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Byll

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Everything posted by Byll

  1. Brasswheel Enhancer A dwarf-powered personal transport device usable in major Dwarf cities Cults The item is not in itself a magical construct or associated with religious belief. · Associated: Brass wheel enhancers are made and used by followers of the Way of Mostal (dwarves). They are a source of quiet satisfaction in enabling dwarves to quickly transit long distances in the event of invasion or natural catastrophe. Dwarves who demonstrate particular aptitude for balance and endurance by most efficiently operating their enhancers are recognised and appreciated for their skills. Most major Dwarf cities conduct a ceremonial enhancer circuit of their peripheral communication conduits during the first week of Sacred time · Enemy: Trolls, particularly Karrg's sons and Zorrak Zorrani will attack any user of a Brasswheel Enhancer assuming them to be tasty dwarves. · Friendly: None · Hostile: Barbarian cults regard the items as suspiciously sorcerous devices and are likely to destroy them for scrap metal Knowledge · Cult Secret: The devices are only of practical use on level surfaces or dwarf rack-and pinion tracks, and are never seen outside of major dwarf habitations. Dwarves are no more secretive about Brasswheel enhancers than they are about any other aspect of their mundane life (they are never mentioned to outsiders). History Brasswheel enhancers have been known in Greatway at least since the first age. Decamony leaders maintain that they are solely inspired by Mostali ingenuity Procedure Copper dwarves produce Brasswheel enhancers in quantity, natural wear and tear requires that they be recycled after a century or so. Learning to ride these pedal powered death-traps one is a matter of trial and error and is a rite of passage for dwarf youngsters. Powers The items, greatly increase the speed at which a dwarf can get from A to B (typically movement rate 18). Most units are fitted with three speed epicyclic gears and at least one set of rack and pinion cogs for steep inclines. Some have lower gears ad additional cogs for engaging with overhead racks on cavern ceilings, or vertical racks. Those wishing to optimise on-the-flat speed strip down their rack and pinion sets to reduce weight, but because of the topology of dwarf settlements most have between 1 and 6 cog sets. Some '4x4' devices come with an additional hand crank as well at the normal foot pedals. Value In a Dwarf city a Brasswheel enhancer is worth between 300 and 600 L depending upon materials, design and condition, elsewhere it may be wort around 50L in scrap metal to redsmiths.
  2. Is Accelerate Growth in the Rune Spells menus? I couldn't find it when I looked a day or two ago for an Aldrya cultist. Thanks for all the work put into this.
  3. Is the second class (Witnesses?) allowed to initiate to Yelm? I guess not from what's said in the previous post, or if they are they're not allowed to become priests, just provide a respectable congregation to attend ceremonies, can they initiate to Busserian? I assume Officers mostly worship Arraz, Polaris and specialist gods like Sagitus, Avivorus and Vantestos.
  4. Byll

    Yelm Eclipsed

    I've got the planetary orbits to tilt with time of year, moved the south path to its approximate gates, and added the stars of the sky river to the sky-dome in this version. There's a chance that Orlanth's ring may be climbing the wrong side of the sky (opposite Rungate instead of through it). I can fix that later. I'm parking it for a few days now, as I'm off to a boardgames convention and then to the Royal Welsh Show. Nos da.
  5. Yelm's New Sandal A brown leather foot accessory decorated with gilded solar and equestrian motifs, It is shaped for a right foot. Cults · Associated: Yelm the Father, Yelm the Rider · Enemy: Kargzant. · Friendly: Lunar cults. · Hostile: Pentan cults, Eagle-lord cults. Blue Moon Troll Cults Knowledge · Automatic: The user gains 8 CHA, +50 Ride Horse, +50% Ride Augner, +50% ride (suitably sized) bat, if in possession of Yelm's New Sandal in Oraya, First Blessed, or the Redlands. · Cult Secret: If the user comes into contact with Yelm's New Sandal in the year following the second scared time since gaining it's benefits, then all benefits are lost and the user's Charisma is reduced permanently by further 1d6 A user familiar with it's lore passes it on to a family member or ally, or attempts to conceal it for a year. · Famous: The existence of the item is known to the nobles of the eastern Lunar Empire and those of many Pentan tribes · One of a Kind: This is a unique item · History Yelm's New Sandal was made in 1466 by Hon Eel for the High Priest of the Ziggurat of Yelm the Father following the Battle of Iron Fences. It is uncertain if a left sandal with similar properties was also made at the same time. It was lost in the Nights of Horror in 1506, and has re-appeared sporadically in Lunar or Nomad hands since 1550, it's owners have included army officers, dart competitors, caravaneers, administrators and raiders. Procedure A devotee of Hon Eel could conceivably heroquest to make a lesser replica of Yelm's New Sandal, but Eel-Arish portages are no longer welcome in Oraya, and no such items are know to have been produced. Powers The user gains 8 CHA, +50 Ride Horse, +50% Ride Augner if in possession of Yelm's new Sandal in Oraya or the Redlands. During their first sacred time in possession the user may sacrifice 1 point of POW to Yelm to obtain the use of the Shield Spell (or to Kargzant to obtain the use of Sureshot). The item can be used only if the finder belongs to a cult allied friendly or Neutral to any of Yelm, Rufelza or Kargzant. It cannot be used by an Animal Nomad or worshiper of Orlanth. When not being worn the item appears suitable for a SIZ12-14 human, but once donned assumes the correct size of the wearer. This item does not detect as magical, and is not instantly recognisable to someone who has not seen it before. However much care is taken to try to craft a matching sandal, it always looks slightly lacklustre next to Yelm's New Sandal. The wearer becomes more charismatic, but seems to draw the attention of enemies as well as admirers, even if they try to keep their possession of Yelm's New Sandal secret. Value 3000L might be obtainable from an ambitious junior noble or minor horse-clan leader. More senior leaders may be more mindful of the chequered history of previous owners, and consider that the inevitable loss of added charisma may be inconveniently timed. Some prospective purchasers might be well placed to take the item by force from a prospective vendor.
  6. Byll

    Yelm Eclipsed

    The question seems to be would the luminous but dimmer planets be translucent to the light of the brighter sun, or opaque to it. Even if opaque, without Netta's cloak covering the sky-dome there would be reflected sunlight reaching the ground being 'eclipsed'. That's part of Yelmalio's manor. The planets in my model are luminous but opaque like the sun.
  7. Byll

    Yelm Eclipsed

    I get lots of eclipses in my 3d model (video here), but they just depend on (terrestrial physics) size, orbital diameter and orbital plane offset and inclination which perhaps should be (Gloranthan physics) importance, and mythological relationship, so that as mentioned while Artia might eclipse Yelm, Shargash might never do so. Moskalf might only eclipse Yelm outside Dara Happa for instance. Returning to my model, the red moon should eclipse anything on the sunpath or south path. In oder for the red moon to look full in thrice blessed while it is empty in dragon pass it must be relatively low in the sky compared to a circular orbit through the gates of dawn and dusk. If the red moon is high it just always looks about half full as you are looking up at the base of it, all that changes is the (north east south west) direction that the full half is pointing towards. My assumption is that the planets all have a slightly lower orbit than Yelm and that they never cross the orbit of another planet. I have probably made the planets bigger than they ought to be to make them visible in the resolution of the animation, so the orbits may be further apart than necessary. I'd forgotten that the sunpath tilts the same way as Polestar, that might be tricky to implement. Do we know whether the south path is in a plane parallel with the sun path (as in my version) or one that intersects it at the gates? That would make the underworld south path travel north of margastas's pool? (and also make collisions at the gates potentially possible
  8. Byll

    Pavis map

    Is what the Glorantha.com page linking to it says.
  9. Byll

    Pavis map

    You have to ignore the shadows, but if you zoom into this one buildings with an additional line just inside their outline are two story, (those with two additional lines are three story). Not to be confused with courtyard lines (especially what should be the three story bit of Eiskoli Palace depicted here as a courtyard in shading!)
  10. But you can relax afterwards with a little trout tickling.
  11. Gone I reckon, or it would be couched down with Space Opera, Privateers and Gentlemen and Twilight-2000
  12. Don't knock it 'til you've tried it
  13. Actioned. I think I lost my copy, or lent it out unrecorded... Or maybe its at the bottom of a wardrobe upstairs. Hey, a fitted wardrobe, I'm not that ancient.
  14. I've a sad face when I made a pun before now. I wouldn't worry about it. {😀 Iskallor, very 😀. I 😆 until I 😂}
  15. The 2 POW that the shaman sacrifices make him a slightly easier target in spirit combat, but they transfer to the compacted spirit. An 18 POW spirit entering a pact becomes a 20 POW spirit and its MPs are available to the shaman for casting spells. Presumably the spirit keeps the POW even if the pact is ended by the unresurrectable-death of the shaman or the reducing of the spirit's MP below the thresholds. The POW does,'t come back to the Shaman, so unless the spirit passes it on to another spirit in some sort of spirit-world pact, it ought to retain it.
  16. After an initial common enemy/goal has been dealt with an aldryami community might encourage the 'ambassador' elf to continue to spend at least some time with his comrades because... they want a reliable informant with access beyond the Aldryami lands / when somebody needs assassinating it is easier not to have to sneak into a town or lure them out of one / picking up weird non-aldryami ways makes them uncomfortable and there is a haunting concern that their agent may have gone native
  17. Common enemy is a fair bet, a Malia cult expansion in the marginal regions between humans and elder races, a chaos bloom. Something on those lines? Elves and other man-rune races have a bit of an empathy problem, but they at least can make an effort to produce scions that look man like and can pick up human/troll/baboon emotional cues when the forest council decideds that there is an interest in communication. Dragonnewts and Orthodox Mostali are pretty difficult to plumb in. Even Pavis Dwarves are unlikely to join up with other elder race companions. At least the Pavis and Elder-wilds have some concentrations of elder race habitation close enough to each other to have occasions for contact. They don't have a lot of trust for each other, but then young adventurers have less respect for tradition than the average non-human
  18. But at least the Odaylan has access to extension; fortunately my hypothetical Telmori Guardsman Sartarite found Odayla at the Siege of Nochet... https://forum.rpg.net/index.php?threads/runequest-playing-in-glorantha-creating-characters.838346/page-6#post-22350034
  19. Byll

    Harpy Dung

    Can unicorn riders counter-missile harpy dung with unicorn dung arrows? (Or perhaps sling'shots'?)
  20. If you watch Orlanth's ring from the ground it travels anticlockwise from the lower (outer) sky to the top (centre), that would seem to be a good pattern. But it may just depend on handedness, or how it relates to other graphical or structural elements around it.
  21. 'I didn't mean to kill the Bad Emperor, it was Trickster's fault'
  22. I read Xenophon's Anabasis in translation on the train to/from college many years ago. I wonder where that paperback is in the book cases now? Hah, top of the stairs, maybe I should dip into it again... Supposedly it was Kirk's bedtime reading on the USS Enterprise; it was the first time I recall hearing anything about the Kurds.
  23. 35 Is Don Duras's daughter a pillar of Casino Town social life?
  24. I guess demons/wyters is but a small subset of 'doing something else'. Whatever else is most interesting, seems like is the best option :-)
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