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Ryan Kent

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Everything posted by Ryan Kent

  1. I have not if another skill applies, but a stealthy party opening a door or going around a corner I could see it applying.
  2. As GM you figure out when the party could conceivably sense the other based upon a multitude of factors, including activity, terrain, background noise or fog, etc. Make opposed or normal stealth perception rolls as appropriate. Base surprise on results; I.e. if one side fails scan and other succeeds they have surprise.
  3. Does the Dark Walk rune spell allow you to retain invisibility and still engage in melee?
  4. When you get a Rune Spell from an associated diety with a variable rune type, such as aStorm Bull cultist selecting Shield fro Orlanth, do you use the runes of the associated diety or your diety?
  5. I have seen this same issue. Smart foes run away from a Humakti with sword trance up and try to use spells and missile weapons. Dumb foes die. Even spirit combat is practically pointless when they have true sword up. To add insult to injury is the gift that doubles sword damage that penetrates armor. Sheesh.
  6. I am considering not using the rule of reducing skill by opposing skill over 100 in combat, mainly because of sword and axe trance. The online rules summary says to only use this rule in combat with natural skill over 100. I will probably go with that.
  7. What are the acceptable types of spirits one can control with the Control (Entity) spirit magic spell? Would Control Entity (disembodied spirit) be too broad? If not, would this encompass all disembodied spirits, including ghosts, animal spirits, disease spirits, healing spirits, guardian spirits, landscape spirits, wyters, etc.?
  8. I am getting together with my gaming group from 35 years ago to run them through the new Rainbow Mounds this weekend!
  9. I think so. It’s pretty intuitive once you understand the basic principles.
  10. What is the post-dragonrise politics of Alone and the Amad, Bachad and Tres tribes? The section on Alone and Herongreen in Pegasus Plateau states: "When Harvar Ironfist died in 1625, his mayor fled, and the city now operates with an interim mayor. ... Despite paying tribute to the Lunar Empire, Alone is a haven for outlaws, known rebels, and other criminals." "Herongreen is a fortress of the Dinacoli Tribe, it is garrisoned by a company of Lunar Silver Shields who watch against Sartarite activity." Did the Lunars maintain a tenuous control over Alone and Herongreen following the dragonrise and post-dragonrise general uprising? How is this playing out? Does it change following the Battle of Queens? (I am thinking of running a game prior to the Battle of Queens where the Lunars are attempting to enlist the aid of Brangbane in the upcoming battle and the party must figure out their plan and stop them.
  11. What did the Lunar Empire offer Delecti to gain his assistance in the assault on Runegate?
  12. Does the Heal Body rune spell heal damage from poison?
  13. This came up last session. I ruled it took DEX SR to stand up, but 5 SR sounds reasonable.
  14. I interpret the text to mean the converse. "As with other skills or abilities, the final modified value is always the one used to determine the chance of special or critical successes, as well as fumbles."
  15. I am thinking about a house rule: If your combat skill is over 100% for whatever reason, you can choose to reduce it to 100% in order to reduce 1 opponent's attack by a like amount or reduce 1 opponent's defense by a like amount. That way, if you reduce the opponent's defense to get past a high parry or dodge, they can still threaten you with an unmodified attack. Alternatively, you can reduce their attack to avoid injury, but still allow them an unmodified defense. Finally, you can choose not to modify it to go for a better chance of specials and criticals.
  16. I have been waffling on ignoring the the >100 reduction myself. It makes sword trance, etc. too powerful IMO. It seems these wiki additions are an attempt to address that issue.
  17. The wiki provides: This also applies to combat, with a natural combat skill of 100%+ being used to reduce an opponent’s chance of attacking and parrying by the same amount. Bonuses from inspiration, etc. are not used to modify the opponent’s chance of success. If against multiple competitors or opponents, the penalty must be distributed amongst the opponents as determined by the player, so an adventurer with a 125% could reduce two opponents’ skills by an amount totaling 25%, whether –20% to one and –5% to the other, –13% and –12%, or –25% and –0%. Vasana, through a combination of her Broadsword 90%, inspiration from a Passion (+20%), a spell (+10% from Bladesharp 2, cast by a friend), has a 120% chance of success. She cannot modify an opponent’s chance of success. If she raised her Broadsword to 105% normally, with those modifiers her chance of success would be 135%. She could then reduce an opponent’s chance of success by 5% (for her skill above 100%) and would roll with a modified skill of 130%. There is no analog for the bolded rules quoted above regarding augments, etc. not counting in combat and having to divide the reduction between opponents. What are the RAI?
  18. Last session, Vishi Dunn cast a Discorporation ritual outside of the Queeen's Tomb so he could scout out the spirits "haunting" it. I had difficulty narrating where he entered the spirit world and what he saw. In the Middle World, the spirits were right there in the Queen's Tomb, but RQG provides: "Usually, adventurers and shamans discorporating andvisiting the Spirit World begin in the Inner Region, its center. From there, they may voyage outward, using the Spirit Travel skill to navigate." I assumed that given his intention, Vishi entered the spirit world where the Queen's Tomb was represented. He saw the many spirits but not the earth and stone of the tomb. I had trouble imagining what he saw as a location in the spirit world. How do you guys visualize and narrate this type of entry to the spirit world?
  19. The first thing I had Vishi do was buy a composite helm, heavy leather hauberk and cuirboilli greaves and vambraces. I could not justify going into danger with no protection. Vishi comes into his own when the group encounters spirits. For other encounters use Cousin Monkey to make ranged attacks.
  20. So I checked out the Well of Daliath entry on the Spirit Binding spell in the RBoM and it indicated that with Spirit binding, as opposed to Control (Spirit) you don't need to first defeat the spirit in spirit combat to bind it. You merely have to cast the Spirit binding spell and then win a POW vs. POW roll to force it into a crystal or an object prepared with Binding Enchantment.
  21. I am wondering about this as well. I suspect the intent is that you must defeat the spirit in spirit combat before binding it.
  22. Spirit Binding (RQG:pg. 265): Spirit Binding 1 Point Ranged, Permanent, Passive This spell is used to bind spirits into familiars or magical objects: see the Binding Enchantment spell on page 249 and Binding Spirits into Animals on page 250 for more information. Binding spirits into familiars demands the use of special cult-bred animals described in the Spirits chapter. Magical objects for holding spirits can be made using the Binding Enchantment ritual (page 249), others can be obtained from a temple or while adventuring.
  23. Had this come up in a session. I allowed it under the MGF Rule of Cool, but said there was no guarantee it would ever work again. The initiate of Waha had Discorporation and was discorporate and engaged in spirit combat with a tusk-rider. Just as he brought the tusk-rider to 0 MP, the tusk-rider died in combat. The initiate then wanted to bind the tusk-rider's ghost, now freed from his corporeal form, using Spirit Binding to put it into a MP storing crystal. Is this possible?
  24. How do you calculate damage to natural weapons such as bite or claw (or fist) when they miss and your parry succeeds? Do you roll damage and apply it just like a normal hit or do you roll damage and give one point of damage it it exceeds the armor plus hit points of the location?
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