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morganhua

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morganhua last won the day on April 17 2016

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  • RPG Biography
    I wound up DMing for my high school buddies after being introduced to D&D by my older brother. We mainly created dungeon crawls and we used D&D and Arduin Grimore. While in high school, I started my own dice company -- now defunct. After college, I stopped playing. Years later, I played in a LARP and found a new world of character-based story telling. Now I'm more interested in investigative games and no hack-and-slash. :-)

    I play a variety of systems and have stolen and borrowed ideas from many to generate my own game systems. The latest home grown system I ran was "Ghost in the Shell" (based on the TV anime series) that gave humans the same number of dice for specific skill areas (3d6) and they were allowed to augment their dice pools with additional equipment or cyberization (add additional dice or upgrade the 1d6 to 1d8, 1d10, etc). Combat (cyber or physical) knocked down your related dice pools, so your skills and equipment are your hit points. It worked really well with the theme and setting.

    I attended Clarion West and Odyssey, two well-known genre-focused writer workshops. I was called the plot-doctor by my classmates and gained a reputation for fixing their plots. So, I'm good at generating story arcs that are consistent and make sense.

    I'm currently GMing games at various conventions, online, and a regular face-to-face group.

    I've also been play testing various CoC and ToC scenarios for publication.
  • Current games
    Call of Cthulhu, Trail of Cthulhu, TimeWatch, Godlike, Delta Green, King Arthur Pendragon, Paranoia, Dread, Penny For My Thoughts.
  • Location
    United States
  • Blurb
    I have my gaming blog here: http://morganhua.blogspot.com/

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    http://morganhua.blogspot.com/

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  1. In my copy, p.42 says to halve the HP if you want low pulp and less resilient PCs. I don't see a suggestion to double HP.
  2. p.43 Down Darker Trails, Axe (does not impale) which is not consistent with p.402 Keeper Rulebook which has Wood Axe (i), I would think Axe should impale and the entry should be Axe*. Also Tomahawk* impales, so I'd think an Axe would too. p.257 Pulp Cthulhu, Wood Axe does not impale. Hmmm.
  3. p.401 Keeper Rulebook, Bow and Arrows is missing the (i) for impale. p.250 Investigator Handbook, Bow and Arrows is missing the (i) for impale. p.256 Pulp Cthulhu, Bow and Arrows is missing the (i) for impale. p.43 Down Darker Trails, Bow and Arrows* (does impale).
  4. I basically leveled with the Players and told them out of Character that they have the choice of taking the NPC or not. I told them the campaign works both ways and it was up to them. They chose to take the NPC with them. I did not tell them that the NPC would be helpful or not helpful, I didn't want to color their choice because in some CoC games, some NPCs are villains in disguise. At one point, I also told them about using the "item" vs red lining. They opted to use the "item". Not all NPCs wanted to do the quick travel, so there was some role playing and convincing (social skill rolls) required to get all the NPCs to "follow" the PCs.
  5. I've gotten further in the campaign and it looks like the Heart of Dreams is just another Crystal of Naphkon that's already been created. So, it looks like a short-cut for the PCs to get a Crystal of Naphkon. Also if you sleep with it you'd get dreams about the Lomar capital. Still no further info about the Keeper of the Heart of Dreams. Looks like it's not referenced anywhere else in the campaign.
  6. We have the stats for it in Chapter 1, but where does it come in? I'm assuming it's guarding the Heart of Dreams, but the closest thing I can find is the Crystals of Naphkon. Is it a Crystal of Naphkon? If the Keeper of the Heart of Dreams is guarding the Heart of Dreams, it looks very deadly and I can't see how the PCs can defeat it. What have other Keepers done with this? Ignore it? Have the Heart of Dreams without the Keeper? Drop both from the campaign?
  7. Chapter 2: Inheritance My group also finished this in one 3 hr session. I used a lot of pictures of people with the innsmouth look for the NPCs. That really pushed up the creepiness factor. I also used lots of run down city photos to show how Innsmouth was rundown. PCs took no precautions when Charlie Grace read the special letter. So, the lurking NPCs heard the whole thing. To give the PCs a hint, I gave them a Spot Hidden roll when they left the Conservatory. One PC got a hard success, so I let him see the door to the library close. They immediately figured out they were listened in on, so they rushed to their car and sped to the Bank. In retrospect, I should have used the Chase Mechanic instead of the Drive mechanic in the module, in any case, the PCs arrived at the bank first, but got locked in the basement behind the two sets of barred doors (unknown to the PCs). The Alchemist did show up and Archie took the deal. When they tried to exit and found the barred doors locked, The Alchemist unlocked the doors for them with magic. Just as the last barred door was opened, two hybrids with rifles showed up, thinking it was going to be like shooting fish in a barrel. A fight ensued, but all 3 PCs were knocked unconscious (and The Alchemist escaped after shriveling one of the hybrids, the hybrid fumbled his save, so I turned his head into a shrunken head.) The PCs woke up in the caves with all their weapons and belongings taken. They explored a bit, found Charlie's body and the pools, and finally ran into Chastity Nolanne, but got lucky and smacked her several times in the head with a rock and then fled the tunnels, walked back to Ipswich and took the train home. I also tied Chapter 1 to 2. In chapter 1, Archie saw the grocery crates from the First National Grocery of Innsmouth in the Frye's kitchen. In Innsmouth, they saw the store and tried to question the workers there about Hannah Frye, but got nowhere (failed social skill rolls).
  8. Chapter 1: The Star Brothers In my game, they finished in one session (3 hrs). They went from Gore Hardware to Ipswitch Inquirer to Elsie Caldwell's home. Then they went straight to Otis's Home. They then figured Otis's mom was cracked, but they waited for Otis to return home from the Marsh-lab. This all happened in one day, so the MiB never caught up with the PCs. Once Otis showed up, they got Otis to take the PCs to see his Neptune Transmitter. In the marsh, they ran into Click and Hogue and offerred to buy several jugs of moonshine and showed that they weren't competitors. Otis continued to broadcast and one of the marsh flares illuminated the transmitter. The moon men showed up and Otis decided to go with them willingly and so did Archie (pre-gen, who I decided was the hidden hybrid, the two other PCs went into hiding). But Archie wasn't completely hybridized, so part-way into the swim, Archie had to abandon Otis and the other two Deep Ones who continued to swim deeper and out to sea. I definitely went heavy on a x-files overlay on top of the scenario. The MiB were definitely on people's mind and tongues and that pushed up the paranoia. The lights in the sky and all the Sci Fi books that Otis had also set the atmosphere and instead of the standard Deep One pictures, I used Grey Aliens. (also note the hotel is called Gray House Hotel). One of the PCs, Cornelius Summers has a Deep One skull as a treasured item, I used a picture of a Grey Alien skull for his treasured item. Here are some of the pictures that I used (actually, not the May Weird Tales, it was a bit too spoilery, but included here for your pleasure):
  9. I'm making mine a Dirty Jobs / Historical Look at Villages / Reality TV show. Contract work for Channel 5. The incentive is that the film crew just got their foot in the door for this show and this is basically their only and last chance. If they abort the show, their reputation is dead and they'll never work in TV again. So, the show is to explore the interesting historical background of a rural village and to do some cleaning and maybe turn up some items of historical value.
  10. Definitely interested in play testing new scenarios.
  11. Shield all use 6th Ed Shield HP stoppage. doesn't match Through the Ages, p.32, Table 2: Shields Book 3, p.72, col 1, TYPICAL FRANKISH MAN-AT-ARMS, TYPICAL FRANKISH KNIGHT, Shield 40% (20/8), blocks attacks, 20 hp => Shield 40% (20/8), blocks attacks (1d3) Book 3, p.73, col 1, TYPICAL VENETIAN SAILOR-WARRIOR,TYPICAL VARANGIAN GUARD, Shield 40% (20/8), blocks attacks, 20 hp => Shield 40% (20/8), blocks attacks (1d3) Book 3, p. 74, col 1, CAPTAIN RAMARDI, Shield 60% (30/12), blocks attacks, 25 hp => Shield 60% (30/12), blocks attacks (1d4) Book 3, p.76, col 2, GILLES DE LA GRAVE, Shield 75% (blocks attacks, 25 hp) => Shield 75%, blocks attacks (1d4) Book 3, p.77, col 2, ANDRE OF TROYES, Shield 55% (27/11), blocks attacks, 25 hp => Shield 55% (27/11), blocks attacks (1d4) Book 3, p.78, col 1, RENAUD OF FLANDERS, Shield 65% (32/13), blocks attacks, 25 hp => Shield 65% (32/13), blocks attacks (1d4) Book 3, p.79, col 1, MARTINUS DE L’ISLES, Shield 50% (25/10), blocks attacks, 25 hp => Shield 50% (25/10), blocks attacks (1d4) Book 3, p.196, col 2, Ricimar and Adosina, Armor: Soft Leather 1-point protection, Small Shield (20% (10/4), 20 HP). => Armor: Soft Leather (1d2), Small Shield (20% (10/4), 1d3) Book 3, p.196, col 2, CULTIST OF THE FLAYED, Armor: Soft Leather 1-point protection, Small Shield (20% (10/4), 20 HP). => Armor: Soft Leather (1d2), Small Shield (20% (10/4), 1d3) Book 3, p.198, col 1, TILLIUS CORVUS, Medium Round Shield 75% (37/15), blocks attacks, deflects missiles, 25 hp => Medium Round Shield 75% (37/15), blocks attacks (1d4), deflects missiles Book 3, p.198, col 2, TRIBUNI COMITES TILLIUS CORVUS, => Medium Round Shield 60% (30/12), blocks attacks, deflects missiles, 25 HP => Medium Round Shield 60% (30/12), blocks attacks (1d4), deflects missiles Book 3, p.198, col 2, ASINIUS RAVILA, Small Round Shield 45% (22/9), blocks attacks, 20 hp => Small Round Shield 45% (22/9), blocks attacks (1d3) Book 3, p.199, col 1, BELASIR OF TIHAMA, Small Oval Shield 35% (17/7), blocks attacks, 20 HP => Small Oval Shield 35% (17/7), blocks attacks (1d3) Book 3, p.199, col 2, DAMANAIS OF SAVARIA, Medium Oval Shield 35% (17/7), blocks attacks, deflect missiles, 25 HP => Medium Oval Shield 35% (17/7), blocks attacks (1d4), deflect missiles Book 3, p. 200, col 1, EMERIC OF THE SUEVI, Medium Round Shield 55% (27/11), blocks attacks, deflects missiles, 25 HP => Medium Round Shield 55% (27/11), blocks attacks (1d4), deflects missiles Book 3, p.200, col 2, MILONIUS KANMI, Small Oval Shield 55% (27/11), blocks attacks, 20 HP, deflect missiles => Small Oval Shield 55% (27/11), blocks attacks (1d3), deflect missiles Book 3, p.201, col 1, GALERIUS EVODIS, Medium Oval Shield 55% (27/11), blocks attacks, deflects missiles, 25 HP => Medium Oval Shield 55% (27/11), blocks attacks (1d4), deflects missiles Armor doesn't match Through The Ages, p.31, Table 1: Sample Armor Book 3, p.72, col 1, TYPICAL FRANKISH MAN-AT-ARMS, Armor: Hard Leather (1D3-points of protection) => Heavy Quilted Leather (1d3) Book 3, p.72, col 1, TYPICAL FRANKISH KNIGHT, Armor: Leather and Rings (1D6-points of protection) => Leather and Rings (1d6+1) Book 3, p.73, col 1, TYPICAL VENETIAN SAILOR-WARRIOR, Armor: Leather (1D2-points of protection) => Armor: Soft Leather (1D2) Book 3, p.73, col 1, TYPICAL VARANGIAN GUARD, Armor: Hard Leather (1D3-points of protection) => Heavy Quilted Leather (1d3) Book 3, p.73, col 2, CULTIST OF THE UNBURDENED FLESH, Armor: Leather (2-points of protection) => Soft Leather (1d2) Book 3, p.74, col 1, CAPTAIN RAMARDI, Armor: Leather and Rings (1D6-points of protection) => Armor: Leather and Rings (1D6+1) Book 3, p.77, col 1, BROTHER DAVID, Armor: Leather with rings (1D6-points of protection). => Armor: Leather with rings (1D6+1) Book 3, p.196, col 2, Ricimar and Adosina, Armor: Soft Leather 1-point protection => Armor: Soft Leather (1d2) Book 3, p.196, col 2, CULTIST OF THE FLAYED, Armor: Soft Leather 1-point protection => Armor: Soft Leather (1d2) Book 3, p.199, col 2, BELASIR OF TIHAMA, Armor: 6-point Lorica Squamata scale armor. => Armor: Lorica Squamata scale armor (1d6) Book 3, p.200, col 1, DAMANAIS OF SAVARIA, Armor: 6-point Lorica Squamata scale armor. => Armor: Lorica Squamata scale armor (1d6) Book 3, p.200, col 2, EMERIC OF THE SUEVI, Armor: 7-point Lorica Hamata chain mail. => Lorica Hamata chain mail (1d8) Book 3, p.74, col 1, CULTIST OF THE UNBURDENED FLESH, Equipment: Weapons, shield, supplies for 2 days, wild red eyes, cult sigil tattooed on upper arm. => no shield skill, so remove the shield from equipment? Book 3, p.196, col 1, Ricimar and Adosina => RICIMAR and ADOSINA Book 2, p.93, col 1, BENTLEY BURNHAM, .22 Revolver 50% (25/10), damage 1D8 => 1d6 Book 2, p.99 col 1, AMELIA MEADOWCROFT, 41 Revolver 65% (32/13), damage 1D10+4 => 1d10 (41 Revolver only does 1d10, there's no +4) Book 2, p.176, col 2, MADAME BRUJA, Damage Bonus: +1D6 => +1d4 (her build is only 1, not 2) Book 2, p.176, col 2, ZSUSZA, High Kick 50% (25/10), damage 1D6 => 1d3 (unless this is some sort of special unarmed attack) Book 2, p.179, col 1, NADAMENS, Heavy Mace 80% (40/16), damage 1D10 + 1D4 => 1d10 + 1d6 (Build is 2, giving DB of 1d6) Book 2, p.179, col 1, HARAGRIM, Armor: 9-point polished plate and padding. => Armor: polished plate and padding (1d10) Book 2, p.179, col 1, NADAMENS, Armor: 9-point polished plate and padding. => Armor: polished plate and padding (1d10) Book 4, p.82, col 2, ISRAA BIN NASSAR, Damage Bonus: 0 => Damage Bonus: +1d4 (his build is 1, so damage bonus is +1d4, not +1d6) Book 4, p.126, col 2, THE SKINLESS ONE, Damage Bonus: +1D6 (not applicable) => +1d4 (his build is 1, so damage bonus is +1d4, not +1d6) Book 4, p.162, col 2, MEAT SIMULACRUM, Build: +2 Move: 8 HP: 16 => Build 2 Move 8 HP 16 Book 4, p.164, col 2, ENZO BANUELOS, Build +1 => Build 1 Book 4, p.165, col 1, FAUSTINO GONZAGA, Build +2 => Build 2 Book 4, p.166, col 1, HENRI GUILLEMETTE, Build +1 => Build 1 Book 4, p.167, col 2, JOHN MILTON, Sanity 00 => Sanity 0 Book 4, p.167, col 2, JOHN MILTON, Build: +1 => Build 1 Book 4, p.167, col 2, JOHN MILTON, HP: 13 => HP 13
  12. I found pennies $1 for 100 is cheaper than the plastic chips as mini bases.
  13. Can you create a folder for submissions? Name it something like "2017 Scenario Competition"?
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