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creativehum

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Posts posted by creativehum

  1. Okay, figured it out.

    When you type in words (but before you hit Return), a list of results pops up. (As possibilities? I don't know.) That list does not include the link to the fonts.

    I looked at that list.

    But when I hit Return after typing in the words, the link, as @g33k said, is the second result.

  2. 48 minutes ago, g33k said:

    In hindsight, this is obvious, and I wish I had done it!

    Admittedly, I went a little nuts and built each player a little booklet for each of the pregens. Here is the Harmast as an example. Some people who saw them said, "That's way too much! My players would balk at having that much info!" But my players seemed fine with it and appreciated having everything at their fingertips for what is, let's face it, a kind of complicated game.

     

  3. 7 hours ago, g33k said:

    +1 for the Broken Tower Quickstart!

    However, I'll offer two caveats:

    1. Before play, transcribe the pre-gen PC's from the module onto official/real character sheets; the presentation in the module is graphically lovely, but a nightmare as user-reference tools at the gaming table.  My players were universal in reporting this, and I've seen the sentiment echoed by other GM's.

    I did exactly this when I ran The Broken Tower for my friends. Though I went a little bit broader than that, also printing out the specific spells each character had, what their respective runes meant, and so on, so everyone could glance down and understand what their character could do.

    Overall it was a great success.(The combats got a bit bumpy as we were learning it on the fly.)

    The thing that impressed me the most was how invested my players were with the fictional details. We played it as a one shot at a convention, but the group (after negotiating successfully with Idrimal) started making plans to hold the lands with the help of their new ally against the Greydogs and so on. They were extending the implications of the scenario past the scenario and investing in the world itself. 

    So not only is it a good introduction to the rules and the setting, but it is also (and I did not realize this before I ran it) a solid start to getting a campaign running. There are conflicts in motion within the scenario that extend beyond the scenario.

    • Like 3
  4. I've notice a some people on these forums come into a thread swinging, as if plucked from the middle of a battle they were fighting decades ago, not paying attention to what people are typing on the thread but translating everything they read into a new assault, and end up making ad hominem attacks and incoherent arguments.

    I chalk it up to Glorantha Fandom PTSD and try to be patient.

    Anyway, I for one like this thread to get back to the part where we talk about how to begin.

    • Like 4
  5. 1 hour ago, Sir_Godspeed said:

    I am not trying to imply that people who disagree with these changes are "wrong", but that's my impression of Chaosium's perspective and policy on Gloranthan publications going forward, which is what I gathered @creativehum was first and foremost wondering about.

    That's what I was wondering about.

  6. Another suggestion for a starting players: Six Seasons in Sartar, which is part of the Jonstown Compendium program. It, too, is a structured campaign. It starts the PCs as adolescents who do their initiations rites and go on their first few adventures. It, too, is an excellent introduction to Glorantha.

    Of course, this and the above suggestions all point to different kinds of adventures and sessions. Glorantha handles all sorts of play and story focus. Part of the question is, "What sorts of things do you see the PCs doing?"

  7. To the OP: I suggest the Sourcebook. 

    It is less expensive, less expansive, and I found it a compelling read that made we want to dig into the central conflicts and cultures of Glorantha.

  8. 17 hours ago, redmoongoddess said:

    That and "Heroquest Voices" for a more "personal" prospective of the world, but note it's been retconned...a lot.

    Can anyone open this up a bit? (Just the other day I was wondering, "How have the HeroQuest Voices changed over the years?")

    • From what version to what version? 
    • Retcooned in what way?

    Thanks!

     

  9. I wanted to thank everyone for this thread. I learned a lot about Glorantha... and I learned a few things about the people who posted on it as well.

    Of all the posts I read, this one resonated the most for me, not only in terms of its logic, but it seemed to explain the sometimes over-the-top arguments that several people made:

    On 5/29/2020 at 12:40 AM, Jeff said:

    Greg's favorite depended on whose point of view he was writing from at the time. Mine as well. All of the Gloranthan cultures have something really interesting, admirable, noble, whatever about them. And also something really awful, destructive, ignorant, whatever about them. They are mortals, after all.

    Greg's genius in creating Glorantha, as far as I can tell, is creating cultures and conflicting points of view that people can line up alongside and be utterly certain the other side is wrong, wrong wrong --- just like the fictional people living in these fictional cultures. Neither side is obviously right or obviously wrong (except to the folks who know the other side is wrong, wrong, wrong) and that is no easy feat!

    I also want to thank everyone who discussed the White Moon Movement. I had skimmed the name a few times in my reading. But I hadn't really soaked in the details. The fact that there is a movement that is splitting the Lunar Way and the Lunar Empire makes the the Lunars a hell of a lot more interesting to me. I really appreciate being pointed in that direction.

    Again, thank you everyone. I learned a lot. And Glorantha is even more impressive to me than it was before I read the posts on this thread. Thank you.

    • Like 5
  10. Hello smart people.

    Let us assume a group of adventurers have come across a ruined abbey in the middle of nowhere. They find a valuable bell in the fourth story belfrey of a chapel. Now they want to remove that bell. 

    How complicated would it be to remove the bell. What sorts of tools, manpower, and time might be required?

    This has nothing to do with Pendragon. But I thought, "Where would be the best source of knowledgeable people to sort this out?" And my first thought was this forum.

  11. 32 minutes ago, GAZZA said:

    lol. "Again", you say. ;) I don't even know what that is! :)

    Here you go.

    Of note, Nick Brooke developed the Concept and was the Project Manager, as well as writing several of the pieces.

    Quote

    The rich cultural backdrop of the world of Glorantha has always been one of its greatest strengths, keeping gamers fascinated for over twenty-five years. One of the many ways in which this was explored in the former RuneQuest game was through short narratives for major cultures and races detailing “What the Priest Says” and “What My Father Told Me.” Pithy, often witty, and always insightful, these narratives were a popular feature of the game and were a quick, easy way to introduce new players to peoples and beliefs of this game world.

    Now Glorantha is coming to a new generation of players with the release of HeroQuest, the game of epic roleplaying. This book is one of a range of game aids. It contains these in- troductory narratives for all ten homelands described in those rules, as well as for seven other peoples and races. Further- more, as a sample for those who do not yet own HeroQuest, HeroQuest Voices contains one of those homelands (Teshnos)

    at the end as an example of how the cultures are presented in the game in an easy-to-use format.

    Although some of these narratives have appeared before, they have been updated to reflect development of the world since their original publication. Additionally, project manager Nick Brooke has assembled several new pieces written by many of today’s key Gloranthan authors, including David Dunham (co-creator of the King of Dragon Pass computer game), Mark Galeotti, and Greg Stafford himself. Illustrations by Gloranthan artists old and new show sample members of these peoples.

    We hope you enjoy these narratives. From the brutal dir- ectness of the nomadic Bison Rider to the elegant mysteries of the Kralori, from the uplifting hymns of the Esvulari clergyman to the deep—in every sense—wisdom of the merman priest, thirty-four voices from Glorantha speak to you of their ways and their dreams, their lives and their hopes.

     

    • Thanks 1
  12. 2 hours ago, Nevermet said:

    We Should All Read the Glorantha Voices again!

    Actually, I was digging through my Glorantha material last night to exactly that end!

    2 hours ago, Fedman Kassad said:

    The fact that folks are here having an argument discussion about the my choice good, your choice bad just shows how great a job well Greg and Co. did with this amazing setting...

    Agreed.

  13. 22 minutes ago, dumuzid said:

    the ultimate ramifications can be spun positively within the Lunar Way

    I don't think anyone on this thread doubts the Lunars can go to bed comfortably each night having justified the sacrifice of scores of people for a logic and theology imposed on their victims against their wills.

    As an additional indignity: the issue isn't "merely" about the visceral horror of human beings being devoured. If the Lunars are correct in this rational, then the Sartarites are being sent to become Chaos -- which is culturally, theologically, and cosomolgically one of the worst things they believe can happen to them. 

    • Like 1
  14. 51 minutes ago, Ali the Helering said:

    Fanatical ecoterrorists?

    That they are violently resisting technological expansionists ready to destroy the world... absolutely.

    But, again, this bleeds out all the magical and theological underpinnings of Glorantha which are literally true and runs right past the fun and power of the setting.

  15. 47 minutes ago, Ali the Helering said:

    When I was asked to explain the Orlanthi viewpoint a few years back, I realised that the best comparison I could think of was an ultranationalist right-winger. 

    I am absolutely certain there are many people who see the Orlanthi this way. (Certainly the Lunars do!) 

    But I read those words and they are so alien to how I see the Orlanthi they confound me.

    Like, if I had to make a comparable contemporary comparison to "ultranationalist right-winger" my counter would be "fanatical eco-terrorists." But both are wrong in my view as they kind of avoid all the Glorantha things that make Glorantha Glorantha.

  16. 29 minutes ago, Ian Absentia said:

    under a stable system of imperialist oppression.

    Also, let us be clear: While imperialist oppression is present, and covered under the pleasantries of social progress, these two elements cover another agenda: a cosmic shift of the acceptance of Chaos -- which is oblivion. The Lunar Empire can promote any lovely gifts it wants to. But at some level it wants the world itself, and everyone within it, to transcend themselves. 

    Glorantha is where this shit becomes literal. If the Orlanthi really love the world -- the physical, muddy, windswept world of blood and passion and life -- and I think they do, then yeah, I can see some problems they have with the Lunar agenda.

    "You get to keep that parts that won't fight against Chaos becoming what we all accept" is not much of a deal if -- wrong or right -- you think the world your ancestors fought to save is still worth protecting.

    Again, that's my take on things, with my sympathy being anti-Chaos as described in the Glorantha materials I have read.

    I completely understand that some folks are utterly certain the Lunars have a handle on All-Things-Chaos and all will be well. Color me skeptical. 

    • Like 1
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