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Jason Durall

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Jason Durall last won the day on July 11

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About Jason Durall

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  • Birthday 09/09/1967

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    http://www.livejournal.com/users/jdurall/

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  • RPG Biography
    Writer, traveler, father
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    Food, film, computer games, coffee culture
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    Austin, TX
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    Game designer(MMORPG and PnP)

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  1. That is how we are describing the book.
  2. He's just an initiate of Ernalda. She is the goddess of women, but many worship her. Orvald is likely not going anywhere higher than being an initiate, but initiate membership (core book, page 293) does not require that the worshiper be female. He's a member of the Fright subcult, and if you read his backstory, then Cornflower's, he doesn't come across as a particularly white hat kind of guy.
  3. It has no mechanic-specific effect on a case-by-case basis, but the gamemaster might interpret that as being able to use Perception-based skills like Insight, Scan, Search, or even Track at twice their 'normal' distance. Answer added to Q&A
  4. Yes, that's per hour. It's a horrible, horrible disease that can literally cause the sufferer to explode. Use the number of attacks as the POT for those attacks. "Terminal" is pretty much exactly what it says on the label. Answers added to Q&A
  5. It should just be the normal healing rate. Answer added to Q&A
  6. If you're using Declaration of Intents, then yes, you announce you're dodging for that round. You can make multiple dodges in a round, at -20% to each successive Dodge roll. I allow people to mix dodges and parries (going all-out defensively), but not Dodge and attacks. Answer added to Q&A
  7. Yes to those abilities using conventional vision (darksense, heat vision, etc.), as the spell is magic invisibility, not tied to conventional real-Earth physics. Second Sight I would also say no to also, because the spell specifically eludes the viewer's notice, so someone would have to know where the invisible character were to see their POW. Answer added to Q&A
  8. Resistance roll, as it directly affects another living being independent of something the adventurer is doing. For example, Bladesharp doesn't require a resistance roll as it's just adding to the efficacy of an attack already being made. Slow is affecting another being usually in defiance of their preference. If someone were to cast Mobility on an unwilling subject, that should probably call for a resistance roll too. Answer added to Q&A
  9. Generally, there is a note saying whether the creature attacks multiple times in the same combat round. Otherwise, treat them like characters. The gamemaster should pick which attacks are the most appropriate to the encounter each combat round. Added to Q&A
  10. No. Why would they? The 1-point increase is determined by the player and approved by the gamemaster, and is applied to one spell. It might mean an existing spell increased by one level, or a new spell is gained from the list of existing cult spirit magic spells. You learn to improve your spirit magic by finding a teacher and paying them to teach you. Like any subject, they must know it themselves. The gamemaster should determine how available the teaching is and whether anyone in the desired area knows the spell at the desired level. It might be that some of the cost in L is for this research. It might also be that in some cases, a spell's higher level is only available from pretty rarefied sources. Someone with Bladesharp 7 is going to be a pretty intensely dedicated warrior, and might not have the time to spend it teaching magic to newcomers. Answers added to Q&A
  11. Yes, it should be 2D3. This is from the first printing (now corrected). The sentence should end "to turns, if desired." We've updated the .pdf several times since its initial release. I'm not sure what the process of sending updates is, but you can re-download from whatever vendor you bought it from and it should be up-to-date. It's intended that the guidelines for augmenting abilities with Passions/Runes/other skills provide guidance for such benefits, but that regretfully isn't clear. Given that there's a lot of grey area in how much a particular circumstance might truly influence a task, it could be anywhere from ±5 to ±75%. I personally tend to believe that if a modifier is less than ±20% it's not worth applying, as the difference is something that should be taken into account with the adventurer's facility with the ability. Yes, you keep track of each separate injury and thus you can apply Heal spells and First Aid rolls separately. As for bookkeeping, I've seen people write little -Xs next to the hit location diagram entries, make notes in the Combat Notes section, or use a piece of scratch paper so they're not marking up their character sheet too much. Answers added to Q&A
  12. Correct. The gamemaster should be the judge of what seems possible here. You could also just say the troll charges slightly later in the round, arriving on their normal strike rank + 5 strike ranks for the movement. Generally, yes. I would almost never say "regardless of situation" because that's a surefire way to create more unnecessary complexity or confusion with the rules. The fundamental conceptual problem here (and it's not just you) is that the RQ rules have never been clear about whether strike ranks are an action point allowance or a simple determiner of who acts first. Most of the time these issues come up is when they start becoming action points vs. speed of attack. It may help to emphasize your interpretation of strike ranks solely as the latter (determining who goes first, etc.), and all additional actions or modifiers to strike ranks are simply changing that speed in which everyone can attack. Answers added to Q&A
  13. From the first sentence of the spell: This spell allows the caster to convert 3 cubic meters of air into 1D6 magic points per round. Answer added to Q&A
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