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Cthulhus_Voicemail

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  • RPG Biography
    Have run Call of Cthulhu almost exclusively since 2007. Dabbled in running D&D in a few iterations but prefer CofC.
  • Current games
    Have been running a series of demo-games of Cthulhu in the three main settings (classic, modern, gaslight) at my FLGS to promote 7th edition, transitioning over to running "A Time to Harvest."
  • Location
    United States
  • Blurb
    I am overwhelmed by my good fortune. Having run Call of Cthulhu for over a decade, I find myself entering the industry as a scenario writer.

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  1. This Tuesday they'll be returning to Cobb's Corners and I think that's going to be where things get real fun.
  2. It looks like, if there are no last minute delays, my FLGS will be getting copies in this Monday. Pretty sure we're throwing a party when they get in.
  3. I'm trying to get away from using electronic devices at the table; right now I'm running A Time to Harvest and I'm doing do by printing out each month's PDF, highlighting important information if it doesn't seem emphasized enough, and putting it in plastic sheets in a binder. I also keep a small spiral bound notebook to track player actions that send the campaign off the rails or are unexpected. after a session (often a day or two later) I write up each session as a blog post for myself and my players to refer to before the next session.
  4. I'm so excited about the Chaos Library. I've been hammering away at revising and cleaning up a couple of the homebrew scenarios I've been running at conventions.
  5. Three sessions later none of the PCs have realized, or even suspect, that a Mi-Go is wearing the skin of one of them, and has used them to not just infiltrate the headquarters of FOC, but to assassinate Abelard. Now the players are all on edge because they assume one of the NPCs - either Murdoch, Morrison or Drake, most likely - is a Mi-Go agent, or worse, that they're being followed by another psychic like Jarvis.
  6. My group is starting episode 4 next week. Reading your play reports is definitely helpful for me!
  7. My group finished Episode 2 last night. Through a combination of really well-thought-out arguments, excellent role playing and some phenomenal dice rolls, my Investigators convinced most of the Agents to abandon the library-burning mission and go enjoy their lives in their new young bodies. The ones who didn't take to that idea were quietly eliminated. The Investigators then got in touch with the Mi-Go and offered a deal: if they would decline to burn the library, they would arrange custodianship over certain volumes containing information dangerous to the Mi-Go. Yes, despite seeing how well it worked out for Blaine and Keith Clark, the PCs bargained with the Mi-Go anyways, and now the Mi-Go know who they are and where they live. I'm excited to have this bite them in the backsides. I'm planning on having one of the PCs replaced by a Mi-Go spy and letting them run that as an undercover operative.
  8. I'm running it in a week and a half. I'm looking forward to seeing how it goes!
  9. I got a copy at my FLGS but I know they went fast - I almost traded my copy to someone who missed out knowing I'd get the PDF. It looks like a great adventure and I'm looking forward to running it in the near future!
  10. A common misspelling of metoh-kangmi in the 1920s was "metch-kangmi" which is how I'd spell it in the transcript. I'd probably go with the interviewer saying something like "the natives of the Himalayas refer to you as the metch-kangmi. Is that your race's name?" "If you say so."
  11. I'm generally not a fan of mixing Mythos monsters in a scenario, but I like the idea that the Deep Ones were mistaken for Mi-Go experiments by FOC operatives. Makes a nice point about making assumptions. i'm not sure how I feel about the captured Mi-Go self-identifying as "Mi-Go" on the recording. I may change that for my game because I think naming entities cheapens their effectiveness for scares. One of my players had a brief run-in with one in Cobbs Corners and the "pinkish, spidery thing unfolding its many-jointed legs and reaching towards you" has him still freaked out.
  12. My group just started Episode 2 yesterday and things are moving rather fast. To introduce a new female PC, I declared her to be Clarissa Thurber's roommate, and recognizing that she was behaving oddly. This PC (and she cleared all this with me ahead of time) is a relative of Nathaniel Wingate Peaslee, researching his unusual fugue state (the Australian expedition still being five years in the future, she won't find much). convinced of the similarity between Clarissa's unusual behavior and the stories she heard about Nathaniel, after discussing this with the other Investigators decided to drug Clarissa with ether, kidnap her, interrogate her, and now that "Clarissa" is good and surly, she has threatened to torture "Clarissa" for information. We ended the session on a cliffhanger with her heating a fireplace poker (I made her have to fail a SAN roll to consider going through with this plan). This is, unsurprisingly, moving much faster than I had anticipated, though the players are enjoying themselves with this. I have two weeks to figure out what comes next. two possibilities come to mind: 1) "Clarissa" spills the beans and the PCs have a much easier time disrupting the Mi-Go operatives' efforts. 2) Laslow/Jarvis intervenes - the PCs have discussed their concerns regarding the altered students with "Professor Harrold," who may have assigned the psychic assassin to watch them - under cover of his ability to cloud minds, he could have witnessed the abduction. what would you do, fellow Keepers?
  13. I'm trying to talk my sister into learning to run Call of Cthulhu so she can do so while she's there. I guaranteed her she'd feel more appreciated under Chaosium's wing than she does with the D&D Adventurer's League.
  14. Manse is a good one. Dead Light, the first 7e scenario, is fun and tracks well with players who watch horror movies. I've had a good time with the adventure "Ghost Light" in the book Terrors from Beyond as well.
  15. My group begins Episode 2 of A Time To Harvest this week and I want to present Miskatonic as much as a "real" campus as I can. Thankfully, I bought Chaosium's Miskatonic University (product code 2389) a couple years back and I'm excited to incorporate material from this book into my campaign. Most of my Investigators are living in Herber Hall (the refurbished Robert Carter building, newly opened for the fall 1930 semester) and they may encounter campus traditions like leaving pennies in front of "Old Squinty" in the museum hall during their down time. Even better, one of the Investigators is an engineering student, and so will know about the underground "Lounge" dug out by Engineering students in 1912 and its connection to the tunnels under campus. While Armitage has placed very secure locks on the doors in Orne Library connecting to the tunnels, I'm hoping the Investigators will figure out a way to use them against the invading Mi-Go operatives, who will have no idea the tunnels exist.
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