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flunch

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Everything posted by flunch

  1. New version out now, not that i exactly know whats in it, but i imagine the author fixed the problems.
  2. I use it for modern war, to be more exact, i use it to play Twilight 2000. I find that BRP, with some tweaks to damage, rules for suppressive fire and more detailed hit locations works fine for any type of modern warfare. It's those mods that BRP-Util is based upon; Link
  3. It's in C# as stated above. I'll see if i can get something to indicate that it's running.
  4. Sorry for bumping this, but i thought you might want to know that the source code is now up on the SF site. And since the app is GPLv3-licensed you can modify as you please.
  5. I'm grateful for any response on the application.
  6. Strange. You cant start it at all? Do you get any error message or anything like that? Which windows version are you running?
  7. there has been some work done to create a amalgamation of Twilight 2000 and the Basic roleplaying rules system. This has all gone into the creation of a Gamemaster utility for windows, that manages battles (The perfect little thing to have on a GM laptop). You can of course use it for T2k, T2k13, or Merc2000 or any other modern setting; It can now be downloaded at https://sourceforge.net/projects/brputil/ Note; As it is written in C#, you will need the latest .net framework, it can be downloaded from Microsoft We will add source code and documentation soon, but we wanted to get a binary up asap for testing. * More than 200 weapons this far * Advanced damage (Based on Richard Leducs modern combat system) * Easy creation of new weapons * Easy creation of templates * Manages the whole combat, takes cover and armor into account, manages bleeding and unconsciousness. * Keeps track of initiative * Functions for aiming, unaimed shots, specific aiming at hit locations, volley fire, automatic fire, and suppressive fire. *Advanced hit locations *Capability to save and load combats. There are more features, but those are the ones that spring to mind, more are planned. This will be released as open source. What we need help with later on is more variants of armor and fleshing out the weapons list (Especially the explosives part, when explosive damage is done). We also need help with testing and reporting bugs. I will keep you posted about the progress.
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