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  • RPG Biography
    Was introduced to RPG’s with the original D&D game and the Arduin Grimoire supplements. Judge’s Guild’s City State of the Invincible Overlord became “the” city.

    Played/Ran many games in the early years including in no particular order:
    Empire of the Petal Throne
    Chivalry and Sorcery
    Villain & Vigilante’s
    Boot Hill
    Gamma World
    Metamorphosis Alpha
    Tunnels & Trolls

    Joined the Navy after high school and found that there were many other people very interested in RPG’s, considering the very very small space needed. One book and some dicer was all you needed and that fit nicely in the seabag.

    While in the Navy I became dissatisfied with the “kill’um take their stuff” style of play I had been involved in from day one. I started playing updated versions of the above plus discovered new systems such as:
    Call of Cthulhu
    Top Secret
    Justice Inc.

    After a while as I gained rank and responsibility and with the increased ops tempo, my RPG time cut way back. Sometimes to zero.

    In ’04 I retired started playing again, but with a different outlook. While I preferred thinking and investigative games on one hand, or super’s games on the other hand, I still played a lot of the video game driven generation of “kill’um take their stuff” with the kids that came into my FLGS.

    After I left the Navy, I ran/wrote up many games set in the 30’s (I love the interwar period for RPG adventure) and have accumulated a library of support publications and every RPG game/system/publication I could lay my hands on paper or electronic.

    In the recent years I have tried/run/played a lot of different games including updates of old standards as well as FATE, Ubiquity, Savage Worlds and Gumshoe.

    Now I am back to Call of Cthulhu and think the 7th edition update is looking pretty good. Plus, the addition of an organized play program fulfills one of my other gaming needs, games I run at my FLGS must be available for purchase in the FLGS.
  • Current games
    GUMSHOE: Fear Itself, Trail of Cthulhu, Night Black Agents
    Hero System: Champions, Home brew.

    Starting up Call of Cthulhu 7th: Organized play, Homebrew.
  • Location
    Marysville, WA
  • Blurb
    Retired Navy Chief
    Avid reader and RPG gamer.
    Love to play historical miniatures, though the call for it is much less these days.
    Read a lot of scifi and fantasy novels/series.
    Satisfied with the number of watchable genre movies and TV series we get these days.

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  1. Holy BatCthulhu Batman!!! Now that is something. And thanks again for the catalog. especially the excel version. Being able to filter has fast become the only way to be able to find items in the time period you like to play. I really wish I could read Korean 🧐 Such a long list of intriguing titles.
  2. I will be really happy when Gaslight hits the streets. Any more info on Sci-Fi Cthulhu that may narrow the focus a little? It is a very broad title 😉
  3. You'll find that there is not too much difference tramps freighters, cargo liners and passenger ships from 1900ish thru the 1940's if you steer away from the juggernauts of cutting edge tech. Most of the common vessels that were more readily available were not as flashy. For an immediate reference, do you have Pulp Cthulhu 7th? It has a very well done RPG passenger ship set in 1931 for the scenario, but is easily fits for any far east liner of the 20's. I also have a doc about Tramp Steamers that is marked as being "Complied by Greentongue" that is a very good overview for RPG's. I also have two pages of deckplans and a couple pictures of the ship used as the documents reference, SS Semiramis. Once you have the title they are easy to find or if you have an email address I can send them. I'll look through my various deckplans and floorplans to see what I have that I am free to share. I have bought a ton of them and they are all currently mixed on my harddrive.
  4. I have spent a lot of time hunting down and location deck plans. Of course that doesn't mean I have found and lot of usable deckplans. But first. What is your definition of "luxury steamship"? It is a rather generic term that can be applied to a very wide range of vessels from the 1800's thru the 1950's. River craft to ocean going.
  5. Don't forget that there are goldmines of great ideas for games during other timeperiods besides the 20's. Some covered by CoC products, but a lot of material and ideas can be mined from adjacent games such as ToC and Slasher Flick.
  6. Dear Chaosium, The momentum system used in the 2d20 Conan and 2d20 Star Trek Adventures (STA) actually works great and really drives the cinematic action in Conan. The adjusted version in STA works great as well and can actually make engineering and scientific research take on an exiting tone. When we first played Conan there was an initial learning curve, but once got the hang of it. Or in other words dropped our paranoia about out PC's getting hurt, it got great. I don't understand how the GM was able to accumulate a very large Doom Pool, unless he didn't realize the spend requirements. I'll admit I play with role players as opposed to a Roll Players so the idea of stopping play to analyze the exact percentages prior to every action never crossed our minds. I've played Conan 2d20 as both player and GM, and if you actually PLAY the game the action is fast and furious. And leans pretty heavily in the PC's favor, they are larger than life heroes after all. STA also is a great game and one of the few that succeeded in making non-combat roles actually fun. I have no doubt that Cloud64 has had a bad encounter with 2d20. But for many people that grok it, it is fantastic and their Achtung! Cthulhu 2d20 version looks like it will be another great game. Anyway, before condemning the system, take another shot at playing it. Perhaps with an experienced GM. Experienced in 2d20 that is 😉
  7. Must be worse than I thought. Literally no one has an opinion and there is actually no way to contact the KS without actually pledging. I guess I'll keep my money.
  8. So I saw this mentioned in another thread and went to kickstarter to read about it. Does anyone have any real info on this? Mostly about content. I have been burned by products purporting to be about ships and the sea and then get ones that throw some terms around but basically give a 6 years olds rendition of the ships and sea part. CoC doesn't really have anything for Age of Sail so I am hoping this will maybe be something. But before I back it, I need to know something about it.
  9. I found it very odd for this issue to come up. The only time combat has become primary in the games I have run is when the were expected to. Down Darker Trails, Delta Green and Actung! Cthulhu. I am not familiar with most of the adventures you listed and never ran F&J so I may just have been lucky and dodged the bullet.
  10. Sons of the Singularity have put out two supplements that I have. The first was The Sassoon Files for Call of Cthulhu/GUMSHOE that takes place in 1920's Shanghai. The second was Journal d’Indochine for Call of Cthulhu that takes place in 1920's Vietnam.
  11. I am curious on the actual content type. 99% of RPG ship rules tend to demand the publishers be broken in court and banned from gaming for eternity. Hopefully this product will be an adventure and not another failure for ship rules.
  12. Good books. I have their other one as well.
  13. Key point. "Not knowing" and its close relative "misunderstanding the clue" are very key to a great horror game. When running an RPG, especially horror/mystery, I have no issue taking one or more aside to impart info that the rest of the players do not know at the time. Most role-players will already understand if not expect it. And the rest are usually good with it once you explain the reasoning. I usually go over things like this in the games “session zero”. And if a player cannot handle restricted information flow, and there are many, then perhaps horror/mystery is not a genre that they should play. I know that there are D&D players out there that honestly feel they should be able to read the entire adventure and the full details of the encounters just like the GM just in case the GM makes a mistake. I don’t think they really understand the concept of role-playing, but I do know they exist. But for this kind of game, some kind of “secret” communication with players is almost a requirement.
  14. Excellent products, I've run some of the scenarios in them.
  15. 🤣 You made me snort my drink when I read this. 😂
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