Jump to content

groovyclam

Member
  • Posts

    158
  • Joined

  • Last visited

Everything posted by groovyclam

  1. Realms of Cthulhu by Reality Blurs is for the Savage Worlds ruleset and I think that does a good job of explaining the various flavours of Mythos campaigns you can run as well as covering all the usual bases of investigator archetypes and Lovecraft's monsters. The new 7th Edition of Call of Cthulhu has a chapter (10) devoted to running the game but overall it's not that many pages for the price you would pay for a copy as the chapter deals with game rule questions as much as handling Lovecraftian theme. A cheap copy of an older version of the Call of Cthulhu rules might be a good bargain on eBay ( 5th Edition is my favourite ). P.S. If you do want to get Realms of Cthulhu then don't get the PDF alone on DriveThruRPG as the price is too steep - it is part of a cheaper bundle on DriveThruRPG: http://www.drivethrurpg.com/product/102942/Achtung-Cthulhu-Three-Kings--Realms-of-Cthulhu-BUNDLE?src=also_purchased
  2. The Keepers Companion is a hodge podge of info - it wouldn't really be a basis for what you want, it's not really a Mythos primer. What actual game system do you play ? BRP/d100, d20/OGL, FATE, Savage Worlds or something else ? I'd start with that question and then see if there is a Mythos add-on for your preferred system. If you just want a big list of creatures then Chaosium's Malleus Monstrorum is the biggest book of same for d100 systems.
  3. Not thinking this through too much but doesn't your example just prove that Mythras is the "best" (most flexible/adaptable) version of the 4 rulesets ? Is there a setting you can think of where Mythras is not as appropriate as, for example, AH RuneQuest III ?
  4. You can POD "The Gaslight Equipment Catalogue" from DriveThruRPG.com
  5. At least you know now you are not delusional ( well, about obscure 80s comics anyway ).
  6. The answer, I believe, is "Haywire" http://dc.wikia.com/wiki/Haywire_Vol_1
  7. There is a historic problem with Spot Hidden When CoC was first launched it was still riding on the back of the nascent RPG fantasy trope (D&D, RuneQuest, The Fantsy Trip, etc.) and I don't think Chaosium, Sandy, early scenario authors or original play adopters quite realised the different play style CoC was to develop ( a more mystery-busting trope with monsters on the side ) than what it was first perceived as ( monster-busting with mysteries on the side ). As such, there wasn't really any thought or guidance given to new Keepers in the rulebooks about how mysteries were to be translated into in-game clues that the PCs could then get with skill checks. There was an especial lack of guidance about making sure bottlenecks didn't happen when clues were not found. Hence the problem with many, many, MANY scenarios from the 80s ( to even the 2000s ) of plenty of places for brick walls and bottlenecks in published scenarios. Keepers were left to realise by themselves that they MUST let players get some clues ( even with a failed skill check ) in order for the scenario to "work". Since the rulebooks didn't deal with this problem explicitly it was only with experience that a Keeper realised this problem (a) exists and (b) you have to bend the rules as written to fix it. It's only with the current v7 rulebook that this issue is now being tackled explicitly. Of course this problem can exist with any skill, not just Spot Hidden, but so many early published scenarios included the use of Spot Hidden to hide clues that were imperative for progression that Spot Hidden certainly flags up the idea that some skill checks should never be prone to total failure for the good of the game. ----------- Back to the point of the thread - the proposed idea is also a bit similar to the Castles and Crusades RPG mechanic ( which uses a d20 ).
  8. It's probably a viewer-specific thing. I'm using Windows 10 and PDF-XChange Viewer. I've just tried it on Android with a PDF viewer and the black boxes aren't there on pages 256-258 but the price on page 398 for rimfire is still justified wrong. Does "the strips of graphics" issue I mention above ring any bells ?
  9. Mike, some "bad stuff" has happened in the new Keeper Book PDF edits: a) Page numbers on pages 256-258 inclusive now have a dark box superimposed. Page 398 correction has made the price justified incorrectly compared to the other prices in the list. c) It's lost the back cover. "Bad stuff" with the new Investigator Handbook PDF: a) Some of the amended pages have weirdly shrunk in size i.e. pages 46, 93 and 253 Page 93 is still the wrong colour background with a red ink page number (as opposed to black). c) Page 176 table heading needs a font fix to less curly Cthulhu Cristoforo d) Can we have the rear cover added to the PDF ? "Bad stuff" with the new Petersen Guide PDF: a) It's lost the back cover. ----- In general, in the Keeper and Investigator book PDFs, when there is a single full page graphic ( as opposed to a 2-page spread ) there seems to be strips of that graphic reprinted on the facing page close to the gutter ( I am wondering if this is something to do with an option in the PDF export/creation to allow for the graphic to be protected if the book is bound ). If so, can this option be turned off just for these PDFs, since it wasn't happening in some previous versions of the PDFs ?
  10. @Mike "Nag, nag, whinge, whine, etc." Even more nagging -> can we have a PDF of Alone in the Dark with the nice cover to the paper version instead of the "get it out the door!" version ?
  11. I think they will be updated eventually, just not anytime soon. If you want to start playing now your best bet is to buy the source book and do the conversions (which are really easy anyway). I think Dark Ages and Mythic Iceland are scheduled to be the first for 2nd Edition updates.
  12. Isn't Peaky Blinders joint financed by more than just the BBC though ?
  13. Cthulhu Through the Ages isn't much of a product really. It tends to just list new skills for each setting and how they are used (e.g. combat with swords or bows) and professions for those settings. There is a small amount of background given for the settings (about 2 sides each on average). You would be better off buying the proper source book for the setting you are interested in. I really think Chaosium should offer Cthulhu Through the Ages as a free PDF rather than having to pay for it.
  14. Questions: What timespan is Mythic Mesopotamia aiming to cover ? How big a book is Mythic Britain: Logres compared to its parent ? Oooh...mysterious...
  15. Advanced Sorcery has 10 more herbs you can use the potion skill with to achieve various effects if successful. Each entry has a minimal potion skill % requirement before you can even attempt a skill roll and some of the 10 have very high requirements ( 71% or 81% ).
  16. Do Mongoose own the rights to Pete's "Vikings" work exclusively as it would be nice to get a Mythras hardback of it sometime in the future ? Imagine a lovely Mythras slipcased set of the 3 Nash historical works ( once he gets Greece done - the lazy git )
  17. "Lionel Rampart" - well known castle builder of the 12th Century... or auto-correct run amok ?
  18. It might be worth contacting Chaosium with a scan of your receipt for the books and they might give you access to the PDFs. Private Message Rick ( above ) to see if they are amenable.
  19. Mongoose have "Pirates of Legend" available at DriveThruRPG.com. RuneQuest6 was a refinement of the Legend system so I would think the book would be very compatible but I can't vouch for how good the content is.
  20. I'd rather they manage to keep things deliverable than go crazy with stretch goals. Stretch goals can be the derailment of schedules. Keep the extra money as profit or as a purse to finance a new kickstarter later on. Or even discount a small sum off existing backers.
  21. @Raven If you do go for RuneQuest 2nd Edition ( a.k.a. "RuneQuest Classic" ) and set your games in Glorantha then I recommend the "Glorantha Classics" line of PDFs/books available from Chaosium here: http://www.chaosium.com/glorantha-classics/ These are facelifted versions of original Chaosium Glorantha supplements from the late-70s/early-80s designed for RuneQuest 2nd Edition. All but "Griffin Mountain" amalgamate 2 or more supplements into one PDF. All of them incorporate error corrections and some new material here and there as well as being facelifted by modern methods of page layout and typesetting.
  22. Can't you order direct from Chaosium.com ( at least the Keeper Rulebook ) with not extreme postage ? I don't know of a Canadian site that sells Cubicle 7's stuff though.
  23. Just to help Raven with the pedigree of the game and editions: RuneQuest 1st Edition issued by Chaosium ( now available on Chaosium site ) known in the community as RQ1 It became RuneQuest 2nd Edition ( now available as "RuneQuest Classic" on Chaosium site ) - 2nd Ed was pretty similar to 1st Ed and both were set in Glorantha. It is abbreviated in the community as RQ2. RuneQuest 3rd Edition rules was sold as a boxed set in the US and two hardbacks in the UK ( issued by Avalon Hill and Games Workshop respectively under license from Chaosium, neither of these are available any more except as used items ). 3rd Ed stripped Glorantha out of the core rules to allow for a generic fantasy/olde-worlde setting but Glorantha supplements were issued under the line if you wanted to still play in Glorantha. The rules evolved again with some players not liking the changes and some liking them. At this point Chaosium lost the rights to RuneQuest/Glorantha ( don't ask - or read Wikipedia about Chaosium ). The rights were held by a company called Issaries Inc. A company called Mongoose licensed the rights and released, what is usually called on the internet, Mongoose RuneQuest 1st Edition ( i.e. MRQ1 or MRQI ) but the book is just called "RuneQuest". Again this was a generic product but Glorantha supplements were released too. The ruleset is not thought of very highly. Mongoose released a second version of the RuneQuest rules called "RuneQuest II" ( abbreviated in the community as MRQ2 or MRQII ). This was not an evolution of their MRQ1 rules but a complete rewrite ( by the same two guys who today produce and sell Mythras ). Still a generic product but again with Glorantha supplements. Mongoose stopped licensing the RuneQuest name at this point but, not wanting to waste good product, they removed the word "RuneQuest" from their "RuneQuest II" product line books and changed it to "Legend". You can get this line of Legend books from Mongoose still. The two authors who wrote the Mongoose RuneQuest II rulebook now formed their own company - The Design Mechanism - and licensed the RuneQuest/Glorantha property from Issaries Inc. and issued the rulebook for "RuneQuest 6th Edition". This used their original MRQ2/Legend ruleset and improved on it. At this point the rights to the name "RuneQuest" and all the Glorantha intellectual property moved back to Chaosium Inc. from Issaries Inc. ( again, read Wikipedia ). So Chaosium have decided not to licence the product anymore but issue their own ruleset and Glorantha products once more. They are currently working on a new rulebook which will just be called "RuneQuest" once more ( but inside the company it is considered RQ4 - disregarding the Mongoose and Design Mechanism editions ). To distinguish this new, upcoming version of RuneQuest they renamed the original Chaosium 2nd Edition version "RuneQuest Classic" when they recently re-printed it and gave it a bit of a facelift. Phew, meanwhile The Design Mechanism, not wanting to waste their work have renamed their RuneQuest version 6 rulebook "Mythras" ( and also tweaked the rules very, very slightly ). So Mythras' pedigree is actually MRQ2->Legend->RQ6->Mythras The new, as yet unreleased, version of Chaosium's RuneQuest will be: RQ1->RQ2->RQ3->new unreleased RQ4 ( although I believe very little of RQ3 will be included in RQ4 ) RuneQuest Classic's pedigree is: RQ1->RQ2->via facelift, no rule changes->RQ Classic Hope this helps.
  24. Another difference is that RuneQuest Classic is set in its own fantasy world ( Glorantha ) and Mythras Core Rules is designed to be set in any historic place ( fantasy or "real" ) upto any pre-gunpowder weapon period (-ish). Mythras expands on the the RuneQuest Classic base rules ( for character creation, combat and magic systems ) but strips out the "Glorantha" to make the rules fit any historical setting you might want. You can download the "Mythras Imperative" PDF for free to get a taste of the full Mythras rules.
×
×
  • Create New...