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groovyclam

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Everything posted by groovyclam

  1. It was decided by the new Chaosium management that all new releases after their take-over of the firm would be high-end, slick-looking products ( as flashy as the new 7th Ed books ) so the pre-release has gone back to the layout stage to give it a makeover. I think that also involves finding new art for it.
  2. @ Mike - will there be an update to the Chaosium PDFs at some point to fix these issues ?
  3. There are only a few errata that made their way into the printed books because of the big crowdproofing during the Kickstarter. Of those that did get into the books, most are typos or formatting blips rather than actual errors. See this thread for the errata that got into the printed books: Current count is: Keeper Book: 2 errors (entry for Dhole has 1 too many MP, missing asterisk note for Spear weapon), 8 format/typos Investigator Book: 3 errors (Tribal Member EDU starting score, Butler/Maid skill list, Animal Trainer skill list), 5 format/typos Petersen Guide: 0 errors, 1 inconsequential typo (if you even want to call it that)
  4. Petersen Field Guide Affects print and PDF: Book is called "S. Petersen's Field Guide..." on front and back cover but just "Petersen's Field Guide..." throughout internally. Suggest removing the "S. " from the front and back cover to standardise, and to match original 1980s versions.
  5. A per this post: Investigator Handbook Page 71 - Alter the skill list for the occupation Animal Trainer and replace Psychology with Animal Handling Page 93 - sort of typo - under the occupation Zookeeper skill list - Animal Handling is down as a subdivision of Art/Craft, but really it is its own skill Page 93 - design issue - the ink colour of the page number "93" isn't black for some reason and the banner at the top of the page is lighter than the rest of the pages. Page 96-121 inclusive - design issue - all of the page numbers for Chapter 5 are higher on the page than those of the rest of the book.
  6. Mythras does have Passions which can be some substitute for alignment but in a more focused way, so the Hexblade could have some set of Passions that directed him/her towards whatever is required to keep their powers working. His/her bad luck power could be dependant on them not dropping below a certain level. I don't really see why a Hexblade in Mythras would have to be "evil" anyway - why can't a person who is essentially good-natured still have a luck-manipulation power ? In terms of how their powers would work in Mythras, I'd guess they would impose % penalties on enemies' rolls ( either a numeric % or make the difficulty grade of a roll harder ). It's a question of what would the Hexblade have to do, crunch-wise, to achieve this and how does it scale, what rate does it replenish and is the power balanced in the general scheme of things ?
  7. Monster Island is a great supplement. And for those that aren't aware, member threedeesix is the author of Classic Fantasy.
  8. The main rulebook has a bestiary of creatures ( all the standard fantasy ones and natural beasts ), more options for combat, 5 types of magic system and spell lists, various extra rules for dealing with non-combat problems ( e.g. acid, weather, sickness, encumbrance, visibility ), equipment lists with prices, a section on organisations your character might belong to ( guilds or cults ) and a chapter of GM guidance. There's probably a few other twiddles as well but I think I've covered the main differences. I haven't read my copy of Classic Fantasy yet but from a quick scan I think you could probably play it using just Mythras Imperative ( hopefully someone will correct me here if I'm wrong ). You wouldn't have stats for a few monsters though - Classic Fantasy does have a bestiary but doesn't cover some that are already in the main rulebook but not many really..
  9. It's been stated by Rick (somewhere I can't remember - it might have been in a comment on the Kickstarter) that they are overprints to cover problems and damage and, once they sell out, they won't be available again.
  10. groovyclam

    Aeon Games

    That would be great if it can happen! Please, please, please...
  11. @Loz <errata post moved to The Design Mechanism's forum>
  12. I've just had a quick visual scan between the two PDFs and what I can see is: Cosmetic: A new smaller font and less whitespace on each page means Mythras is 304 pages vs RQ6 450-ish. The artwork generally is smaller than in the RQ6 book which probably helps get the page count down as well. I also *think* a smidgen of the art from RQ6 is left out ( but there are a few new pieces too ). Text: 1. Introduction by Steve Perrin and the history of RQ excised. Replaced by shorter intro to Mythras. 2. Strike Rank is renamed Initiative Bonus. 3. RQ6 Page 93 callout box - Weapon STR and DEX Requirements - dropped (not necessary as it was concerning RQ before version 6). 4. Combat chapter - The Move Combat Action is rewritten. The Regain Footing Combat Action is changed to as per Mythras Imperative version. 10 new combat special effects added (7 of these are the ones from the existing Firearms supplement) 5. Magic chapter has all the stuff about runes on pages 165-168 of RQ6 excised. 6. Animism chapter - The callout box The Source of Spirits on Page 202 of RQ6 dealing with spirits and runes is excised. The pages that were in the RQ6 Creatures chapter detailing spirits are moved into this chapter instead. What were Fetch Abilities in RQ6 have been split out of the Fetch Spirit section and listed under a new section called Spirit Abilities (under the Designing Spirits section) - the intention being that it is a list you can pick from when designing your own spirits. Some abilities are renamed, some dropped and some added - there are now 31 of them. All spirit types are now associated with one or more of these Spirit Abilities. Each spirit type write-up now explains any special effects a spirit has as being one or more of these Spirit Abilities (this has minimal in-game effect compared to RQ6 - it is just a better system of codifying spirits). New Medicine Spirit added. Curse Spirit given full stats. The subsections; Spirit Binding, Using Spirits, and Summoning a Spirit have been re-written to varying degrees - spirits can now be bound to 3 things; fetishes, locations or creatures. The section Spirit Combat has been rewritten somewhat - spirits can attack in the real world (as well as the Spirit World) without first pulling the victim into the Spirit World. There are also now Special Effects for Spirit Combat. There is now a 3rd type of possession - Passive Possession 7. Cults and Brotherhoods chapter - RQ6 page 297 section Runic Affinities excised. All mentions of affiliated runes for sample organisations are dropped. 8. Creatures chapter - The Giant entry has a new callout box: One Head or Two?. The RQ6 Appendix 2 and 3 tables for Chaos Features and Non-Human Hit Locations are moved into this chapter. 9. Appendix 1 of RQ6 dealing with using tabletop miniatures in combat is dropped. 10. RQ6 page 456 - Recommended Reading and Viewing - dropped. 11. Some chapters have their contents re-ordered slightly to make them flow better.
  13. Keeper Rulebook Page 69, Medicine skill entry, end of second paragraph "...initially receive successful First Aid to stabilized them before a Medicine roll is made". should be "stabilize"
  14. Or even better - The Chaosystem
  15. Hi Loz, As a UK resident I've just ordered the hardbacks of Classic Fantasy and Mythras from Aeon Games. Do you know how I will be getting the PDFs ? I've only had an email confirmation from Aeon about the hardbacks but no mention of PDFs. And a side question... any timescale on a print version of Mythic Britain ?
  16. A few thoughts: BRP is a terrible name - although it has history, I think it would be wiser to move forward with a more descriptive and exciting name. However, personally I don't think there is a great need for a 'generic' or 'essentials' book. Most people want a complete package these days ( i.e. setting and full rules set in one book ) when they buy an RPG. Buying a generic book ( like the BGB ) and then having to adapt it to your own setting is extra work I don't think many current GMs want to take on ( it's not the 1970s any more). The various Chaosium settings seem to be diverging in terms of rules ( admittedly you could theoretically take a CoC character and probably mangle it a bit to make a new RQ4 character but it certainly isn't a straight like-for-like transfer anymore ) so what purpose would a new 'BRP Essentials' book serve anyway now ? I think Chaosium would be better served by directing their time away from a replacement ( and/or cut down ) BGB and using their resources to make new supplements for successful current settings or creating new settings entirely. They could keep the current BGB ( which is perfectly adequate as a generic d100 system ) alive by selling the PDF or a POD version as required.
  17. Was anything actually changed in the second printing ?
  18. I initially read that as "Filthy Pete"
  19. I'd also say you don't need the Keeper Companions or Malleus Monstrorum yet. You'll have plenty to be getting on with the 7e Rulebook, 7e investigator Handbook and some adventures. I'd suggest you don't even need Pulp Cthulhu until you've played some "normal" Call of Cthulhu a few times. The 7e Keeper's Screen is a very useful addition though.
  20. Investigator Handbook Page 73/74 - The Butler/Maid/Valet occupation has 1 too many occupation skills for point allocation. The advice by Mike M is to either: drop Other Language or reduce the "free pick 2" to "free pick 1"
  21. I don't think Other Language is all that justifiable given the job role. Maids certainly were not that educated and I doubt butlers were either.
  22. Keeper Rulebook Pages 106,107,108 The four headings; Striking the First Blow (Surprise), Outnumbered, Ranged and Thrown Weapons, Escaping Close Combat are in too small a font. They should have the same size font as the headings Fighting Maneuvers ( before them ) and Armor ( after them ). Otherwise they are being subsumed into the Fighting Maneuvers section. The Table of Contents at the front of the book needs updating with these four extra sub-sections after the Fighting Maneuvers entry. ( Thus the headings Striking the First Blow (Surprise), Outnumbered, Ranged and Thrown Weapons, Escaping Close Combat also need adding to the PDF bookmarks after the bookmark for Fighting Maneuvers )
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