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Everything posted by groovyclam

  1. I've also just bought the PDF of this at DriveThruRPG.com - it's a fantastic 2nd Edition. Lovely artwork and maps of the Lovecraft towns and a bonus new scenario set in Innsmouth added to the 1st Edition. Each town has a wonderful 2 page spread piece of artwork at the beginning of its section of adventures. Worth the dosh I think.
  2. This thread on Yog-Sothoth reveals Stygian Fox are doing a Bundle of Holding to help get funds to finish the New Tales of The Miskatonic Valley 2nd Ed and Wild Hunt Kickstarters ( obviously the physical books parts ). It's sad that it's come to this but I am going to participate in the Bundle of Holding with a hope that Stygian Fox can get back on track and close out all their remaining projects. The products are top-notch so if they can just get liquid again I hope they can then move forward on a more careful course and create more great stuff. The Bundle of Holding offer is he
  3. Although I agree with your sentiment what you say is far easier said than done. Look at all the migrants fleeing war and persecution at the moment - they are hardly being welcomed with open arms by other countries and this is after giving what little money they have to people smugglers to get them out of their place of origin. Not every oppressed person has a passport and a nice wodge of cash to get a plane ticket to paradise ( never mind evading whatever restrictions their government puts on foreign travel ). And that's beside the dilemma of leaving behind any family, friends or job
  4. Exactly - it's MY choice - I didn't tell anyone else what to believe or not believe, so everyone cool your jets. It's not science at all. It's philosophy. All the traditional/historical proofs of the existence or non-existence of god stem from philosophy not science. To reiterate - I was saying what I believe in and why - I didn't tell anyone else on this thread what they should believe.
  5. That shows a lack of understanding of scientific principles. Science is about what is most likely to be true ( and, if a scientific proof is verified, what is true ). According to science, any currently inexplicable natural phenomena are extremely unlikely to have been caused by an outside sentient force ( i.e. a god ). Science would say there is a non-theistic reason behind any currently inexplicable natural phenomena and that reason just hasn't been discovered yet ( because that is how all science has behaved/progressed over the course of time ). It's a waste of time to a scientist
  6. Speaking as an atheist I find that the "fanatical" atheists ( I'm looking at you Richard Dawkins ) can be very tedious and annoying. It's no use shouting at religious people or condescendingly explaining how science contradicts their faith since their very belief system IS faith. It overrides any other logic or scientific principal in their world. As long as a religion isn't encouraging the demonisation or denigration of other persons or groups ( which, sadly, a lot of them do ) or exploiting their congregation ( money-grubbing TV evangelists ) I don't really care one way or the other.
  7. GUMSHOE is also fairly "rules light" compared to d100 systems. The GUMSHOE version of CoC is called Trail of Cthulhu and the rules can be downloaded for free here: https://1drv.ms/b/s!Ai8pO1rZaQtElw7JraIkngSoCM--?e=hOsn8A Casting the Runes will follow those rules very closely.
  8. I totally agree with what you say there, BUT...those sorts of RPGers/GMs are few and far between and so the sales for any new BGB would be small (although I would buy one). I think the most resource Chaosium should apply to any new BGB would be fixing errata and sort out any obviously broken mechanic ( shields has been mentioned, I don't know if there are any more ). Possibly add in new mechanics like bonus/penalty dice, success levels and opposed rolls ( as an alternative to the resistance table ), luck spending and passions. For Chaosium to spend any more money and time on anything else
  9. As much as any RPG book should be comprehensible ( especially to RPG noobs ) the problem with the BGB is that it is by it's very nature ( of trying to be all systems to all genres ) NOT a book for noobs. I think Chaosium have the right idea that each rulebook should have a genre built in and the system be tailored specifically to the genre. Most purchasers want to pick up and go when they buy a book; but if you buy the BGB you have to read it and then work out how you are going to apply those rules to the genre you are creating/want to play in. It just isn't a noob-friendly approach.
  10. The "nailed" ghouls could be the shamans of the pack - carrying ritual tattoos, marks, skin decoration etc. Some of what we are calling "nails" in the picture look a bit like small bones rather than nails too.
  11. I think they are all good - variations on a theme. I don't mind the nails - they could have come from an encounter with some superstitious humans in the past that thought that might cure "ghoulism" when a changeling was transitioning.
  12. In another thread (either on this site or Yog-Sothoth.com) Chaosium have said that Dark Ages has mutated into a medieval supplement that is being worked on. Chaosium stated they want to redo all the "big" campaign books for 7th Edition as well but I think they said Shadows of Yog-Sothoth was first on the list. So all are in the pipeline except for a Colonial supplement. I think the nearest to release is either the Dreamlands book or Gaslight book.
  13. It IS amazing - remember to turn on the English subtitles peeps (bottom right clicky). They should KickStart a full-length film of the advert.
  14. I prefer the layout of the Rulebook and Investigator Handbook with all the little tags and whatnot as callout boxes - they give the books character.
  15. We're getting very Babylon Berlin SPOILERY here: I found the "bit" with the car and the lake far more unbelievable than what you say above. However, despite its shortcomings, I still really enjoyed it.
  16. Another suggestion: what the "crime scene" of a monster appearance might look like. i.e. what physical evidence is left behind after a monster has made an appearance - what a victim might look like or the sights and smells of physical remnants of traces of it having manifested.
  17. Not a fan of random tables. They tend to focus on physical aspects - appearance, attacks, damage etc. which anyone with half a brain should be able to come up with themselves. I think guidance on a monster's motivations would be useful. Or lists of weirdo, gonzo, creepy powers. Finally, I really love the internal appearance of the Malleus Monstrorum with its mixture of fake and real historical illustrations implying the Mythos has influenced art, science and research far back into history. It's probably too late to ask but can this approach be kept with the new volume ? It is very un
  18. It's great that Greg got to see all Chaosium's best lines of product return to the company and start to win awards again before his passing.
  19. I think the point is humans can not, by definition, think of the very thing we find so incomprehensible that it "breaks" the human psyche. So no human author ( Lovecraft ) or person in an internet forum ( us ) is going to be able to originate and describe said concepts. We approximate this by offering ideas that seem either isolating or frightening or sick or deranged; but perhaps the thing that causes "Mythos madness" is something that is just too beautiful or serene or truthful that it makes our mind snap.
  20. There isn't a QuickStart rules for 13th Age non-Glorantha, let alone 13G. On the 13th Age resource page http://site.pelgranepress.com/index.php/free-13th-age-downloads-and-resources/ there is a 2-hour demo to download ( but it's not Glorantha set ).
  21. Formatting error: Investigator Handbook - Page 176 - Table title "Period Cars and Trucks" should be in Cthulhu-Cristoforo font not "normal" Cristoforo font to match the rest of the book.
  22. The Asylum and Other Tales has many good 1-off adventures ( apart from 1 terrible one ) and Terror From The Stars has good adventures as well. I'd say amalgamate them and 7th ed them and put it out as a new collection of short adventures. Maybe throw in the adventures remaining from the version 1-6 rulebooks that haven't been put into the new Starter Set as well. It would make for an eclectic mix of short adventures for a newbie to run after using up Doors to Darkness. Not every release should be a campaign.
  23. I think Rick means the 7th Ed Quick-Start rules - it had a fairly rudimentary layout initially.
  24. Ok - it's good news that you are updating the DriveThru files as well. Thanks.
  25. Are the pre version 5 PDFs "remastered" or same as the ones from DRiveThru ?
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