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creativehum

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Everything posted by creativehum

  1. Okay, figured it out. When you type in words (but before you hit Return), a list of results pops up. (As possibilities? I don't know.) That list does not include the link to the fonts. I looked at that list. But when I hit Return after typing in the words, the link, as @g33k said, is the second result.
  2. True! Let me look into why it failed the first time.
  3. My efforts to find the Core Runes in the Well have failed. If anyone has a link, that would be great! The search bar on the Well failed me, but a Google search did the trick. https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/glorantha-core-rune-font/
  4. I had them. I switched to a new computer. I lost them. I've searched for them. I have failed. Does anyone have links for them? Thanks!
  5. Thank you so much! As a nerdy-amateur-RPG-archeologist this is exactly what I was looking for! And @Sir_Godspeed thank you for your efforts as well!
  6. Admittedly, I went a little nuts and built each player a little booklet for each of the pregens. Here is the Harmast as an example. Some people who saw them said, "That's way too much! My players would balk at having that much info!" But my players seemed fine with it and appreciated having everything at their fingertips for what is, let's face it, a kind of complicated game.
  7. I did exactly this when I ran The Broken Tower for my friends. Though I went a little bit broader than that, also printing out the specific spells each character had, what their respective runes meant, and so on, so everyone could glance down and understand what their character could do. Overall it was a great success.(The combats got a bit bumpy as we were learning it on the fly.) The thing that impressed me the most was how invested my players were with the fictional details. We played it as a one shot at a convention, but the group (after negotiating successfully with Idrimal) started making plans to hold the lands with the help of their new ally against the Greydogs and so on. They were extending the implications of the scenario past the scenario and investing in the world itself. So not only is it a good introduction to the rules and the setting, but it is also (and I did not realize this before I ran it) a solid start to getting a campaign running. There are conflicts in motion within the scenario that extend beyond the scenario.
  8. I've notice a some people on these forums come into a thread swinging, as if plucked from the middle of a battle they were fighting decades ago, not paying attention to what people are typing on the thread but translating everything they read into a new assault, and end up making ad hominem attacks and incoherent arguments. I chalk it up to Glorantha Fandom PTSD and try to be patient. Anyway, I for one like this thread to get back to the part where we talk about how to begin.
  9. That's what I was wondering about.
  10. With new art, I think you said Nick? Drawn from the recent RQG works?
  11. Another suggestion for a starting players: Six Seasons in Sartar, which is part of the Jonstown Compendium program. It, too, is a structured campaign. It starts the PCs as adolescents who do their initiations rites and go on their first few adventures. It, too, is an excellent introduction to Glorantha. Of course, this and the above suggestions all point to different kinds of adventures and sessions. Glorantha handles all sorts of play and story focus. Part of the question is, "What sorts of things do you see the PCs doing?"
  12. To the OP: I suggest the Sourcebook. It is less expensive, less expansive, and I found it a compelling read that made we want to dig into the central conflicts and cultures of Glorantha.
  13. Can anyone open this up a bit? (Just the other day I was wondering, "How have the HeroQuest Voices changed over the years?") From what version to what version? Retcooned in what way? Thanks!
  14. I wanted to thank everyone for this thread. I learned a lot about Glorantha... and I learned a few things about the people who posted on it as well. Of all the posts I read, this one resonated the most for me, not only in terms of its logic, but it seemed to explain the sometimes over-the-top arguments that several people made: Greg's genius in creating Glorantha, as far as I can tell, is creating cultures and conflicting points of view that people can line up alongside and be utterly certain the other side is wrong, wrong wrong --- just like the fictional people living in these fictional cultures. Neither side is obviously right or obviously wrong (except to the folks who know the other side is wrong, wrong, wrong) and that is no easy feat! I also want to thank everyone who discussed the White Moon Movement. I had skimmed the name a few times in my reading. But I hadn't really soaked in the details. The fact that there is a movement that is splitting the Lunar Way and the Lunar Empire makes the the Lunars a hell of a lot more interesting to me. I really appreciate being pointed in that direction. Again, thank you everyone. I learned a lot. And Glorantha is even more impressive to me than it was before I read the posts on this thread. Thank you.
  15. Welp, this was a brilliant execution of how NOT to get the bell down. Thank you for this!
  16. @soltakss is the name of the film "Vikings" or anything more specific? And thanks for the replies!
  17. Hello smart people. Let us assume a group of adventurers have come across a ruined abbey in the middle of nowhere. They find a valuable bell in the fourth story belfrey of a chapel. Now they want to remove that bell. How complicated would it be to remove the bell. What sorts of tools, manpower, and time might be required? This has nothing to do with Pendragon. But I thought, "Where would be the best source of knowledgeable people to sort this out?" And my first thought was this forum.
  18. Here you go. Of note, Nick Brooke developed the Concept and was the Project Manager, as well as writing several of the pieces.
  19. If my understanding of Glorantha has me overstating the importance of Chaos within the setting of Glorantha -- a force that is both literal within the setting and contrary to the existence of life and the universe -- I apologize.
  20. Actually, I was digging through my Glorantha material last night to exactly that end! Agreed.
  21. I don't think anyone on this thread doubts the Lunars can go to bed comfortably each night having justified the sacrifice of scores of people for a logic and theology imposed on their victims against their wills. As an additional indignity: the issue isn't "merely" about the visceral horror of human beings being devoured. If the Lunars are correct in this rational, then the Sartarites are being sent to become Chaos -- which is culturally, theologically, and cosomolgically one of the worst things they believe can happen to them.
  22. That they are violently resisting technological expansionists ready to destroy the world... absolutely. But, again, this bleeds out all the magical and theological underpinnings of Glorantha which are literally true and runs right past the fun and power of the setting.
  23. I am absolutely certain there are many people who see the Orlanthi this way. (Certainly the Lunars do!) But I read those words and they are so alien to how I see the Orlanthi they confound me. Like, if I had to make a comparable contemporary comparison to "ultranationalist right-winger" my counter would be "fanatical eco-terrorists." But both are wrong in my view as they kind of avoid all the Glorantha things that make Glorantha Glorantha.
  24. Also, let us be clear: While imperialist oppression is present, and covered under the pleasantries of social progress, these two elements cover another agenda: a cosmic shift of the acceptance of Chaos -- which is oblivion. The Lunar Empire can promote any lovely gifts it wants to. But at some level it wants the world itself, and everyone within it, to transcend themselves. Glorantha is where this shit becomes literal. If the Orlanthi really love the world -- the physical, muddy, windswept world of blood and passion and life -- and I think they do, then yeah, I can see some problems they have with the Lunar agenda. "You get to keep that parts that won't fight against Chaos becoming what we all accept" is not much of a deal if -- wrong or right -- you think the world your ancestors fought to save is still worth protecting. Again, that's my take on things, with my sympathy being anti-Chaos as described in the Glorantha materials I have read. I completely understand that some folks are utterly certain the Lunars have a handle on All-Things-Chaos and all will be well. Color me skeptical.
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