Jump to content

Darius West

  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Darius West

  1. Hang on, if it is theism, what is it worshiping? As to the results, well clearly you can turn into a fire breathing lizard man that strongly resembles a dragonewt/dragon. Sounds like results to me, given that this is the outward manifestation of some of what dragonewts do with draconic magic. I didn't say it was mystically valid, merely that while it was bad mysticism, that it wasn't entirely wrong or it would have no results to show for itself. Clearly it is a form of immanentism, which is mystical, and it is very body oriented, which is typical of mystic traditions. On the ot
  2. Please don't misunderstand my point. I am certain that there are many species of mysticism in the West. For example St. Xemela, who couldn't have pulled off that mass healing miracle without mysticism imo. just for openers. I have no doubt in my mind that there are multiple mystical sects in the West. I was suggesting that the so-called Arkat Cults that inhabit the city states of Safelster Lake are not mystical, and are likely mainly somewhat counterfeit. On the other hand, it may be that their odd rituals did actually cause Arkat's rebirth (Argrath), just not as they supposed it would happ
  3. Are you suggesting you know Satanists better than I do? Because that is the crux of your point...
  4. While it would take a lot of explanation, I think I understand exactly why Draconic magic harms a dragonewt's spiritual development, in depth, lore friendly. PM me if you are interested as it is barely relevant to this thread. Well... Except that the mimicry isn't exact, and it doesn't cover everything that Dragonewts can do, and Immanent Mastery can't do it all the time. So let me run this idea past you... Hykim and Mikyh are dragons, and the source of the Hsunchen tradition. Immanent Mastery behaves like a well developed form of Dragon Hsunchen cult, not like Draconic mysticism,
  5. I suspect that Immanent Mastery wouldn't need to start from scratch when dealing with a True Draconic tradition. I think that they have aspects of a true tradition in there, or they couldn't get the results they manage. I mean, arguably they are a form of Dragon Hsunchen, but the whole Charismatic Wisdom element suggests that there is something of a theory behind it too. Unequivocally they would have to change their practices substantially, but just because some of the teachings are badly wrong doesn't mean it is all necessarily worthless. It might be more akin to driving a dodgem car and
  6. These are all very good suggestions SunlessNick. I might point out that a person whose business is language (poet, author, proof-reader) may seek to have a higher proficiency than their Know roll would convey, but that is the only complaint I might make. I love the idea of "Field" as a skill and may well adopt it. I certainly like the idea of Administration/Bureaucracy as a skill too. I think the most important thing is to insure that the skill has a reasonable base percentage. IDK about how many people play RuneQuest, but it divides skills up into categories and provides attribute
  7. I have always found the occult community to want to seem edgy but are actually deeply conservative and hold great reverence for old things, quite disproportionate to their worth. Éliphas Lévi perhaps was not privy to the documentary findings of the Papal court that outlawed the Templars, but the anti-Muslim symbology is all nested in the image to be drawn out by a worthy scholar. Baphomet even sounds like Mohammed. As to "reclaiming" symbology, don't you mean appropriating? I mean, this symbol starts as a Templar image, not associated with any actual religion other than Christian propagan
  8. I would argue that the Telmori don't often engage in open battle, but wage very successful guerilla warfare. In the past I ran a game where my players were campaigning against the Telmori in the wake of the annihilation of the Maboder, so as a GM I had to make them credible and dangerous adversaries, capable of mounting a serious challenge to Sartarites and Lunars alike, but not ridiculously overpowered. This is what I did... (1) While their shamans are very powerful individuals, in fact they are more useful for using spirits to send messages and for using their magic to spy on enemy mo
  9. *Sigh*, what so few people realize is that Baphomet is actually the Templar depiction of Islam's prophet Mohammed before which their initiates were forced to prostrate themselves in order to teach them the price of failure in the Holy Land. In fact, given that we live in an age of Anti-Mohammed cartoons, technically that was likely the first, and is certainly the oldest depiction of Mohammed for anti-Islamic purposes in the West. What is funnier is that Satanists are worshiping at a cartoon depiction of Mohammed. Sometimes the History of Symbols is quite comedic.
  10. In fact Glorantha has surpasses the Bronze Age in technology, but that was in the past. During the Second Age there was a group of extremely influential world conquerors called the Jrusteli Empire, also known as the God Learners. They had flying ships, and bronze ships, steam-punk magical prosthetics and even a mechanical god called Zistor. Through hacking rituals and hero quests the God Learners even warped the Gods themselves to be more to the liking of the God Learners. Eventually they broke the Great Compromise and the Gods came down on them like a ton of bricks and they ceased to exis
  11. Good point. Sufism is fascinating in that it reinvents itself over and over again every century or so, in order to maintain the freshness of the core message. Where other traditions have become stale, this Sufi reinvention has covered music, mathematics, poetry, weaving, dancing, begging, travelling, etc. over the centuries. Each time Sufism creates an integrated syllabus of spiritual teaching that is relevant to the contemporary setting and its mores. While the other pre-existing traditions are left alive, they are also left to ossify and corrupt by the core teachers, serving as perhaps a
  12. Gluttony mysticism is a new one. I love it.
  13. I completely accept that the Jains are ascetics. While I would also agree that Sikhism argues against asceticism, it is nevertheless strongly influenced by it, just as it is influenced by Islamic ideas, and tries to synthesize the two influences. Sikhism is a product of the era of its birth, which was a grossly excessively bad time in India thanks to Islam. I think that in many ways Sikhism rejected the trappings of Hindu asceticism and the pride that ascetics often adopted. As a monotheism, the Sikhs promote a mysticism that is god-centered. This is not to suggest however that monotheis
  14. Okay, basically a mystic is a devotee of a form of asceticism, generally linked to a religious philosophy. They practice austerities, and seek through their denial of the flesh and their desires to transcend the limits of the merely mortal world. Real world examples of ascetics would include religions such as Buddhism, Sikhism, some parts of the Hindu tradition (though it is mainly pantheistic). The most commonly existing Gloranthan mystic would probably be a Kralori Martial Artist, though the Lunars are trying to mass produce illuminates. Presently Ars Magica is the only game that
  15. Sadly, Greg in Arcane Lore (The Stafford Library) is pretty clear that Mysticism is very much its own distinct type of magic and is every bit as important as shamanism, theism or sorcery so I cannot agree that mysticism is just an "approach". Now please understand that I am not disagreeing with you insofar as I think that every culture in Glorantha probably has its own system of mysticism, just as Kralorela which is ostensibly mainly Mystical also has shamans, priests and sorcerers. We really do need a discrete system for mysticism in Glorantha to reflect what Greg wrote.
  16. My friend used a Warhammer random Chaos name generator to name his kitten. He settled on Skullcrush Throb-toad. It was shortened to Skull or Skullie, but never carried the same dignity as his full name. Some less complimentary suggestions: Lurker, Runt, Skank, Ambush. Just steer away from names from Cats them Musical.
  17. I tip my hat to the GM of this session. Very nicely done.
  18. I completely agree. The fact is that the isolated renunciate makes for a truly terrible player character. A fighting mystic like a Taraltaran or an Immanent Mastery initiate make for far more interesting and action packed stories. I did once play a saintly Franciscan monk in Ars Magica (and had a great time too), but the setting lent itself to allowing the character to shine. Agreed. Let us also remember the great Orlanthi mystical tradition of the Larnstings. The foremost member of whom was probably Sartar, who never killed anybody but did periodically change people into things.
  19. I would suggest a different approach. I think that the mainstay of surviving illumination in the West is the Arkat Cult, by which I mean the one that Mularik Ironeye belongs to, not those abortive schismatic Safelstran city state cults. They are a small, selective crew with a join-or-die mentality and an intensely strict moral code and an Orwellian review process. The aim of Irensavalism is to attain a new gnosis of the Invisible God. The aim of Illumination is personal liberation. Now to a casual and uninformed eye, a mad hermit sitting in a cave performing asceticism doesn't look mu
  20. I enjoyed what you wrote and largely agree with it. I do think that there is enough evidence to still defend the idea that Immanent Mastery is a mystical tradition. (1) In HeroQuest we are told there are 2 forms of Mysticism, transcendental and immanent. The transcendent seeks to go beyond the world, while the Immanent see that the world is within us. The very name of Immanent Mastery suggests that second string of mysticism which is often neglected. I recall that the Lunar Taraltaran Sect are Immanent Mystics who practice a scimitar martial art, for example. Draconic Mysticism defin
  21. I am not talking about illumination, I am talking about mysticism, the 4th type of magic in Glorantha. I strongly suggest that Irensavalism sounds a lot more like a sorcerous branch of mystic practice than any form of sorcery. There is some overlap between all the schools of magic, and this one area where sorcery and mysticism overlap imo, as what else do you call going on a journey of the inner spirit to establish contact with a higher manifestation of the Invisible God? Sorcery, but not as the rules know it. I also think that Illumination is all but worthless as a means by which to under
  22. I daresay you are correct insofar as the rules are concerned, but it would be supremely odd for the West not to have a school of mysticism and Irensavalism more than fits that bill, given its similarities to Catharism.
  23. My interpretation of the situation is this (take it or leave it). YGMV, but official history suggests that Leika fails in her bid. Sartarite Tribal Kings are (of necessity) a pragmatic lot and will have no problem horse trading political favors even with their enemies as needs must. The fact is that the Orlanth temple of Jonstown is not the true political powerhouse of the city; that is the Lhankor Mhy Temple. Jonstown is run, not by Tribal Kings, but by a Guild Ring, and many of those Guilds are tied in worship, not to Orlanth, but to Lhankor Mhy who run what is effectively Startar's great
  24. Well at the moment, what we sadly have is a situation where mysticism "is" illumination within the RQG rules. I think this situation does everyone a disservice. To my mind Lunar Illumination =/= Larnstingism=/=Draconic Wisdom =/= Irensavalism =/=Cult of Dayzatar =/= Kralori Mysticism =/= Eastern Isles Mysticism. All these traditions should be treated as somewhat similar but discrete. I also suspect that Mysticism is somewhat more associated with Hero Status, as it seems that being able to transcend the world is part of what makes a Hero able to interact with the mythic realms of their beli
  • Create New...