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Everything posted by Spence

  1. Holy BatCthulhu Batman!!! Now that is something. And thanks again for the catalog. especially the excel version. Being able to filter has fast become the only way to be able to find items in the time period you like to play. I really wish I could read Korean 🧐 Such a long list of intriguing titles.
  2. I will be really happy when Gaslight hits the streets. Any more info on Sci-Fi Cthulhu that may narrow the focus a little? It is a very broad title 😉
  3. You'll find that there is not too much difference tramps freighters, cargo liners and passenger ships from 1900ish thru the 1940's if you steer away from the juggernauts of cutting edge tech. Most of the common vessels that were more readily available were not as flashy. For an immediate reference, do you have Pulp Cthulhu 7th? It has a very well done RPG passenger ship set in 1931 for the scenario, but is easily fits for any far east liner of the 20's. I also have a doc about Tramp Steamers that is marked as being "Complied by Greentongue" that is a very good overview for RPG's. I also have two pages of deckplans and a couple pictures of the ship used as the documents reference, SS Semiramis. Once you have the title they are easy to find or if you have an email address I can send them. I'll look through my various deckplans and floorplans to see what I have that I am free to share. I have bought a ton of them and they are all currently mixed on my harddrive.
  4. I have spent a lot of time hunting down and location deck plans. Of course that doesn't mean I have found and lot of usable deckplans. But first. What is your definition of "luxury steamship"? It is a rather generic term that can be applied to a very wide range of vessels from the 1800's thru the 1950's. River craft to ocean going.
  5. Don't forget that there are goldmines of great ideas for games during other timeperiods besides the 20's. Some covered by CoC products, but a lot of material and ideas can be mined from adjacent games such as ToC and Slasher Flick.
  6. Dear Chaosium, The momentum system used in the 2d20 Conan and 2d20 Star Trek Adventures (STA) actually works great and really drives the cinematic action in Conan. The adjusted version in STA works great as well and can actually make engineering and scientific research take on an exiting tone. When we first played Conan there was an initial learning curve, but once got the hang of it. Or in other words dropped our paranoia about out PC's getting hurt, it got great. I don't understand how the GM was able to accumulate a very large Doom Pool, unless he didn't realize the spend requirements. I'll admit I play with role players as opposed to a Roll Players so the idea of stopping play to analyze the exact percentages prior to every action never crossed our minds. I've played Conan 2d20 as both player and GM, and if you actually PLAY the game the action is fast and furious. And leans pretty heavily in the PC's favor, they are larger than life heroes after all. STA also is a great game and one of the few that succeeded in making non-combat roles actually fun. I have no doubt that Cloud64 has had a bad encounter with 2d20. But for many people that grok it, it is fantastic and their Achtung! Cthulhu 2d20 version looks like it will be another great game. Anyway, before condemning the system, take another shot at playing it. Perhaps with an experienced GM. Experienced in 2d20 that is 😉
  7. Must be worse than I thought. Literally no one has an opinion and there is actually no way to contact the KS without actually pledging. I guess I'll keep my money.
  8. So I saw this mentioned in another thread and went to kickstarter to read about it. Does anyone have any real info on this? Mostly about content. I have been burned by products purporting to be about ships and the sea and then get ones that throw some terms around but basically give a 6 years olds rendition of the ships and sea part. CoC doesn't really have anything for Age of Sail so I am hoping this will maybe be something. But before I back it, I need to know something about it.
  9. I found it very odd for this issue to come up. The only time combat has become primary in the games I have run is when the were expected to. Down Darker Trails, Delta Green and Actung! Cthulhu. I am not familiar with most of the adventures you listed and never ran F&J so I may just have been lucky and dodged the bullet.
  10. Sons of the Singularity have put out two supplements that I have. The first was The Sassoon Files for Call of Cthulhu/GUMSHOE that takes place in 1920's Shanghai. The second was Journal d’Indochine for Call of Cthulhu that takes place in 1920's Vietnam.
  11. I am curious on the actual content type. 99% of RPG ship rules tend to demand the publishers be broken in court and banned from gaming for eternity. Hopefully this product will be an adventure and not another failure for ship rules.
  12. Good books. I have their other one as well.
  13. Key point. "Not knowing" and its close relative "misunderstanding the clue" are very key to a great horror game. When running an RPG, especially horror/mystery, I have no issue taking one or more aside to impart info that the rest of the players do not know at the time. Most role-players will already understand if not expect it. And the rest are usually good with it once you explain the reasoning. I usually go over things like this in the games “session zero”. And if a player cannot handle restricted information flow, and there are many, then perhaps horror/mystery is not a genre that they should play. I know that there are D&D players out there that honestly feel they should be able to read the entire adventure and the full details of the encounters just like the GM just in case the GM makes a mistake. I don’t think they really understand the concept of role-playing, but I do know they exist. But for this kind of game, some kind of “secret” communication with players is almost a requirement.
  14. Excellent products, I've run some of the scenarios in them.
  15. 🤣 You made me snort my drink when I read this. 😂
  16. Hmmm.... I'll have to admit that while I have played CoC on and off since 1st edition and have only seriously returned since 7th edition and gaslight has been one of the time periods that really have my interest I have never even heard of Golden Dawn. But I have Hudson & Brand as well as several other Stygian Fox products and they are very well done. If they are the ones that are putting out the new edition of Gaslight, or their creative team are collaborating on it then I believe that it will be a great product. And prices on the collectable market do not necessarily reflect actual quality. In this case I cannot really give an opinion on GD's actual quality, but I know of many old RPG products that commanded high ($200 to $500) prices due to age, condition and rarity that were actually poor games or supplements. Once again, since I have never seen GD I can't speak to its quality, but H&B is a great product and I can speak to that.
  17. And here it is. You knew it was coming. Any guesstimate on when CbG might make its appearance 🤔
  18. I think a modern (as in right now, or one or two years in the future) is very doable, even with the epic added. The issue is that by the time the product can "hit the shelf" is will already be a few years in the past. That said. I have run a modern game where the threat was aliens infiltrating earth. The players were all members of an agency that was task with dealing with it. A covert agency that "did not exist" to the public but was known to elements of the FBI, NSA and CIA who were tasked to "render assistance" but were not read in to what was actually happening. The game was run in Pulp mode and had plenty of action as well as investigation and clandestine operations. It also had plenty of horror aspects and the players never were able to decide if the threat was Mythos or not. I never was able to finish the campaign, but it is proof to me that a modern game can be run and have that sense of play that I associate with epic. Of course in this case I attribute that "feel" to the great players. I myself consider anything 1950s to present as "modern" game'wise and anything 2010 and up as "now". I you only consider 2021 as modern then you will never see a modern supplement or adventure with most needing at least a year to be published.
  19. I agree. I set my games in the 80/90s because communications and computers didn't really reach the level that people nowadays would expect. I got my first "cell" in around 96. It was a brick (heavy and awkward), required you to login before dialing a number and cost $ per logged in minutes. If you called a number you started getting billed as soon as it connected whether they answered or not. Listening to the other end ring was money bleeding away. And that was if you were near to a tower. Internet was dialup and you were ecstatic if you actually reached 56k. 1meg was a fantasy dream for the far future. But things were close enough for major governments and secret cabals to have "super science". Adapting Demon? What a great idea 👍
  20. Any new guesstimates on when physical books will be available?
  21. I also use materials from other horror RPGs. Pelgrane's Trail of Cthulhu (and Esoterrorists, Fear Itself, Fall of Delta Green, etc.). After a while switching materials between CoC and ToC has become almost routine. Also don't forget the repository on DriveThruRPG. Lots of usable materials there. Not a horror based product, but the old Hudson City product from Hero Games is one of the best modern city (80s/90s) rpg city books ever printed. It also has a high resolution street map for $5. I can safely say it is probably the only modern city rpg product in existence that has an actual usable map. A few years ago I did an edit where I removed the interstates and added rail lines so I could use the map for 30s games.
  22. I set most of my "modern" games in the late 70s to early 80s. Modern enough to have gear and gadgets. But before most of the small portable electronics we are accustomed to now. Distance communication relied on landlines, radios and letters. Video recorders were large and bulky. All in all perfect for the genre.
  23. Never heard of this one and it does not seem to exist on Chaosiums website. Where can I find it?
  24. Oh, and another I came close to forgetting. An old show 60's called The Invaders. https://en.m.wikipedia.org/wiki/The_Invaders Another 60s show, but to be realistic about it. I co-opt stuff from the 60s all the time for use in FoDG 50s games. The look and feel of the 50s and 60s is close enough none of my players ever noticed. The suit was still normal wear and technology in common use was near the same. If you suffer from nitpickers, you might run into an issue here and there. But over all yiu can find more 60s material than 50s, so I go with it.
  25. I'll try this again. There are two small PDF products available. While they are written with playing in the 70s, both are organizations founded in the 40s. I have tweaked both for use in my FoDG games. Majestic Overwatch Moon Dust Men.
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