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Files posted by pansophy
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BRP Unofficial Errata
PDF file that shows all found and discussed errors in the BRP main rule book and how it should be corrected.
216 downloads
Submitted
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Revolution D100 Basic Character Sheet
By pansophy in GM Resources
Here's a character sheet omitting all fields for the Advanced Combat rules of the genuine RD100 Character Sheet. Good if you use only the Basic/Narrative Combat in your games and need that extra bit of real-estate on the paper. The Sheet itself was derived from the original one, only minor changes in Layout have been done.
100 downloads
- revolution d100
- rd100
- (and 1 more)
Submitted
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2300AD to BRP
By pansophy in Science Fiction
40 (38) pages of conversion rules, professions, weapon data, alien data, Star systems, Character sheet, etc.
The CharSheet is very generic and can be used for any setting. The rules are not too specific as well.
This is the new Version 1.4 !
Thanks to Marc Miller and Far Future Enterprises to make this stuff available!
Have a look at www.farfuture.net for setting information, background material and adventure modules.
2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.
1,305 downloads
Updated
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Minion Rules
By pansophy in GM Resources
Simple and fast Minion rules that do not change a bit of the BRP system. Big battles with 40 NPCs per side are usually competed within a few minutes.
Comes with a Minion sheet as well.
155 downloads
Submitted
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CoC/MW to BRP Movement
By pansophy in GM Resources
Don't know if people recognise it at all, but MW and CoC use different Movement rates. I like to use some creatures from both of these settings in my BRP game, so I came up with this easy movement table.
221 downloads
0 comments
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Revolution D100 - Rob's House Rules
By pansophy in GM Resources
Ideas for Supernatural Powers, Character Qualities (Advantage system) and Character Death in Basic/Narrative Conflicts.
No core rules are changed, all rules simply show how to use the flexibility of the RD100 system.
102 downloads
- rd100
- revolution d100
- (and 1 more)
0 comments
Submitted
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Revolution D100 - Cheat Sheet
By pansophy in GM Resources
Quick Reference sheet and rules summary for the Revolution D100 system.
106 downloads
- rd100
- revolution d100
- (and 1 more)
0 comments
Submitted
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Firearms rules explained
The BRP system uses a lot of rules for firearms - but there are no complete examples how they are used. This PDF explains how Volley Fire is used correctly, what the difference between 1, 2, 3 and bust entries in the Equipment list is about and how modifiers will affect the dice rolls.
152 downloads
0 comments
Submitted
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genuine BRP fillable Character Sheet in colour
By pansophy in Character sheets
Hi folks, here's my updated version of the editable BRP character sheet.
- you can add a picture in the top right hand of the sheet
- roll Character Attributes
- change the initial Skill values according to Fantasy/historic, Modern or Future (according to BRP rules)
- have all needed tables one click away during character creation
- Auto calculates the Characteristic rolls
- Auto calculates Skill Category Bonus
- EXPORT your character so you can import it later and edit it again with normal Acrobat Reader
- print the character sheet with a colorful font for easy reading
- now features a nicer font for easy reading
- nicely prints at 115% on an A4 paper sheet with nearly no wasted white margin
Have fun!
581 downloads
0 comments
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Firearms rules explanation
By pansophy in GM Resources
A short explanation how the different firearms rules in BRP work. Was part of an discussion that is no longer available.
231 downloads
0 comments
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Minions in BRP
By pansophy in Alternate rules
How to use a simplified system to do large & huge battles in BRP.
The concept is still compatible with the BRP core rules, only some minor tweaks are added.
20140516: Updated version with Minion sheets.
648 downloads
0 comments
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BRP PDF and Soft/Hardcover Errata
All errata I found over the last 4 years are included in this PDF file.
One version you can print out and replace the pages in the PDF, the other one is to show you where the errors are if you have the hardcover book. I also included a comments file you can import with Adobe Acrobat Pro into your PDF to get a corrected version (you should make a backup, though!)
Since I cannot upload .zip files, here's the link to my Dropbox:
BRP Errata Print and PDF
Here's the Forum thread:
BRP Hardcover Errata
And here the Text List from the thread:
Pg. 17, 22, 381: There should not be boxes in front of the Status skill or the blank specialty line below it.
Pg. 17, 22, 381: The First Aid skill starts at 30% or INTx1% (depending on the setting period).
Pg. 24: Next to “Step Nine,” it should probably say “possessions,” not “profession.”
Pg. 26: In the Character SIZ Chart, the entry that reads “205-\” should probably read “205-210.”
Pg. 52: Artillery Specialties should reference pg. 268, “Artillery Weapon Classes.”
Pg. 55: Drive is a physical skill, not a manipulation skill.
Pg. 62: Under “Heavy Weapon, Base Chance,” Weapon Classes are on pg. 257 (not 248).
Pg. 95: The cost per level for Control (in the chart) should probably be 3 (to match the description).
Pg. 95: “Flame” should probably be named “Fire” (to match the description on pg. 97).
Pg. 95: The cost per level for Ward should probably be 3 (to match the description on pg. 102).
Pg. 95: “Wound” should probably be named “Wounding” (to match the description on pg. 102).
Pg. 98: Strike the first two sentences of the last paragraph of the Invisibility spell.
Pg. 147: Defense should probably be 5% per level (to match the description on pg. 151).
Pg. 159: Strike the first two sentences of the last paragraph of the Invisibility power.
Pg. 172, 384: The Skill Results Table rounds fractions up instead of rounding them normally.
Pg. 214: The last sentence of the first paragraph under “Autofire” should be deleted.
Pg. 215: In the first italicized example under “Big and Little Targets,” replace +30% with +15%.
Pg. 224: In the text, the fiery boat or house fire damage should probably be 2D6 (as per the table).
Pg. 255: The skill for Brass Knuckles is Hand, not Brawl (Brawl is still the Base).
Pg. 265: The skills for artillery should be by artillery weapon class (see pg. 268).
Pg. 267: In Note 1, it should probably read “1D6 per range increment” (as per “Explosives” on pg. 222).
Pg. 268: The Shrapnel rules don’t seem to work for modern artillery, which has better damage as is.
Pg. 296: The metric ton weight for every size 72 and up is wrong; shift them each up one step.
Pg. 329 ff.: Several “Creatures” have the Artillery skill; each should indicate one or more artillery classes.
Pg. 360: In the Cyborg powers, it should read “Defense 2” (not 20).
Last edited by kreider204; 2.April 2013 at 12:51.
334 downloads
0 comments
Updated
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Critical, Special Success & Fumble Table
Here's a table that shows the critical and special successes as well as the fumbles related to the skill percentage.
The skills run from 1 to 200 and is a bit large - there's no way to compress it
Here are the formulas:
Critical success:
ROUNDING (Skill/20) no decimals
Special Success:
ROUNDING (Skill/5) no decimals
Fumble:
100-(ROUNDING((100-Skill)/20;no decimals))
421 downloads
0 comments
Updated
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Post Apocalyptic Character Sheet
This is a PA char sheet based on my 2300AD sheet. I hope it is generic enough and you find it good looking as well.
When printing, try the "scale to fit" Acrobat Reader option, so it fits nicely on the paper.
446 downloads
0 comments
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2300AD BRP: Mission Acrturus
By pansophy in Science Fiction
40 pages document with conversions for the original Mission Arcturus adventure.
The PDF includes a complete Marine team with stats and descriptions, more about the Kafers, the different Kafer weapons and their stats, Kafer assault teams, optional rule for Task Times, an updated Weapon and Armor table and 13 pages of newly created maps for Mission Arcturus.
Even if you do not use the 2300AD background, this pdf is generic enough to be used in a Sci-Fi or modern days setting. The maps consist of overview maps and encounter (Miniature) maps.
Note: You still need the original Mission Arcturus Module from FarFuture Enterprises (former GDW) to play the mission, as this PDF does not include the adventure itself.
Hope you enjoy!
BTW: this is the "reduced" version, and some images are missing. Click here to download the "full version".
Thanks to Marc Miller and Far Future Enterprises to make this stuff available!
Have a look at www.farfuture.net for setting information, background material and adventure modules.
2300AD books are mainly full of background information, so if you are looking for a hard sci-fi setting it might be the right stuff for you.
598 downloads
0 comments
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BRP Gamemaster Screen Landscape
By pansophy in GM Resources
so, here's te Landscape version, a bit better and some more tables on it. I think it's superior to the portrait one.
I tried to put the tables together in a way they seem useful during play. My favorit version
Front Back
p1 p6
p2 p3
p4 p5
746 downloads
0 comments
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BRP Gamemaster Screen
By pansophy in GM Resources
This is a PDF with 6 pages of additional tables some people might find useful. When printing the Reference section of the BRP rules book, these additional tables should cover nearly anything you will need during an adventure and character creation.
874 downloads
0 comments
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BRP genuine sheet, fillable
By pansophy in Character sheets
This is the Character sheet you find in the big golden book (read: BRP Core Rules). It is modified so you can roll for character statistics, fill it out as you would with a pen and you can EXPORT the data.
That means you will be able to export and import different characters even with Acrobat Reader. You won't need Adobe Acrobat.
A d100 dice roller showing special and critical successes is included as well.
I have included some tables of the rule book as well to help the Character creation process.
Let me know what you think!
1,598 downloads
0 comments
Updated