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Carlos

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  1. I've ended up making my own rules by mixing the ones published in Runequest - Vikings and Call of Cthulhu - Secrets of Morocco and adding a bit myself. The fact that the characters will be visiting a couple of gambling houses in the next adventures may mean that I'll need this rules often... Potency of alcoholic drinks Each alcoholic drink has a potency per unit (0.5 litres). When a character drinks, this potencies are accumulated. Alcoholic drink potency Drink Potency* Watered beer/ale 1 Weak beer/ale 2 Strong beer/ale 3 Mead 5 Weak wine 3 Average wine 6 Strong wine 9 potency may vary by as much as 3 points depending on brewer. On the other hand, the accumulated potencies are reduced by 2 units per hour. Effects Each time the accumulated potencies increase to a multiple of the character's average of CON and SIZ, the player must succeed on a roll average x 5 - the accumulated potencies or otherwise increase one level.Lightheadedness The first time the player fails the roll, all percentile rolls will be made at -10. Inebriation The second time the player fails the roll, all percentile rolls will be made at 1/2. Drunken stupor The third time the player fails the roll, all percentile roll will be made at 1/5. Unconsciousness The fourth time the player fails the roll, the character falls unconscious. [*]Recovery Lightheaded, inebriated or in drunken stupor If the character is lightheaded, inebriated or in drunken stupor, he/she will recover after sleeping or otherwise he/she will decrease one level after 2 hours without having had to roll because of drinking alcohol. If the character has reached drunken stupor, he/she will be at -10 the next day unless the player rolls average x 5. Unconscious If the character falls unconscious, he/she will remain so for 1D10 + 2 hours. After that, he/she will sleep for 1D10 + 2 hours. The character will be at -10 the next day unless the player rolls average x 5. [*]Skill Drinking (25%) The use of this skill represent the character's conditioning and approach to drinking. The skill is rolled before the character starts drinking. A success provides a temporary +2 to the character's average, increasing his/her probabilities of remaining sober or avoiding hangover. A critical success provides a temporary +4 to the character's average.
  2. Guess who is on holydays ;-)
  3. Hello everybody, I've uploaded the following files: BRP Central - Downloads - Calendar BRP Central - Downloads - Calendar And updated the following ones: BRP Central - Downloads - Names Reference Sheet BRP Central - Downloads - Names Reference Sheet BRP Central - Downloads - Weapons, Shields and Armours Reference Sheet BRP Central - Downloads - Weapons, Shields and Armours Reference Sheet See you, Carlos
  4. Hello everybody, I've uploaded the following files: BRP Central - Downloads - Equipment Reference Sheet BRP Central - Downloads - Equipment Reference Sheet See you, Carlos
  5. Hello everybody, I've uploaded the following files: BRP Central - Downloads - Weapons, Shields and Armours Reference Sheet BRP Central - Downloads - Weapons, Shields and Armours Reference Sheet See you, Carlos
  6. Hello everybody, I've uploaded the following files: BRP Central - Downloads - Secret Skill Rolls Form BRP Central - Downloads - Secret Skill Rolls Form See you, Carlos
  7. Actually, I've read in - Yog-Sothoth for Lovecraft & Cthulhu - that CoC - Secrets of Morocco also includes rules about the effects of alcohol.
  8. Thanks, that's what I was looking for. They cover the short term effects. If his character keeps drinking, I'll have to think about long term effects.
  9. Hello everybody, One of my players' characters is a heavy drinker. Before attempting to create my own rules about the effects of alcohol, I'm sure this must have been covered somewhere before. Could anybody point me to the right material? Thanks. See you, Carlos
  10. The character won't be cursed since creation, he/she may be cursed during an adventure. But because he/she may be cursed for a while and I don't want to make it unplayable, I'll change it to 5-6. What I meant when I said having very vivid nighmares and being unable to sleep was that you fall asleep, soon after you have a nightmare that wakes you up, and then you are unable to fall sleep for a while. And when you eventually manage, everything starts again. All in all, not a very restfull sleep. I like Seneschal's idea, although not for this curse. Thank you all for your comments.
  11. Hello everybody, I've uploaded the following file: BRP Central - Downloads - Rome Character Creation Reference Sheet See you, Carlos
  12. Hello everybody, I've updated the following files: BRP Central - Downloads - Rome Character Sheet BRP Central - Downloads - Rome Character Sheet See you, Carlos
  13. Hello everybody, I've uploaded the following files: BRP Central - Downloads - Roman Names Reference Sheet BRP Central - Downloads - Roman Names Reference Sheet And updated the following ones: BRP Central - Downloads - Rome Character Sheet BRP Central - Downloads - Rome Character Sheet BRP Central - Downloads - Rome Screen BRP Central - Downloads - Rome Screen See you, Carlos
  14. Hello everybody, I'm currently working on my campaign, and one of the PCs is likely to be cursed with very vivid and recurring nightmares and unable to sleep. I was thinking to roll 1D6 every morning: 1 No nightmares. Able to sleep. 2-3 Vivid nightmares, but able to sleep. 4-6 Very vivid nightmares and unable to sleep. And if unable to sleep, he/she has a -20% to all rolls the first day without sleep, -40% the second, -60% the third and so on. He/she also falls asleep in any suitable situation unless he/she succeeds in a CON roll x 5 the first day, x 4 the second, x 3 the third and so on. A night of sleep recovers 50%. What do you think? By the way, I don't use SAN and I use simple fatigue. I doubt that rules about lack of sleep haven't been published... Regards, Carlos
  15. I don't know whether you have noticed that this weekend I've uploaded a Word and PDF version of my BRP screen to the downloads section. I know it's not great, but it's OK and I'm planning to improve it as I continue working on my campaign. The screen is basically tables copied from the PDF version of the book and pasted in a 3 A4 landscape Word document. They are inserts for the Savage Worlds customizable screen (or a homemade alternative like mine). Anyway, it would be great if you upload your screens too. By the way, I've uploaded too an Excel and PDF version of my character sheet.
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