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tzunder

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Everything posted by tzunder

  1. Yes, as long as you only use what is in the BRP book, nothing from CoC, but also anything at all that you make up, is in the public domain OR in another ORC licensed product. Now given that it is a campaign that you want to write then most of it will be original and fine, and stat blocks, which just format as they are in BRP. Make new stat blocks for any monsters you want to use, using BRP spells/powers..
  2. Thanks Chris, this is an adapted version of Paul Eliot's Warlords, right? I am skimming it now.
  3. Thanks el_octogono I think you have started to do exactly what I would wish.. start again and approach the setting with a different design approach.
  4. Part of me would love this. But a greater part would prefer a non BRP game, something which approaches the issues of Doom, Law/Chaos, Dream, Trust, Betrayal in a different way.
  5. Yay! I look forward to seeing what Paul and John have done. The River of Heaven material is also very re-usable in post-pre singularity-space-opera-trans SF.
  6. Awesomely Awesome. I like the spelling with a 'y' and it fits well with your product line. I shall be proud to say "I play Mythras"
  7. I liked the Rune system in MRQ1, which may even have been based on a misunderstanding of a chat someone had with Steve Perrin, but they are not really Gloranthan. It'd work very well for a classic Japanese 8bit FRPG game set in a shattered post-mago-apocalypse game where collecting the 'bits' to make the whole would fit the genre well.
  8. http://v.gd/WoNBU5 From the back of the box: Here are 9 new adventures for RuneQuest, set in the new RQ universe of Questworld. Everyone doesn't live in Glorantha, after all - there isn't room. But Smelchak and Fayer (pictured above) wouldn't live anywhere other than stylish and fashionable Questworld. While Glorantha's gods have sway here, and though any RQ character can transfer here unchanged, new local gods have rise, unbound by the Great Compromise. No one knows the number of these new gods, nor their origin or power. Smelchak, for instace, is a Daredevil of Nik-el, the goddess of luck; Fayer, a Flynn of Panash, the god of savoir-faire. Who can predict the creatures and encounters possilbe? If your player-characters are complacent, underworked, or overly sassy, have 'em stick a lunar into a sloth machine, ward off flying anvils, check out an elven graveyard, or attack a war wagon - Questworld is a new experience. These scenarios mostly are for low or medium-level characters, whose best eapon is about 80%, but there are some tougher situations, too. Components: An Introduction to Questworld Candlefire (with 5 scenarios) Lord Skyppen's Mansion scenario Greenwald Tales (3 scenarios, include a solo) Map of the continent (17"x22") Map of Greenwald (17"x22")
  9. Actually there is no evidence so far that Disney will change LucasFilm's long tradition of benign non inteference in fan created materials. The D6 fan created game has not been harassed, there is a long tradition of very detailed fan materials on Star Wars (Wookipedia itself for example), and so I really do not see the issue. As long as you are not making money and it's fan based, should be fine. But this doesn't constitute legal advice, I am not a lawyer, it is just my honest opinion. mmmm, but maybe I am wrong after all... Disney Lawyers Act Like Sith Lords
  10. I would like to put an end to the idea that the Witcher books by Andrzej Sapkowski are in any way derived from Moorcock. They are clearly strongly influenced by the D&D tropes, elves, dwarves, gnomes, half elves etc. There is a very broad attribution of nasty monsters as caused by a conjunction of Chaos, but that's it, it has no story relevance or is mentioned more than once per book, and only in passing. There is no concept of a cosmic battle between Law and Chaos with Balance as the middle way, none. The name of the Witcher is the White Wolf, or the Wolf. He has grey hair. He is a monster killer. He has nothing to do with a decaying Empire of demi-elves. That's it. It's a very nicely described, funny, foul mouthed and very very grim fantasy sequence in which political and military battles resemble the 30 years war in their brutality. In fact, given that Andrzej Sapkowski is a Pole, it wouldn't be a stretch to say they're influenced by the history of Poland and Central and Eastern Europe in the 20th Century, the setting easily maps onto a fantasy Germany-Prussia-Poland-Lithuania-Ukraine. The politics, the pogroms, the hypocrisy and the brutal killing all feel much more like the Eastern Front 1939-1945, or even 1956 than anything in Moorcock. Just saying..
  11. Oh, tell me of the system. I have wanted a new Moorcock like game system for years, tell me this is a good one!
  12. No. Write a setting for OQ or Renaissance or Legend since they are legal and open. If you need to know how, pm me
  13. I think you would be surprised at how many D100 gamers to play online. for example the authors of Runequest 6 have played online for years and years and years and myself I regularly play Google Hangouts games online including RQ and Traveller. I have always found the map and character sheet online portal was a little difficult to understand. I am very pleased you have done this character sheet. indeed is it possible that you could arrange again for some of us who have no experience of roll20 to join you and learn how to use this portal? Tom zunder
  14. Whe you moved platforms did the RSS feeds for forum posts go? I can see RSS at the bottom but that's not for posts is it?
  15. This is just like Pendragon, and I am going to trial it in a d100 game. Sandy Petersen suggested it in the back of the ElfQuest companion many years ago. I want to slim down physical combat and beef up social conflict in d100.
  16. From Mr Newt: The OpenQuest Companion is also going to be the home of the OpenQuest2 SRD. The document version is available in .docx (Word) format on the site now and currently working on the Online SRD which should be ready in the next couple of weeks. http://openquest.d101games.com/openquest-srd/
  17. But does it still work fine with RQ6 or OpenQuest?
  18. It is imminent, it'll be with us in a few weeks.
  19. I am pleased to say I have written a review of Cauldron of Dragons and it is here: http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=7&t=4487
  20. Just finished watching it back to back in two evenings and wow. It's so good on so many levels, very well acted, very wel written, very well realised. It has a slow Louisiana pace and yet it builds and builds. It is very much a perfect CoC story, it may not be dripping with the later tentacles and aliens, but it sits neatly in the early human based cultist tales. I like, and this is not original, how the King In Yellow, just as in Chambers, never quite gets to centre stage in Carcosa. Watch it or buy it, it's a very good one. I'd be very pleased to see the two cops written up for CoC!
  21. It'd work well with RQ6. The sorcery seems a good fit. I'd suggest witchcraft is shamanism or maybe port in the withcraft from Renaissance. I'd allow folk magic since I like it but you could drop it.
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