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JonHook

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Everything posted by JonHook

  1. Hey guys! Goodman Games has just launched a brand new Kickstarter for my latest Age of Cthulhu adventure, The Lost Expedition!! If you are a fan of Cthulhu Mythos horror adventures with a healthy dose of action and adventure, please consider pledging to support my book. Thanks!
  2. I'm excited for Pulp Cthulhu too. I think Masks of Nyarlathotep and Horror on the Orient Express would be perfect candidates to run with pulp rules.
  3. Pookie, I absolutely love this prop. I took some liberty to reformat it a bit, and I created the following two images.
  4. I put together some character creation parameters for Student Investigators, based on the Miskatonic University colleges and schools of study. Behold... Creating Student Investigators The following templates can be used to create Miskatonic University student investigators; each template is based on a particular college of study, with additional skill bonuses based on the particular disciplines within that college. A player creating a Student Investigator will apply the core skills listed for their college of study, and then the applicable skills for their school’s discipline. The player generates and spends personal interest skill points exactly as it is described in the Call of Cthulhu 7e Investigator Handbook. College of Language, Literature, and the Arts Occupation Skill Points: EDU x 2 + POW x 2 Credit Rating: 5 – 10 Suggested Contacts: Academics and other students, while graduate students may also know working writers and/or artists Skills (Core): History, Language (Other), Language (Own), Library Use, Listen, and Art/Craft (Art History) or Physical Education (pick one: Climb, Dodge, Fighting (Brawl), Jump, Swim, or Throw) Skills (School of Antiquities): Archaeology, and Language (Other Classic – Greek or Latin) Skills (School of Fine Arts): Art/Craft (Specific Discipline), and Psychology Skills (School of Human Conduct): Anthropology, and Geography Skills (School of Rhetoric): Language (Other Classic – Greek or Latin), and Language (Other Modern) Skills (School of Natural and Revealed Religion): Occult, and Science (Philosophy) College of Science Occupation Skill Points: EDU x 2 + INT x 2 Credit Rating: 5 – 10 Suggested Contacts: Academics and other students, while interns and graduate students may also know scientists, physicians, and/or business people in the scientific community Skills (Core): History, Language (Other), Language (Own), Library Use, Listen, and Physical Education (pick one: Climb, Dodge, Fighting (Brawl), Jump, Swim, or Throw) Skills (School of Applied Sciences): Science (Engineering), and Science (Metallurgy) Skills (School of Natural Sciences): Science (Biology), and Science (Geology) Skills (School of Physical Sciences): Science (Chemistry), and Science (Physics) Skills (Astor School of Mathematics): Science (Applied Mathematics), and Science (Mathematics) College of Medicine Occupational Skill Points: EDU x 4 Credit Rating: 5 – 10 Suggested Contacts: Academics and other students, while interns and graduate students may also know scientists, physicians, and nurses in the medical community Skills (Core): First Aid, Language (Latin), Language (Own), Library Use, Medicine, and Science (Biology) Skills (School of Medicine): Psychology, and Science (Chemistry) Skills (School of Nursing): Charm, and Psychology Skills (School of Physical Education): Physical Education (pick two: Climb, Dodge, Fighting (Brawl), Jump, Swim, or Throw) College of Law and Business Occupation Skill Points: EDU x 3 + INT x 1 Credit Rating: 5 – 10 Suggested Contacts: Academics and other students, while interns and graduate students may also know lawyers, judges, law enforcement officers, and business people in the community Skills (Core): Accounting, History, Language (Own), Library Use, Listen, and Physical Education (pick one: Dodge, Fighting (Brawl), Fighting (Fencing), Jump, Swim, Throw, or Climb) Skills (School Law): Law, and Social Skill (pick one: Charm, Fast Talk, Intimidate, or Persuade) Skills (School of Business): Persuade, and Psychology
  5. Curious, is anyone leveraging the Miskatonic University sourcebook as a guide to character creation? One of the things I find interesting about it is the skill percent limitations, and the reduction of many of the skill's base percent values... since these are folks still developing their brains, and are not yet wholly "adult." Also, I'm curious as to what "occupation skills" Keepers are designating for each school of study. A Humanities student clearly has different skills than a Biology student. I plan to review the slightly convoluted worksheets in the MU sourcebook, and represent them in a more streamlined fashion similar to all of the other occupational listings in the core books.
  6. Hello. I'm in the Cult of Chaos, but I don't think I have a password to get into the Cult's subforum. Can someone help me with that?
  7. Well, with the BRP system, you could create any setting, and then have it fall into chaos as Z-Day occurs. What if you advertised that you wanted to run a one-shot adventure where the players are all members of a local Fire Search & Rescue team. And you had an idea on how this team gets wrapped into a disaster that ends out being way bigger than what they are normally used to handling, and the goal of the game is to see how they rise-up to handle the situation. So you end out getting a group of characters that already have a reason to know each other, and they have a bunch of skills in handling themselves, or helping others, in a bad situation. The players might think they are gearing up for a game with elements similar to the movie Cliffhanger, but in reality they're about to walk into Dawn of the Dead.
  8. Does anyone know if there is a supplement of some sort that has a wide range of ancient weapons from the Orient that are statted-out for BRP? I've checked Chaosium's site and Drive-Thru RPG, but I don't see anything that jumps out at me. I've never played L5R, but my guess is that it has a full-enough list of weapons that I'm interested in. I am assuming that someone has already gone through the trouble to convert them into BRP stats. Is that a false assumption?
  9. I also came here to gush! Love this character sheet!! Love it! Love it! Love it!
  10. Since Chaosium ran both contests at the same time with the same deadline, I just couldn't write a BRP adventure in time. So I only submitted to the CoC Halloween contest. I'm working on another CoC adventure right now, but after that I'm going to write my BRP submission for next year's contest. Get that thing done and over with early.
  11. What about using a movie as inspiration for a campaign? You could maybe use an obscure film as your story, and then just stat out the characters you need. Then just run the players through it based upon what was in the movie. You could also set-up some "what if" contingents that cover areas not covered by the movie. By using a movie as your basis, most of the general plot has already been taken care of for you; you just have to put it into BRP stats.
  12. Man... I totally missed the Fate Points in my BGB, (I like that shorthand, I'm going to start using it too). My bad if my idea is totally FUBAR. I've been listening to a Dark Heresy actual play, and those poor players have been failing a ton of rolls, and in some instances they have been using Fate Points, (I think that's what they called them). So it was that that made me start thinking about "do-over" points in BRP. Man, and I totally scanned my BGB index for anything on points, and I must've mixed-up Fate Points with something like Power Points. Uhg... I feel like a dope. I gotta go check out my BGB book. Wow... I just read BGB's Fate Points optional rules. That is really complex. I've been thinking about starting an Indiana Jones style pulp game. I'll talk to my players on which system of do-over points they want to use.
  13. Yeah, I'm a huge Call of Cthulhu fan, and I would never use metagaming points in a horror game. They work best in a pulp game, in my opinion. Which book is BGB? I wasn't aware that an optional metagaming point system had already been introduced.
  14. I have an idea for a new optional rule for BRP... Metagaming Points – There are several game systems that allow the players to utilize “do-over” points; they may be called Bennies, or Hero Points, or Fate Points, or Luck Points, but in the end they all serve the same purpose. They allow the player the ability to metagame. A Metagaming Point (MGP) allows the player to re-roll a failed die roll. The BRP system is flexible enough to allow for endless environments and game settings. Including settings where the players can be “Big Damn Heroes”, and in those worlds a failed roll during a critical situation can really kill the mood and hamstring those big damn heroes. MGPs can be a useful tool in pulp settings, super-powered settings, or high fantasy settings. Conversely, MGPs could tip the delicate balance and ruin the mood in dark horror settings, noir settings, or gritty fantasy settings. Ultimately, it is the game master’s choice on whether MGPs are to be used in the game or not. Using MGPs – Each PC would be supplied 3 MGPs per game session. The player can then use those MGPs to re-roll failed die rolls. A player may choose to either SPEND an MGP, or BURN an MGP. PCs are limited to only a single MGP use per failed die roll. SPEND – When a player spends an MGP, he indicates it on his character sheet as a “spend” and then re-rolls the previously failed die roll. Pro: The PC is able to re-roll a failed die roll and has a new opportunity to succeed, or maybe even critically succeed, at the die roll. And, the spent MGP can be recovered later in the game. Con: It is possible for the PC to fail the die roll a second time. BURN – When a player burns an MGP, he indicates it on his character sheet as a “burn” and then instantly succeeds at the previously failed die roll. Pro: The PC instantly succeeds at the previously failed die roll; the automatic success is always considered a normal success, not a critical success. Con: The “burned” MGP cannot be recovered later in the game, thus reducing that PC’s maximum number of available MGPs in that game session. MGP Management – Per gaming session, each player has 3 MGPs. Throughout the game each player may have opportunities to earn new MGPs, but his total can never go over 3. So players are encouraged to spend MGPs to enhance the game story experience. The game master may award MGPs for several reasons. But, as always, the game master’s rule is law, and only he can determine whether an MGP may be awarded or not. Typical reasons to award an MGP are: A critically successful skill roll, (only if the current die roll was not already an MGP re-roll); entertaining role-playing; and successful completion of certain game story goals. MGPs are managed, (spent and burned), on a per-game session basis. A PC’s MGP bank is reset at the beginning of each new game session. Unused MGPs are not carried over to the following game session, and if a PC burned MGPs during the previous game session, that PC’s maximum MGPs are returned to 3. MGPs for NPCs – The game master’s NPCs can also have MGPs. It is suggested that minions not have any MGPs. Major NPCs or major villains may have a total of 5 MGPs per game session. MGPs for NPCs are never replenished during a game session, so every use of an MGP for an NPC is a “burn”.
  15. It's been a while since anyone's been in this thread, but I also wanted to chime-in to say that "OPERATION: Mind Storm" is my adventure.
  16. I don't know... I like it. It has a bit of a medieval feel to it, but I like it. I think it works well. I can also see how it wouldn't be a suitable fit for some settings or campaigns, but that may have more to do with specific needs for that game or particular interests of the GM and players. Well done, sir.
  17. LOL! That's funny. I just completed a play-by-post game of Blood & Badges over on Role Play Online; the game ended with just a single survivor as the rest went out with a bang, if you will.
  18. I had no idea that the monograph was going to be named after my adventure, or that they were going to use one of the pictures from my adventure as the cover art. I was caught flat-footed when I opened the package and saw the book. It literally took me a few seconds to realize what it was I was looking at. The book looks great, I can't wait to run some of these adventures.
  19. My adventure is a western horror titled "Blood & Badges". The players are Pinkerton Detectives hired to do a job in the territory of Kansas.
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