gaming since the 80s.
  • Current games
    RQ/Glorantha.
  • Location
    London, Ontario
  • Blurb
    Something something something.

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  1. Thanks for the information Simon! Yes, I have some Walktapi, etc. in there. And in the Sartar section I pasted above you can see the EWF Banner added from Drastic Resolutions; the others are going in as well. I even have a rare set of counters that were made for that German convention. Plus the unpublished Nomad Gods sheet from 1980 done in Dragon Pass style. That's the motivation for my project, doing the boardgames (counters, maps, etc.) in a unified style. Dragon Pass is obviously easy, Nomad Gods is going to be tough with all the new art needed. If anyone talks to William Church, please ask if he's available to do some art ๐Ÿ˜Š And from Raider's Digest one of my favorites, the Vampire Legion!
  2. The background here is I'm working on a personal print & play version of DP and NG, and want to add whatever variants I can find to the countersheets. Some progress so far.
  3. In this White Bear & Red Moon pre-publication sheet, there are some (highlighted) units that never made it into the game as far as I'm aware. Does anyone have any more info on them, or suggestions as to what abilities they could have? (One's obviously the Walking Fort.)
  4. Here's some info I found in my notes:
  5. Page 203, right-hand column: If the adventurer fumbles the withdrawal, the weapon breaks, no matter what itโ€™s hit points were at the time. If the adventurer fumbles the withdrawal, the weapon breaks, no matter what its hit points were at the time.
  6. From HISTORY OF THE HEORTLING PEOPLES, pg. 42:
  7. I didn't find anything either. However, tapping damages matter by extracting energy, which would seem to be anathema to them - I doubt orthodox Mostali even have the knowledge of how to tap. Just because the Mostali and Malkioni both use sorcery, doesn't mean they have the same repertoire of spells. Then again, they didn't balk when their Vadeli allies attacked the Tadeniti people, separated them into matter and energy (i.e., tapped the heck out of them), and gave the matter to the Mostali.
  8. Brithos isn't the wasteland that some might think it is (far from it, actually). A while back (on an old mailing list) Greg commented about the natural energies of the island not being tapped: "You speak of Arolanit, of course, where even the air is gray from being tapped. This never happened to Brithos..." For one reason why, the mother of the Brithini was the land goddess Britha herself: "The Brithini were a powerful human race from before the darkness. Their Founder was named MALKION and they are sometimes called the Malkioni. Malkion had four sons and one daughter by the goddess Britha, an earth deity." Brithini/Zzaburi exploitation of nature took a variety of forms, not just tapping; for example: "Zzabur, the Sorcerer Supreme, who was capable of making nature work for him, such as when he made the windmills to help heat his cities. He did this by proving to his people that Malkion had created the world for them to exploit."
  9. I've marked up corrections in the attached PDF. I'm just noting errors not in the original Chaosium version, plus obvious mistakes. Let me know if this is useful and I'll keep going. SPH Proofing pgs 1-18.pdf
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