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About BalazarLightson

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    Advanced Member


  • RPG Biography
    Cut my teeth on D&D Red Box, moved to Traveller, CoC and RQ after that. 10 years in the FLGS.
  • Current games
    RQ, L5R, Eclipse Phase, Edge of Empire
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    I'm Pete

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  1. Since more Runes are available in published materials now, are you planning on allowing folk to add in more runes? Also, can we add in the ability to worship more than one god.
  2. Feel free to change things in character creation after discussion with Players and GM. I wanted an Earth Shamaness and Shaker Temple Librarian character, but made some changes, both to suit party and the adventures we were likely to play. In the end I made a Babeesta Gor Temple Guardian who received the call to shamanhood in the last few years. She is mostly training her abilities in play. After playing the Broken Tower and GM Kit scenarios, she sees her place as a finder of lost earth places of power, and working to restore them to power. Every time she found a new place, she informed both her local Earth Priestesses, and the Shaker Temple.
  3. Yes and no. Ifn you don't rush in, use your Rune Points, and good tactics, it's quite doable. Our group..? We did it stupidly and only lost 3 of 4 PC's in round 2 of the fight. Thankfully powerful allies were very thankful and came to our aid after we slew the dragon.
  4. In Pavis your local shaman could make a spirit bundle charm for you, one use magic bundle, it keeps longer than an Alchemists potion as long as you bring it back to him on Wild Day of Fertility Week each Dark Season for spirit appeasement. Once you use the spirit a small fee will let him summon another to fill it's place.
  5. Definitely RQ2 Plunder mentions Godling bones. They could preserve a spirit after death, making resurrection easier. Supposedly bronze. I recall eslewhere bronze bones were the result of the numerous storm gods that died. Who knows what other gods might leave behind. It was said at some stage most pure runic metals found are the bones of dead gods. Even in Griffin Mountain, during a magical storm event (Vision in the Sky) that might occur randomly, and a bolt would strike the earth and leave a crater in which nuggets of pure runic metal would be found. Clearly Runic Metals have magical significance.
  6. Lets look at Ronance. He's a God who once had great fertility powers. Where his chariot traveled the earth was more fertile. His chariot left invisible tracks that linked the great water sources across Generts Garden. Traditionally he's seen as a God of Earth and Fertility, as reflected in his ancient powers, and the Granting of Twins to women who fall pregnant as this well at certain times. Kalidor makes argument for him to be a god of trade (and intermediary who merely acted as carrier to other gods powers). I really like this. However, since he lives in a Well/Oasis, and travels from Oasis to Oasis in his Chariot leaving invisible trails of fertile, I kinda get the hint he has strong links to an underground watercourses and the aquifer in real world terms, and wondering if there are Myths linking him to a River or Naiad as a lover or something along those lines.
  7. Other PC's cast Spirit Block or Spirit Screen, and Glamour. Glamour is effective as it adds a lot to your Spirit Combat Chances and damage. The Hunter in our Party has Glamour, and he knows now to regularly use it for folk in Spirit Combat.
  8. Some interesting reading after digging around a bit. I'm wondering if there is a link between Serdorosa and the Lady of the Wild, and even perhaps the unknown Goddess of the Elder Wilds.
  9. I was thinking about Running RM myself. I'll give it a read and see over the next week or so anything I can throw at you.
  10. Is there a Sedrodosa write up anywhere? I'd really like to build one for our home RQ game.
  11. Sure the Pregen's predate the release of the Core Rules, and vary from what you might make with the Character Gen system in the book. Still compared to many games with Quickstarts and Starter boxes these days, they are far better than the average attempt I've seen in the last few years. Working in the FLGS, I've several starter sets for games where there is no way the Pregens get close to characters made with the system, and even become basically unplayable beyond the starter scenario, requiring complete rebuilds if folk get attached. If fans want to rebuild the characters and put them up in the community pages, fine, if they want to build more characters folk could use for games, great, I'd love to see more of what folk are doing.
  12. Absolutely... 'It's all fun and games until someone looses a head'.
  13. Spell Matrices are one thing, but special ingredients are the purview of Alchemists. I promote the promulgation of secret recipes for folk items, from Herbal Remedies, to Flying Staffs. I allowed Alchemy as a skill for , healers, shamans and cunningfolk in my old campaign and often had them offer elixirs and medicine pouches for particular purposes. Certain Cults or Cultures knew of certain magics in the world. So a Windberry Wood Staff is a secret know the Storm folk, Kolating Hermits and such. Introducing regional and specialized magic and enchantments to the world can add a lot to play. Want a Colymar Cider to have a special batch with magical powers? Sure, tie in Tarndisi for plant blessing magic and she'll be apples. It is said the folk in Alone use special stone fragments in the best of their houses, said to be fragments of Hard Earth itself... very resistant to both Giant Kicking and Chaos attacks. The Aldryami of the Redwoods have a magical resin they coat their weapons with to make them especially effective at penetrating magical defenses... said to be made with natural plant resins mixed with a powdered Spell Strengthening Crystal... Have a bit of fun with things too. An Eurmal invisibility potion made with Skunk Musk... you're invisible for the duration but stink for a week after it wears off.
  14. @borbetomagnus If you go with custom PC's some good hooks for getting the PC interested could be having cousins in the original herding party, either as deceased or survivors. Any apprentice shaman's might get special interest from the remote Mountain Man, Earth Worshipers have an obvious in with Idrema, and the idea of restoring an earth temple could have some lure. If they repatriate the dead Greydogs, they might get some small thanks or favors from the Humakti who dwell with the Lismelder, they take funerary rights very seriously.
  15. Alas, we didn't get that far along. The campaign folded when I was forced to move house quickly, and after a year of trying to get the group together, I abandoned the project. Feel free to make any details yourself. I always find that is the best part of a campaign. Taking the loose bolts and bits of ideas around the world and building something new. My original plan was a hunt for a mythic beast and winning use of one of it's spines/bones/feathers to use as a javelin. Later that evolved to winning it from Rigtania after the PC's had an encounter with the beautiful hunting nymph in the company of Stenn the Strong. Stenn ran off to try to catch her. Returning later to say there was a Votanki myth that she would marry any mortal who could catch her, but her powers are great and she escaped him by turning into a beast and fleeing. This also explains how Balazar married Rigtania to found his Dynasty. Clearly the Heartpiercer Quest is a Foundchild Rigtania subcult quest, and the details known to Master Hunters and important shamans, and immortals of the land. Make up anything you like. Lots of my ideas centered on the place in Balazar of Yelmalio, and tying in local gods and spirits to the Hill of Gold. In the game I planned Yelmlaio's 'Heart of Fire' lost at the Hill of Gold to be Firshala. In my version Granny Keen-Eye followed ZZ up the Hill and stole Firshala (the Soul of FIre) from Yelmalio after ZZ stole his Fire powers. Heartpiercer could be angled to have a link to the Hill of Gold as a weapon found by Foundchild on the Hill. I was hoping to do a whole lot of Godlearnerish messing around with Balazar, and have it revealed to the players. The Hero Balazar was a clearly a powerful Questor capable of changing the mythology around him to suit his needs. Skilfil has had experience doing the same kind of stuff. My plan was for the PC's to be mentored into Herodom by Skilfil to take part in the Hero Wars to come. Lots of cool ideas come from close reading of the campaign matieral. Check out the Hero Shrine of Trilus for the most obvious of the little teasers in it, but there is lots of other cool loose threads that can lead any direction you want. I should write up my versions of Balazaring Yelmalio Myths and put them online somewhere.
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