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Jason Durall

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Jason Durall last won the day on February 1

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About Jason Durall

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    Author
  • Birthday 09/09/1967

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    http://www.livejournal.com/users/jdurall/

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  • RPG Biography
    Writer, traveler, father
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    Food, film, computer games, coffee culture
  • Location
    Austin, TX
  • Blurb
    Game designer(MMORPG and PnP)

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  1. Jason Durall

    RuneQuest Core Rules Questions

    They're discussed briefly on pages 249-250. They've been de-emphasized as they were historically woefully abused.
  2. Jason Durall

    Is Sword Trance broken?

    Thank you for noticing.
  3. Jason Durall

    RuneQuest Core Rules Questions

    The spell, along with the other characteristic-boosting spells, had two frustrating limitations: Players had to refigure the relevant skill category modifiers and/or damage bonus to figure out what effect the spell had, which slows gameplay and introduces a potential for errors in calculation. It was possible to get no appreciable bonus (or only a very minor one) when going through all that paperwork. To address this, we decided to make it easier and quicker to simply have the skills and damage bonus bump up by a predefined amount. I'm not sure that rolling two 18s for STR and SIZ (total 36), modified by homeland (+2, for 38 total), plus Elemental Rune affinities (Air and the other would have to be Darkness... a weird combo for a Bison Rider, giving +3 more for a total of 41), qualifies as "easily possible", but you might have better dice than I do. For someone with STR+SIZ of 42 or higher, then yes, it would bump them up one damage bonus rank (to +3D6) but would only functionally increase STR by +8 for the purpose of resistance rolls, etc.
  4. Jason Durall

    RuneQuest Core Rules Questions

    You're not making the spell more effective or more powerful, you're just making it last longer.
  5. Jason Durall

    RuneQuest Core Rules Questions

    Use the latter answer.
  6. Jason Durall

    RuneQuest Core Rules Questions

    Head/abdomen/chest... they're almost definitely dead. More than twice but less than three times = can cast spells and attempt healing. More than three times = the adventurer is functionally incapacitated. You can certainly allow it in your game if you're the gamemaster (YGMV), but at the very least I would require an INTx5 or POWx5 roll to be able to focus enough to actually do something other than lie on the ground in shock and/or screaming.
  7. Jason Durall

    RuneQuest Core Rules Questions

    Go with the description on page 8.
  8. Jason Durall

    RuneQuest Core Rules Questions

    The Gamemaster Sourcebook (in development) covers alchemy and acids as something you can buy and use. For creatures with some form of acidic quality, the descriptions are in the Bestiary. Generally, it works like poison, with a potency (POT) value that does damage over time, depending on the quality/nature of the acid.
  9. Jason Durall

    RuneQuest Core Rules Questions

    Yes. Separate skills. Separate skills. Yes. It's not explicit, but when get a cultural or professional skill bonus to a starting weapon (such as a javelin) that can be thrown or used in hand-to-hand, you start with both at the same skill. If you add points to them while customizing your character, you should assign those points to one or the other. See above.
  10. Jason Durall

    RuneQuest Core Rules Questions

    1 MOV unit equals 1 meter when walking, and 3 when running. Generally players aren't concerned with their walking speed while in tactical situations, so 3 meters is the value given.
  11. Jason Durall

    Is Sword Trance broken?

    Same drawbacks, with a different set of limitations: Restricted to axes Gender-restricted membership No God-talkers or Rune Priests
  12. Jason Durall

    RuneQuest Core Rules Questions

    UPDATED: My original answer was incorrect. Apologies. Adventurers get three Rune spells of their choice. Unless the spell has a higher cost than 1, the Rune spell's level is 1.
  13. Jason Durall

    RuneQuest Core Rules Questions

    The Gamemaster Sourcebook.
  14. Jason Durall

    RuneQuest Core Rules Questions

    I would say yes, just like other spells where magic points are spent. Yes. That's correct.
  15. Jason Durall

    RuneQuest Core Rules Questions

    Page 54, under ATTRIBUTES. "(8 meters walking or 24 meters running)"
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