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Darius West

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Everything posted by Darius West

  1. Darius West

    Where is winter colder? Boldhome? Or Glamour?

    Agreed. When the Kalikos heroquest is successful, which during the days of the Empire has been most years, then Glamour has warmer winters. Should the Kalikos hero quest fail, then Glamour might get colder than Boldhome, but Boldhome will be cold and rainy most of the year, so on average, Boldhome will be colder during the hero wars, especially during the Great Winter.
  2. Darius West

    Puns we know and love

    I thought it was a combination of "to hew" meaning "to chop", and the Germanic word "macht" or "to make", thus hew-macht, meaning the one who makes chopping. That's my 2 cents.
  3. Darius West

    Dental Health in Glorantha

    True, but he's not talking.
  4. Darius West

    Mounted Combat.

    I have just been looking over the RQG rules on mounted combat, and I noticed something that wasn't there. In the original RQ2 if you charged with a couched lance, you got to add your mount's damage bonus to any damage you did if you hit. This meant that not only did your bison or rhino hit like a steamtrain, even a glancing blow from a lance was terrifying. Since then things have changed a bit. Presently in Glorantha, saddles are nothing like modern saddles, let alone knight saddles. In fact, presently Glorantha has bronze age saddles, that are little better than a cushion and a blanket wrapped by a belt. So, that whole notion of a couched lance charge? It is never going to happen because the gear won't allow it, as riders are pretty much gripping onto their mount with their thighs (incidentally, that gets super painful for even the most experienced rider, and was one of the driving forces behind the invention of pants). Yes, even cataphracts have the same problems. In fact, they certainly don't couch their spears, but likely use them in an overhand grip. Historically, many cataphracts used their lance in 2 hands for greater control. As to the whole damage bonus rule, well, it's gone, until such a time as saddle tech makes it possible. On the other hand, I can't help but think that a charging mount does impart some extra force to a blow, just not the amount the rules used to allow for. I think I might house rule for 1/4 of the mount's DB, but also include the riders DB for non-impaling weapons. As to the rule about not being able to use 2h weapon like rhomphaia and 2h swords from a mount, how do people feel about that? I mean, they have the all-important reach. Frankly, if you can use a naginata from horseback (you definitely can), I can't see why you couldn't use a dagger axe or a great axe. It is also worth noting that many cataphract lances are often depicted as being to-all-intents-and-purposes pikes on horseback, well in excess of 3.5 meters. I am not suggesting any modification to damage on that basis though; clearly using a pike from horseback allows less control over movement and stance. It's just an odd image to consider a person and a horse, both in full bronze scale, with no shield essentially charging with a pike in their hands, one hand up to control it, and the other acting as the fulcrum of the lever. It's a strange image. Think this guy but with a longer spear.
  5. Okay, so lets resolve a couple of test cases... (1) An orlanthi casts detect enemies within range of a party of sleeping Lunars whose watchman has fallen asleep too. They have never met and neither side have any hatred passions, but their nations are at war and they are loyal to their nations. Do the Lunars show up as enemies. (2) A humakti casts detect enemies on a group of hidden gagarthi bandits. Neither party has seen or heard each other, but the spell is in range. The gagarthi are cowards who are only interested in attacking weak prey, which the humakti is obviously not, but the humakti has been tasked with finding and killing the bandits. Do the gagarthi show up as enemies? (3) The same case again except that the humakti isn't looking for a fight but the gagarthi are, but neither side knows the other exists yet. (4) Siblings A and B have flown into a rage with each other over imagined insults and blows fly. A knocks down B and runs away to avoid trouble with the watch. B wants to make peace. A does not want to make amends and is now hiding from the watch. If B casts detect enemies, will A show up as an enemy even though A wants to keep beating B up but has no intention of homicide? Does A show up as an enemy? (5) A shopkeeper notices a well dressed person lurking in part of their shop that is difficult to see, and suspects they are the disguised thief they have heard of. This is true, but the thief is really not interested in harming the shopkeeper physically, only in stealing some inlaid silver boxes. The shopkeeper is also terrified of the potential confrontation and would sooner let the thief run than actually fight them but fully intends to summon the watch. They both cast detect enemies within seconds of each other, as the thief suspects that the shopkeeper is onto her. Does either spell detect the other party as an enemy?
  6. So, where would I verify this please? Given that it is definitely in the RQG rules on page 258, where is the errata that changes that? Are they planning a reprint? Presently there is no Detection Blank spell. Also, the Detect Enemies spell's exact wording on page 259 is that it affects "any being intending to harm them, or it detects and locates a specific individual on whom he caster concentrates." It doesn't require "killing intent" but an intention to harm, and that may also include harm to one's interests. Many enemies never actually draw each others' blood after all. or is this being retconned as well? Good point. I forgot that spell exists. On the other hand, would you really spend one of your tiny allotment of divine spell points for that? Detect Enemies is far more economical. Or they whisper the spell under their breath and do any hand gestures behind their back. It would be one of those times when a matrix under one's clothes would be valuable as that requires only the MP to activate. If detect enemies were a personal spell it would be next to useless. How could you avoid an ambush with Detect Enemies if you don't know the ambushers personally if Detect Enemies were so personal as to require that? Furthermore, clearly if a character has any positive passion towards their deity or temple, then a sleazy illuminated infiltrator is a threat to both. I'd even say that if the institution is on the land of people you owe a loyalty towards (such as being on your clan's Tula) then an illuminate will detect as an enemy. I think a competent illuminated infiltrator would opt for a more subtle approach. They wouldn't approach members of cults that had detect enemies, and they would seek to ingratiate themselves wherever they could with their target through deeds that earn their trust. They might ask questions about the target cult and express their admiration for their new friends and their deity's powers. The aim is to receive an invitation to partake in the cult, because an invitation means a lot less vetting, and if you have done good deeds for the cult, it is a lot less likely that the deity can really say you are an enemy, as deities can't sense illuminates, only hostility. The trick then is to genuinely befriend the cult and to genuinely change alleigances, just like Arkat did on multiple occasions. Oh, but then later, he betrayed those allegiances because he was illuminated and a better offer came along.
  7. Darius West

    The Enlo Curse

    Korasting is the mother and fertility power of the trolls. Black Eater is obviously connected to her. Black Eater eats Gbaji, and as Gbaji is used to being killed, and uses his light to rip out of Korasting, who is supposed to be a pure pre-natal underworld darkness that allows for troll reincarnation. All the trolls who rely on Korasting worship for their fertility are thus affected i.e. the Jungle Hot Trolls of Pamaltela are not affected. If you look at Uz Lore, the trolls had been shrinking since coming to the surface, and obviously Gbaji discovered a way to make that worse.
  8. Darius West

    The Earth Tribe

    There are a fair few. Sestartos the Artist, Panaxles the Architect, Vogarth the Big Man, Kalops the Sacrifice, as well as the 3 Bad men Herkool, Kodig and Elaliol, Tereen the Axe Man, Desdel the Surprise, Veskarthan the Devourer, the Jolly Fat Man (Oroypsus?), Nandan, Barntar, Minlister, and maybe Doburdun. There may be other deities from the Gods Wall that have Earth origins too. Obviously Genert and Pamalt, plus Pamalt's pantheon. Tada?
  9. It is pretty simple, Detect Enemies tells if there is a mutual or one-sided desire to harm or exploit (which is a form of harm). I have always included groups the caster hates as detected enemies. Illuminates definitely want to exploit the cult, and show up like any other con artist. It isn't about the moral compass of the agent, it is about the intent to harm, and that isn't suddenly confused by illumination. The real question is, does countermagic actively or passively block detection spells i.e. can the person casting the detect tell that their spell is being blocked or not. I think the answer is probably that countermagic is passive, and that you can't tell it has been blocked. Of course that means that cults that give Detect Enemies spells are going to be far harder to infiltrate though. They include Barbeester Gor, Daka Fal, Humakt, Hykim & Mikyh, Issaries, Lhankor Mhy, Malia, Orlanth, Pamalt, Storm Bull, Thed, and Yelm; probably others too, but no majors. Cults that offer Countermagic include Aldrya, Asrelia, Daka Fal, Etyries, Hykim and Mikyh, Issaries, Kyger Litor, Malia, Pamalt, Thed, and Waha. I would suggest that cults like Lanbril, Trickster, Krarsht, and Black Fang seriously need Countermagic as a simple matter of survival. They also need to learn the words to Detect Enemies so they can use their superior Dex SR to fast cast a point of countermagic when they hear someone casting detect enemies. It has often been said that being a spy is a bit like getting leprosy, in that you are constantly performing checking routines on yourself for marks and signs in an anxious and paranoid fashion. It is all part of tradecraft.
  10. Oh, sorry, I don't really consider Lay Membership worth mentioning most of the time. By a member I generally mean an initiate, not a blow-in. With no power comes no responsibility and all that.
  11. Yes, well, ask your divination question carefully (as if that was news to anyone). Detect Enemies is potentially the end of most Gloranthan spy plots when you think about it. I wonder how many cults surreptitiously cast Detect Enemies on prospective new members? Most, I would guess.
  12. Darius West

    House Rule: Attack Penalty in exchange for reduced SR

    I think when you declare an attack, you definitely have an enemy in mind, and that enemy does indeed have a skill, whether you know it or not. I think this description is over-abstracting the rules process. Agreed. Agreed. Not quite. What a player gets to do is make a statement of intent. If their intent is an attack, then the opponent gets to parry or dodge. If the player wants to launch a faster attack than their opponent they have to state that first, and the opponent still gets to choose their response subsequently. I am not suggesting that they will know if they can do this before they attempt it, and it will be up to the GM to make the necessary adjustments based on the players' statement of intent. For example, if the player needs to go 4SR faster, they will be losing 40% of their skill in the attempt, but the player won't know the exact penalty, merely that they are experiencing a penalty. Much like IRL having attempted it, they may have a better idea of what the odds were after the event, assuming they survive. Given that nobody is going to try this move in the first round of combat, the notion that the information is privileged is moot. Nobody tries to solve a problem before they know the problem exists in my experience. As to knowing whether your opponent is better than you in skill, well, an experienced fighter will quickly figure that out just by studying their opponent, their age, their race, their gear, their moves, their reach etc. It also doesn't matter so much as a lucky trollkin will impale an unlucky Balastor's knee one time in 100, as this is RQ. In terms of how to run this, the GM doesn't need to say anything prior to the player's statement of intent. The GM may then ask for a clarification of "if they seem to be too good for you, will you just abort or still try?" If the player says they will still try, the GM can then ask "How hard" will you try? Are you prepared to go all out, and potentially leave yourself wide open to a superior enemy, or will you hedge your bets and not leave yourself open, or somewhere in the middle?" The GM will of course need to say whether the opponent will parry or dodge, but once the rolls are made, it is all just narrative, with the penalty ascribed based on the players' responses, and the dice tell the story. As a GM I really don't mind a player knowing their enemy is better than they are, it adds tension and risk. Similarly, knowing an opponent is not as skilled as their character often leads to overconfidence and getting impaled by said trollkin.
  13. Darius West

    Joining multiple subcults of the same God

    Actually yes I am surprised. The notion of even allowing women into the masculine Orlanth cult and then offering them extra privileges is just plain stupid. This is a Fem-Thor level of stupid. Now this sort of nonsense might fly in Esrolia, but not elsewhere. Furthermore, there really isn't any reason why Vinga doesn't simply provide her spell for Orlanthi in general as an Associated cult like all the Thunder Brothers should do.
  14. Actually, illumination offers you no protection against divination or detect enemies. It only protects you from spirits of retribution. It is quite possible for illuminates to be someone's enemy and be detected as such, and divination will work on them too, except it is expensive and most people won't bother unless there is a good reason to waste your divine magic that way this season. Does Thanatar even get divination except via hijacking someone's brain? I can't remember.
  15. Darius West

    Runequest Magical Location: The Draugar Stone

    God of inner peace through becoming a zombie. http://glorantha.tumblr.com/post/98049927088/lawspeaker-teach-us-about-the-undead As to the notion of Gark offering a mystical path, I am not so sure. They turn you into a zombie. All your problems are solved.
  16. LOL since when do religions have to make sense? I agree with the general idea, don't get me wrong, but if it is going on, it is likely in Ralios not Dragon Pass, as there are all those other Arkats there, and some of these new outfits probably don't play by the same rules as the old Arkat secret society. The older Arkat outfit is all about protecting the Hero Plane, and probably aren't that worried about other chaos.
  17. Darius West

    Yelmalio in Nochet

    Presume nothing on this score. It is probably an offshoot of the Sun Valley temple, acting as a local temple and embassy for Sartar's Sun Domers. It is quite likely that there is a lot of call for Yelmalios for mercenary work in the area. As to it being less patriarchal, think again. When pushed, Yelmalio hoplites dig in their heels and push back, especially against wanton harlots (male or female)
  18. Darius West

    Fate of the ship if all Dormal initiates on it die

    If all it took to beat the Closing was to use fresh water river undines to "enfold" one's vessel, I think the God Learners might have noticed. Still, it is an idea which has a number of merits. It also begs the question of when the water of a river becomes the water of an ocean.
  19. Darius West

    Runequest Magical Location: The Draugar Stone

    I like that the stone is offensive to Vivamorti. I wonder how worshippers of Gark the Calm would react? It sounds like a Zorak Zoran holy place to me, but I wonder if you could shift the boulder and retain its power?
  20. Firstly I commend your efforts to bring a bit of legal structure to New Pavis, but a Roman model of citizenship isn't really compatible with what is essentially a Heortling style of settlement. I also don't think that it is compatible with the older model of what an EWF citizen would have expected from back in the pre-Rubble days, but it might be a better fit. All the same, I think that the fact that Pavis is all about the Man Rune and inclusion, that deliberately exclusionary laws would not have been acceptable. For a start, I think that citizenship must clearly be open to outsiders, just not so easily obtained. I mean, Dorasar and his settlers are clearly able to become citizens, and New Pavis is a city which encourages migration, and would likely die without it. I don't think that it is necessary to be a member of the Cult of Pavis in order to become a citizen, but that certain high city ranks require Pavis Cult membership, by law and custom. These would include city administration roles such as Chief Administrator of the Granaries, City Housing Administrator, City Treasurer, City Auditor, Chief of the City Watch (until the Lunars stop this), Assessor of Tax Collection, Assessor of Construction (Flintnail), Assessor of Antiquities, and of course every city judge. In short, joining the cult of Pavis is an inside track to important civic office, but is essentially open to anyone who is prepared to make the spiritual and temporal sacrifices necessary to prove their loyalty to the city and its continuing existence. Here is a quote on Pavic Citizenship from Pavis:Gateway to Adventure (p155): "To qualify for the status of citizen, an individual (or his clan) must own the land on which he lives, be gainfully employed or have income, pay taxes to the city, reside in Pavis and be a laymember of his cult, and bear arms (if able) to defend the city (or else pay for a replacement). These requirements are subjective. Interpretation of them is determined by the city council. If a current citizen fails to meet the above qualifications, he is stripped of his rights. Citizenship is not automatic; it must be requested by an adult. Benefits of citizenship include: the right to speak at the Popular Assembly, the right to be tried for crimes at the Citizen’s Court, respectful protection by the watch and the militia, the right to become a guildmaster, the right to a portion of the city food supplies, and the right to a discount on a stone house. The customs of citizenship are inherited from Sartar. There, tradition holds that any man who bears arms, recognizes his kin lord, and tends to his property properly deserves the status of clan citizen and, by extension, tribe citizen. Citydwellers eventually substituted their city for the clan and tribe."
  21. Yes, I totally agree, this is privileged information. Shh. Hmm... This is a lot more equivocal as a statement. The Trolls certainly retain unbroken worship of Black Arkat. Similarly Mularik Ironeye claims linear descent from Arkat, and is the head of a secret society that continues Arkat's legacy. This all operates out of Arkat's Hold in Esrolia. There are no doubt more examples of the same in Ralios. While there is certainly a mystical component to Arkat worship, and membership in the higher eschelons is certainly dependent on illumination, there is definitely a strong non-mystical component. It should also be pointed out that one of the primary duties of the present Arkat Cult is to protect the Hero Quest plane from God Learner style meddling, by building heroes who can defend it. I was under the impression that Arkati don't infiltrate chaos cults, but have taken severe oaths never to serve chaos, likely invoking Humakt Oath spells or worse in the process. There are very good reasons for this. Firstly, to serve chaos is to fall into the trap of Nysalor/Gbaji, and secondly, to those in the know, Arkat likely did succumb to the tempatation of chaos while fighting Nysalor in order to better represent the fact that Nysalor's whole notion of Illumination was hideously flawed and merely a license to riot. Of course Arkat later expunged the chaos from himself when it had served its purpose, likey in much the same way the Cleansed One did. The notion of a special and select group of Arkati devoted to chaos hunting in the name of Arkat the Destroyer is interesting. They certainly wouldn't ever tell anyone in any of the chaos hunting cults that they even existed and would likely have to be relinquished of certain oaths an have to swear other ones involving the protection of their secret identity and the identities of others in their espionage cell, so that they literally couldn't release the information without dying "like a good ninja". That being said, I haven't read about Arkati chaos cult infiltrators anywhere. I think their current focus, as I have said above, is presently on protecting the Hero Quest Plane from people doing God Learning.
  22. Darius West

    Fate of the ship if all Dormal initiates on it die

    No, it's really not equivocal. It is a very long way from the coast of Prax to Magasta's Whirlpool. As to known ill effects, the only listed problem from King of Sartar was that they were boarded by Wolf Pirates, but they weren't even plundered. I am not certain that the Wolf Pirates really qualify as agents of the Closing either. Given that they travel on ships, they sort of can't be. Sure, but is there any evidence to suggest that this Doom laying on the Cradle was done within the literature? I have certainly looked for it, and can find no hint. On the other hand we know that Zola Fel had a long standing obligation to convey and protect giant babies to the underworld for their growth and education. Now rivers have long standing relations with the rest of the water tribe, perhaps an pre-Time treaty was invoked? Again, no real evidence, and I have likely been Gregged on my recollections that Zola Fel was made to look bad by failing to live up to their side of the bargain with the Giants, and Argrath used that as leverage on the cult after the Drinking the Giant's Cauldron HQ. I have been reading HQ: Men of the Sea, and the RQ Companion (which are the 2 best Dormal sources I am aware of) and there is nothing to suggest that this is how it works. For a start, Dormal didn't create the ritual, that was done by Hunlarni the Wise who had been monitoring the Closing closely and noted that like a tide that it ebbed and flowed. The Opening Ritual generally suggests that a ship would set out just when the low tide is at its lowest and beginning to turn. There was no discussion of making a treaty with the sea deities in the relevant sections of the document, quite the reverse, this was a sorcerous trick for circumventing the threat of the Closing (a "hacking" style work-around to beat the system). Hunlarni's work only employed a magical boat and the opening ritual.
  23. Darius West

    Question for GMs: enchantment question

    Well, the very act of shedding someone's blood is a powerfully magical effect that has runic consequences. As spirits and deities alike seem to enjoy having sacrifices performed for them, I suspect that they can in fact sense the shedding of blood and the approach of death through injury. This would likely fall under Target Conditions on RQG 251, wherein you can define who is affected (or not affected) by the enchantment. There is probably a necessary Attack Condition (RQG250) that will be needed as well. That is 2POW, and is reasonably expensive for simply applying conditions imo, but it would allow for a "trigger and summon around the living body whom your spear-home is stuck into". If you think that isn't the correct interpretation of the new rules, please let me know your grievance, as I like to get these things right.
  24. Darius West

    Ulanin subcult for RQ:G

    I have just thought of another spell that Ulanin might potentially teach. Consider that spells like shield don't apply to your mount. Suppose you had a spell that meant that the horse received the same magical protection as their rider?
  25. Darius West

    Question for GMs: enchantment question

    Firstly. No. You can't summon a salamander inside someone just because you impaled them. It's a spear not a lava syringe. All you can get the spear to do is release the salamander. Besides, there isn't enough room inside the person for the salamander to manifest. You CAN summon a salamander around the person and have it engulf them, but there is a good chance it will attack you too, especially if it is a big one and your spear isn't long enough. Sheesh, this is not even close to the worst attempt at an enchantment exploit I have heard.
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