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pansophy

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Files posted by pansophy

  1. Revolution D100 Basic Character Sheet

    Here's a character sheet omitting all fields for the Advanced Combat rules of the genuine RD100 Character Sheet. Good if you use only the Basic/Narrative Combat in your games and need that extra bit of real-estate on the paper. The Sheet itself was derived from the original one, only minor changes in Layout have been done.

    71 downloads

    1 comment

    Submitted

  2. Revolution D100 - Rob's House Rules

    Ideas for Supernatural Powers, Character Qualities (Advantage system) and Character Death in Basic/Narrative Conflicts.
    No core rules are changed, all rules simply show how to use the flexibility of the RD100 system.

    75 downloads

    0 comments

    Submitted

  3. Revolution D100 - Cheat Sheet

    Quick Reference sheet and rules summary for the Revolution D100 system.

    71 downloads

    0 comments

    Submitted

  4. BRP Unofficial Errata

    PDF file that shows all found and discussed errors in the BRP main rule book and how it should be corrected.

    137 downloads

    3 comments

    Submitted

  5. Firearms rules explained

    The BRP system uses a lot of rules for firearms - but there are no complete examples how they are used. This PDF explains how Volley Fire is used correctly, what the difference between 1, 2, 3 and bust entries in the Equipment list is about and how modifiers will affect the dice rolls.

    116 downloads

    0 comments

    Submitted

  6. Minion Rules

    Simple and fast Minion rules that do not change a bit of the BRP system. Big battles with 40 NPCs per side are usually competed within a few minutes.

    Comes with a Minion sheet as well.

    125 downloads

    1 comment

    Submitted

  7. genuine BRP fillable Character Sheet in colour

    Hi folks, here's my updated version of the editable BRP character sheet.

    - you can add a picture in the top right hand of the sheet
    - roll Character Attributes
    - change the initial Skill values according to Fantasy/historic, Modern or Future (according to BRP rules)
    - have all needed tables one click away during character creation
    - Auto calculates the Characteristic rolls
    - Auto calculates Skill Category Bonus
    - EXPORT your character so you can import it later and edit it again with normal Acrobat Reader
    - print the character sheet with a colorful font for easy reading
    - now features a nicer font for easy reading
    - nicely prints at 115% on an A4 paper sheet with nearly no wasted white margin

    Have fun!

    509 downloads

    0 comments

    Updated

  8. Minions in BRP

    How to use a simplified system to do large & huge battles in BRP.
    The concept is still compatible with the BRP core rules, only some minor tweaks are added.

    20140516: Updated version with Minion sheets.

    609 downloads

    0 comments

    Updated

  9. BRP PDF and Soft/Hardcover Errata

    All errata I found over the last 4 years are included in this PDF file.
    One version you can print out and replace the pages in the PDF, the other one is to show you where the errors are if you have the hardcover book. I also included a comments file you can import with Adobe Acrobat Pro into your PDF to get a corrected version (you should make a backup, though!)

    Since I cannot upload .zip files, here's the link to my Dropbox:

    BRP Errata Print and PDF

    Here's the Forum thread:
    BRP Hardcover Errata

    And here the Text List from the thread:
    Pg. 17, 22, 381: There should not be boxes in front of the Status skill or the blank specialty line below it.
    Pg. 17, 22, 381: The First Aid skill starts at 30% or INTx1% (depending on the setting period).
    Pg. 24: Next to “Step Nine,” it should probably say “possessions,” not “profession.”
    Pg. 26: In the Character SIZ Chart, the entry that reads “205-\” should probably read “205-210.”
    Pg. 52: Artillery Specialties should reference pg. 268, “Artillery Weapon Classes.”
    Pg. 55: Drive is a physical skill, not a manipulation skill.
    Pg. 62: Under “Heavy Weapon, Base Chance,” Weapon Classes are on pg. 257 (not 248).
    Pg. 95: The cost per level for Control (in the chart) should probably be 3 (to match the description).
    Pg. 95: “Flame” should probably be named “Fire” (to match the description on pg. 97).
    Pg. 95: The cost per level for Ward should probably be 3 (to match the description on pg. 102).
    Pg. 95: “Wound” should probably be named “Wounding” (to match the description on pg. 102).
    Pg. 98: Strike the first two sentences of the last paragraph of the Invisibility spell.
    Pg. 147: Defense should probably be 5% per level (to match the description on pg. 151).
    Pg. 159: Strike the first two sentences of the last paragraph of the Invisibility power.
    Pg. 172, 384: The Skill Results Table rounds fractions up instead of rounding them normally.
    Pg. 214: The last sentence of the first paragraph under “Autofire” should be deleted.
    Pg. 215: In the first italicized example under “Big and Little Targets,” replace +30% with +15%.
    Pg. 224: In the text, the fiery boat or house fire damage should probably be 2D6 (as per the table).
    Pg. 255: The skill for Brass Knuckles is Hand, not Brawl (Brawl is still the Base).
    Pg. 265: The skills for artillery should be by artillery weapon class (see pg. 268).
    Pg. 267: In Note 1, it should probably read “1D6 per range increment” (as per “Explosives” on pg. 222).
    Pg. 268: The Shrapnel rules don’t seem to work for modern artillery, which has better damage as is.
    Pg. 296: The metric ton weight for every size 72 and up is wrong; shift them each up one step.
    Pg. 329 ff.: Several “Creatures” have the Artillery skill; each should indicate one or more artillery classes.
    Pg. 360: In the Cyborg powers, it should read “Defense 2” (not 20).
    Last edited by kreider204; 2.April 2013 at 12:51.

    295 downloads

    0 comments

    Updated

  10. CoC/MW to BRP Movement

    Don't know if people recognise it at all, but MW and CoC use different Movement rates. I like to use some creatures from both of these settings in my BRP game, so I came up with this easy movement table.

    190 downloads

    0 comments

    Updated

  11. 2300AD BRP: Mission Acrturus

    40 pages document with conversions for the original Mission Arcturus adventure.
    The PDF includes a complete Marine team with stats and descriptions, more about the Kafers, the different Kafer weapons and their stats, Kafer assault teams, optional rule for Task Times, an updated Weapon and Armor table and 13 pages of newly created maps for Mission Arcturus.

    Even if you do not use the 2300AD background, this pdf is generic enough to be used in a Sci-Fi or modern days setting. The maps consist of overview maps and encounter (Miniature) maps.

    Note: You still need the original Mission Arcturus Module from FarFuture Enterprises (former GDW) to play the mission, as this PDF does not include the adventure itself.

    Hope you enjoy!

    BTW: this is the "reduced" version, and some images are missing. Click here to download the "full version".

    Thanks to Marc Miller and Far Future Enterprises to make this stuff available!
    Have a look at www.farfuture.net for setting information, background material and adventure modules.

    2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.

    543 downloads

    0 comments

    Updated

  12. Critical, Special Success & Fumble Table

    Here's a table that shows the critical and special successes as well as the fumbles related to the skill percentage.

    The skills run from 1 to 200 and is a bit large - there's no way to compress it

    Here are the formulas:
    Critical success:
    ROUNDING (Skill/20) no decimals

    Special Success:
    ROUNDING (Skill/5) no decimals

    Fumble:
    100-(ROUNDING((100-Skill)/20;no decimals))

    384 downloads

    0 comments

    Updated

  13. Post Apocalyptic Character Sheet

    This is a PA char sheet based on my 2300AD sheet. I hope it is generic enough and you find it good looking as well.

    When printing, try the "scale to fit" Acrobat Reader option, so it fits nicely on the paper.

    413 downloads

    0 comments

    Updated

  14. 2300AD to BRP

    40 (38) pages of conversion rules, professions, weapon data, alien data, Star systems, Character sheet, etc.

    The CharSheet is very generic and can be used for any setting. The rules are not too specific as well.

    This is the new Version 1.4 !

    Thanks to Marc Miller and Far Future Enterprises to make this stuff available!
    Have a look at www.farfuture.net for setting information, background material and adventure modules.

    2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.

    1,188 downloads

    1 comment

    Updated

  15. BRP Gamemaster Screen

    This is a PDF with 6 pages of additional tables some people might find useful. When printing the Reference section of the BRP rules book, these additional tables should cover nearly anything you will need during an adventure and character creation.

    741 downloads

    0 comments

    Updated

  16. BRP Gamemaster Screen Landscape

    so, here's te Landscape version, a bit better and some more tables on it. I think it's superior to the portrait one.

    I tried to put the tables together in a way they seem useful during play. My favorit version

    Front Back
    p1 p6
    p2 p3
    p4 p5

    690 downloads

    0 comments

    Updated

  17. Firearms rules explanation

    A short explanation how the different firearms rules in BRP work. Was part of an discussion that is no longer available.

    199 downloads

    0 comments

    Updated

  18. BRP genuine sheet, fillable

    This is the Character sheet you find in the big golden book (read: BRP Core Rules). It is modified so you can roll for character statistics, fill it out as you would with a pen and you can EXPORT the data.

    That means you will be able to export and import different characters even with Acrobat Reader. You won't need Adobe Acrobat.

    A d100 dice roller showing special and critical successes is included as well.

    I have included some tables of the rule book as well to help the Character creation process.

    Let me know what you think!

    1,474 downloads

    0 comments

    Updated

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