Jump to content


  • Posts

  • Joined

  • Last visited


  • RPG Biography
    RQ2, CoC 1st Ed.
  • Current games
    CoC, House BRP
  • Location
    Cape Schrod
  • Blurb
    Random Gamer Girl

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Numtini's Achievements


Member (2/4)



  1. I've seen this come up several times on different boards and barring an intervention via an official ruling, the general consensus has been to adjust it based on the kind of game you want to run.
  2. Any remember if Chessex was making their own dice at that point or just acting a distributor? I remember Gamescience and The Armory being the big players at the time, but I do have some mystery Windmill from that period which bear a pretty solid resemblance to the smallish-looking d20/percentile dice in the photos.
  3. I seem to remember that Chaosium has stated in the past, during the OpenCthulhu arguments, that the Legend OGL and the derived Delta Green OGL were recognized as being legitimate. Is this a change of Chaosium's legal position?
  4. The character sheet is an utter disaster. It's unintuitive, requires multiple clicks to perform basic actions, and on smaller screens (ie a laptop--not just a tablet or phone) requires scrolling from the skill to the dice button. It's really unusable.
  5. On the systems, I'd say that Delta Green is more realistic and more depressing in its sanity rules. People don't get funny phobias like a fear of rocking chairs or aardvarks, instead they become alcoholics or drug addicts, stressed out people who can't sleep without waking up screaming, or other more "real world" reaction to extreme stress. For some, this is a little too realistic and depressing. For others it fits in well. There's also some skill consolidation and different, dare I say better, automatic weapons rules. And they use percentile adjustments instead of IMHO the superior bonus/penalty dice of 7E. In gamer-culture, DG seems to trend more towards short brutal scenarios while CoC trends towards globe trotting grand but a little pulpy campaigns. Nothing in the rules that makes that the case, it's just how things have shaken out with the two groups of players. I think so.
  6. A very small collective pool of points. Let's not ignore that either. It's much easier to throw points at niche skills in Gumshoe games because you have a lot of points in general as compared to CoC. The concept of CoC has always been characters who aren't extremely competent, but that creates a situation where you want to achieve what competence you can with the few points you have available. In terms of Sanity, my understanding has always been that the big sanity losses aren't because you see a scary monster, but because the scary monster disrupts your really deep understanding of what reality is.
  7. In my experience, you don't get much simply because Keepers are reluctant to close off avenues of exploration simply because of money. Patrons are provided to deal with the extraordinary costs of investigating and it just doesn't take the place it might. The Trail scenario Dying of Saint Margarets has some interesting takes on their version, where its used as a class indicator and some clues will only be available to someone who's working class and others only to someone of the educated classes.
  8. People do want characters that are fun to play and that generally means having useful skills, if for no other reason than you are so short of points to begin with. If there's no obvious use for a skill or the uses are too niche or watered down so there's no value for points (ie, the athletics skills) then in the real world, nobody takes them. Particularly as there are plenty of "useful" skills that create characters that are fully fleshed out characters and more than just spot hidden/social skill/firearms mythos hunters.
  9. I just plain don't like the way it's written up. It calls for yes/no answers and IMHO that is way too specific. When I've given a character a psychic skill, I've gone for clairvoyance or psychometry and narrated a vague and hopefully confusing feeling or vision or whatever. But avoided direct yes/no or details.
  10. I'd probably handle it by putting more emphasis on the sneak. To me, sneaking is usually more standard kinds of hiding in the woods or the shadow of a building or spying at someone from behind a good old fashioned New England stone wall. It's not getting within a few feet with an angle to slit someone's throat or shoot them in the head. I'd have to think about whether I would want multiple sneak rolls or one very difficult roll. I think I'd also take into account what kind of game it was. Standard CoC is very different than playing a commando in a WW2 Cthulhu game. If someone's character was a trained commando and it was all plausible, I'd make it easier. But different than a professor with 30% who walks quietly from their walks in the woods.
  11. For anyone playing the home game, Lightless Beacon was released on roll20 as well as in PDF. They did a pretty nice job. They use the community sheet, which means the critters aren't statted out for rolls which I think is a long-term issue. (Edit to note that there is now a stat option for critters, but they didn't provide them.) But they did a great job with one map having the map on a player layer and the key on a GM layer, plus another indoors map uses advanced fog of war to good effect. I've never liked the presentation of text in roll20, but it works in a short scenario like this. I'd love to see them do The Haunting in a similar fashion and I think it would help drive new players. All the handouts are there and set up well, which is useful.
  12. I'm very glad to hear this. Will there be an official character sheet and/or a script to handle bonus/penalty or will the existing one be made official?
  13. I found a game just going to the roll20 join a game section. We hit 3 years last April, so I guess it worked out. There's also a reddit for non-D&D lfg /r/lfgmisc
  14. This is actually my recommendation to newcomers.
  • Create New...