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Ryan Kent

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  • RPG Biography
    Classic Runequest and Avalon Hill Runequest
  • Current games
    Call of Cthulhu
  • Location
    SF Bay Area
  • Blurb
    Old Gamer

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  1. I have not if another skill applies, but a stealthy party opening a door or going around a corner I could see it applying.
  2. As GM you figure out when the party could conceivably sense the other based upon a multitude of factors, including activity, terrain, background noise or fog, etc. Make opposed or normal stealth perception rolls as appropriate. Base surprise on results; I.e. if one side fails scan and other succeeds they have surprise.
  3. Does the Dark Walk rune spell allow you to retain invisibility and still engage in melee?
  4. When you get a Rune Spell from an associated diety with a variable rune type, such as aStorm Bull cultist selecting Shield fro Orlanth, do you use the runes of the associated diety or your diety?
  5. I have seen this same issue. Smart foes run away from a Humakti with sword trance up and try to use spells and missile weapons. Dumb foes die. Even spirit combat is practically pointless when they have true sword up. To add insult to injury is the gift that doubles sword damage that penetrates armor. Sheesh.
  6. I am considering not using the rule of reducing skill by opposing skill over 100 in combat, mainly because of sword and axe trance. The online rules summary says to only use this rule in combat with natural skill over 100. I will probably go with that.
  7. What are the acceptable types of spirits one can control with the Control (Entity) spirit magic spell? Would Control Entity (disembodied spirit) be too broad? If not, would this encompass all disembodied spirits, including ghosts, animal spirits, disease spirits, healing spirits, guardian spirits, landscape spirits, wyters, etc.?
  8. I am getting together with my gaming group from 35 years ago to run them through the new Rainbow Mounds this weekend!
  9. I think so. It’s pretty intuitive once you understand the basic principles.
  10. What is the post-dragonrise politics of Alone and the Amad, Bachad and Tres tribes? The section on Alone and Herongreen in Pegasus Plateau states: "When Harvar Ironfist died in 1625, his mayor fled, and the city now operates with an interim mayor. ... Despite paying tribute to the Lunar Empire, Alone is a haven for outlaws, known rebels, and other criminals." "Herongreen is a fortress of the Dinacoli Tribe, it is garrisoned by a company of Lunar Silver Shields who watch against Sartarite activity." Did the Lunars maintain a tenuous control over Alone and Herongreen following the dragonrise and post-dragonrise general uprising? How is this playing out? Does it change following the Battle of Queens? (I am thinking of running a game prior to the Battle of Queens where the Lunars are attempting to enlist the aid of Brangbane in the upcoming battle and the party must figure out their plan and stop them.
  11. What did the Lunar Empire offer Delecti to gain his assistance in the assault on Runegate?
  12. Does the Heal Body rune spell heal damage from poison?
  13. This came up last session. I ruled it took DEX SR to stand up, but 5 SR sounds reasonable.
  14. I interpret the text to mean the converse. "As with other skills or abilities, the final modified value is always the one used to determine the chance of special or critical successes, as well as fumbles."
  15. I am thinking about a house rule: If your combat skill is over 100% for whatever reason, you can choose to reduce it to 100% in order to reduce 1 opponent's attack by a like amount or reduce 1 opponent's defense by a like amount. That way, if you reduce the opponent's defense to get past a high parry or dodge, they can still threaten you with an unmodified attack. Alternatively, you can reduce their attack to avoid injury, but still allow them an unmodified defense. Finally, you can choose not to modify it to go for a better chance of specials and criticals.
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