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Numtini

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About Numtini

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    Advanced Member

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  • RPG Biography
    RQ2, CoC 1st Ed.
  • Current games
    CoC, House BRP
  • Location
    Cape Schrod
  • Blurb
    Random Gamer Girl

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  1. The problem here is that being realistic, motorcycle should be a separate skill, particularly because you should only be rolling if there's a high speed chase or evasion of some calamity or some other "extraordinary" event. However, if you make it a separate skill, nobody will take it because it's just too niche. CoC already has too many skills that nobody takes because they spread your points out too much.
  2. Numtini

    Armor Rules Clarification - CoC 7th Ed.

    It's not specified that I can see, probably because worn armor in CoC classic period is really rare. It's almost exclusively an NPC thing. Delta Green is mum on the issue. I think the notion may be that if enough damage is done to the armor, the character will be dead or hospitalized and it won't really be a relevant issue.
  3. Numtini

    Before I buy 7th edition

    All I can say is every character seems to take athletics in Trail or Delta Green and virtually no character takes any of the "athletic" skills in CoC. That right there indicates to me that the system is dissuading people from taking skills that players generally considered useful at a more reasonable cost. I'd completely forgotten the bonus/penalty dice. This was something that really gave me pause when I read the rules, but after a session or two, it had become completely natural both to roll them and to call for them at the appropriate time. That, overall, is my feeling about 7th. Most things that seemed like significant changes at first read became invisible at the table.
  4. Numtini

    Before I buy 7th edition

    The rules are far better and more completely written and organized. This has led to me discovering a lot of rules that despite playing from first edition, I'd never really noticed. We've had several instances in our games where someone objected to "7th edition crap" (and yes, that's a quote) only to have me pull out the 1st edition and show them the same rule that they'd never noticed. (And in some cases, I hadn't either until I read 7th.) The big change I notice at the table is that combat is a bit more streamlined. In addition to your one action, you get a counter-reaction (dodge or fight back) to each attack against you. This is compared to old CoC where if you dodged that was the only thing you did that round (probably the single most ignored rule in 1-6 ed in my experience--it seems everyone let you dodge and let you dodge bullets). This generally means more damage gets done faster and combat ends quicker. The exception, and only thing that's crunchy imho, is automatic weapons fire. Frankly, it's a mess trying to be overly simulative. The old system was a mess trying to make it easy. Delta Green IMHO got it right. I really don't see any real difference with the percentile characteristics positive or negative. Most of the rolls in 1-6 were x5 anyway. And most of us who've gamed can do 5x maths in our head. Luck spends (optional) are convenient for avoiding meaningless death to a mook, but do little to really change the overall outcome--ditto for pushing rolls. IMHO other than the automatic weapons, the other mistake was a lost opportunity IMHO to consolidate some skills. Again, DG did that well.
  5. I have a scoot. It's totally different than driving. But I would include it as driving. All this "realism" stuff is great in theory, but if you divide this stuff too narrowly, it leaves us with a lot of skills that nobody takes, something that is already a problem in Call.
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  8. Numtini

    Greg Stafford Condolence Thread

    Back when I was a teenager, I started to pick up Runequest stuff because that's what all the cool kids in the APAs were talking about. The rules were fine, a little confusing, and a little deadly. The next summer I went to I picked up Cults of Prax. It probably kicked around for a few weeks after before I got around to reading it. I remember sitting on my mom's couch just riveted. Suddenly, this world from the rulebook made sense, but all these other things made sense too. I knew it was a fictional world, but suddenly I "got" the way that the connections between mythology and a religion and culture centered around them would actually function. Encountering Glorantha didn't just change my gaming, it changed my life. I explored alternative spirituality. I studied anthropology and world religion. As I thought about his loss today, I am just in awe of exactly how much a simple RPG setting has had on the direction of my life.
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  10. Numtini

    What's the use of a d20 in CoC (any edition)?

    It should include 2 D20s, numbered 0-9 twice!
  11. Numtini

    Rules for Non-Lethal Damage & Knockouts?

    Wouldn't it just be a fighting maneuver to restrain them?
  12. Numtini

    RuneQuest Dice from Q-Workshop

    My understanding is he sold the company in 2009 and regained control in 2014. My problem with the RQ dice is the same as the CoC dice, I can roll a d10 in any other games, but if I'm playing a BRP percentile based game, I have to have proper 20 sided 0-9 twice percentiles. It just doesn't feel right otherwise. I'd be up for the hit location die though. It'd even be good as "flavor" for other games.
  13. The first edition is available at Indie Press Revolution in print and PDF.
  14. I'm a bit taken aback by the notion of new art because to me the artistic cohesion (which looks, to me, to be in the style of Aaron Douglas) and excellent use of three color layout is one of the high points. What really makes the book is the writing. It's vibrant and brings the vibe of the city to life. This is the jazz age? Well, you feel the jazz. There's an attention to the little details of life that make it feel more human and immediate than most of the "city books" I've seen for games. "Where do the locals go?" is a cliche about tourist guides, but this strikes me much more as a local inside view where most RPG city guides come across like tourist guides. It also occurred to me that because racism creates very real barriers to the neighborhood, it provides a far more easily manageable size location while at the same time, being part of one of the larges cities on the planet.
  15. Numtini

    Headlights, roads and road maps in the 1920s

    One of the tidbits I found out in one of my research binges was that the Mass state police were still riding horseback circuits until the late 20s because of road conditions and reliability of motor vehicles or lack thereof. They first switched to motorcycles and only later to cruisers. And I'm pretty sure chip sealing is different than oiled gravel. Chip sealing, at least around here, is a resurface for an old pavement road done by laying down a layer of small gravel, then sealing it. It throws up the occasional piece of oily gravel for a week (if one believes the letter section of the local newspaper--that primarily happens to rich wash-ashores in white luxury SUVs which are RUINED!!! ), then rides rough for about six months, but cars eventually pulverize it into the existing road bed and it seems like a normal road. My memory is that oiled gravel is just some oil/sealer sprayed onto a dirt/gravel road without any other preparation at all. It's done primarily to avoid huge clouds of dust when a car goes over the road, but doesn't do much at all to act as a surface. My memory is the sprayer is almost like something a farmer would use to spray crops.
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