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tmanmerlin

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    Advanced Tobruk System
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  1. Thanks for the FYI Rick. I like what I suspect is the extras in the Gloranthan classics that add to the originals from which they are compiled. I was reading my Gloranthan Borderlands and beyond, I love the stuff in the margins. That might also be in the RQ classics. Interesting to learn the RQ classics are newer. Glad you all are having a sale on them in PoD too. The Pavis and Big Rubble RQ classics are a deal and a half !! Cheers for now.
  2. any chance you can have the Glorantha Classics POD too. I see you mentioned the issues with the PDF, but surely they are newer than the RuneQuest Classics PDF's? Just curious and interested.
  3. Looking at the RQG version of RQ. So looks like there are now Rune points, and some other stuff that I was reading in the conversion guide. Are you playing RQG, those of you long time RQ players? Looking to get people's good bad and ugly comments about it all. I'm enjoying the RQG core rule book, but I have to say the magic system is not so clear. Spirit, Sorcery, and Rune spells. Magic points and Rune points and Power. A lot of moving parts. I wish there was a straightforward guide to the mechanics of the combat and spells for the RQG edition. Here is an additional simple question, if you are casting a magic point spell, and it is resisted, does the caster use their power before the spell is started, or do you take the spells cost off your power for the cast/resist roll. Is this question even correct? thanks in advance, my first RQ question on the boards. Tmanmerlin
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