Jump to content

Darius West

Member
  • Posts

    3,240
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Darius West

  1. Aldryami tend to follow human newcomers to their groves constantly reminding them where the latrines are located. These latrines are quite separate to the Aldryami latrines. The Aldryami always grin broadly at humans whenever they make their way to the latrines and make sure they have easy access to a variety of edible leaves to wipe their bottoms with, as well as a shovel. It has been noted that these latrines are always scrupulously emptied before the next morning. Hence the insult "Elf breath" and Elf Kisser" as in "Oh Elf breath Gilthoniel".
  2. Perhaps its a men's only establishment in a Matriarchy for a reason? Much like women have safe spaces in our cities? A place where "Stepford husbands" can go and detox from the mind poisons their wives feed them to keep them docile, and fill up on beer instead?
  3. Found it! Page 98 of Drastic Prax.
  4. To roll your birthday: 1d20= 1-4 Sea Season, 5-7 Fire Season, 8-12 Earth Season, 13-16 Storm Season, 17-19 Dark Season, 20 Sacred Time. (Seasons results tweaked for fertility and length) 1d8 for week= 1 Disorder Week, 2 Harmony Week, 3 Death week, 4 Life Week, 5 Stasis Week, 6 Mobility Week, 7 Illusion Week, 8 Truth Week. 1d8 for day= 1 Freezeday, 2 Waterday, 3 Clayday, 4 Windsday, 5 Fireday, 6 Wildday, 7 Godsday, 8 Day associated with character's primary rune.
  5. Have you never heard of biker gang chicks? Assuming you have, do you seriously think Prax doesn't have women of that inclination? Of course they probably don't "pull trains" because they haven't been invented yet.
  6. Canaries are scarce in Prax, and a noisy way to detect gas pockets for a thief. Small rodents are probably a better choice. Going underwater in a totally dark tunnel with no certainty there is a way forwards, and no easy way to get a sense of direction if you get turned about should be a SAN check imo. Putrid water makes it that much worse. Sometimes physical obstacles are worse than enemies.
  7. Well it does pose some interesting questions. Could Gonn Orta actually become a new Genert? And what will that Cradle Baby turn into down the track?
  8. I created Saint Narthex, the Defender of the Faith, a Rokari Saint/Ascended. His monks go deeply cowled and masked, having sworn to be anonymous in their faith and to erase their identities in life as they are in death subsumed into Solace. They are overtly highly charitable, providing food and medicine for the needy, but they are in fact religious assassins, and they teach the spell Increase/Decrease Poison. They also have a Pass Unnoticed spell.
  9. Okay, so New Pavis doesn't have a sewer system (it has drains), but it does have a lot of basements, and quite a few of them connect. Of course using the tunnels is fraught, as you are moving thru someone's property. Allegedly some of these tunnels are magical in nature, perhaps the product of Lanbril Divine Intervention?
  10. I trust the similarity of Gonn Orta's name with that of Genert is old news?
  11. Hi ZedAlpha. You seem to want to run a sea based game with new deities. There is a part of Glorantha tailor made for you. It is called the East Isles. It is an archipelago with thousands of islands, and each one has a unique deity, most of whom have never been written up. For example, it has a deity called Rathmorasomangon aka Comb and Braid who is a god of barbers. There are no doubt other deities such as those of Hot, Warm, and Cold Turtle Soup, each with their own island, a deity of skipping rope, a deity of infomercials who invades your dreams with amazing deals on wonder products, a deity of repurposing writing implements, a deity of woven string bags, a deity of patchouli, you get the picture. It is the Wild East out there. Make up any deity you like. You can literally go crazy. 😵
  12. Look, I'm not going to say this is wrong in any way. I agree that Barntar should have sons, but I can find no mention of any of them. On the other hand, Barntar is a bit of a momma's boy. He knows all about tilling a field and doing as he's told, but Orlanth must look at the kid and seriously question if He's the father. And let's face facts... Is he? Is he really? Does even Ernalda know? 😆
  13. That's easy to understand... By analogy, cancer the disease isn't morally evil, but that doesn't mean you won't seek medical treatment like surgery to have it removed. Chaos is the cancer of the goddess Glorantha. Now take your average Dragon Snail; it is no more evil than any other unintelligent beast. It wants to live according to its instincts like any other animal. If the dragonsnail rampages through cropland it becomes a threat and the illuminate will kill it. But now suppose there is a person who is a kindly worshipper of Primal Chaos. They control the dragonsnail and send it back to the area where the other chaos creatures are, thus averting conflict. A Stormbull will be honorbound to slay the Primal Chaos worshipper just for their faith, but an illuminate could potentially see that the Primal Chaos worshipper in this instance isn't a threat, and may actually be a valuable friend who can keep dragonsnails from future depredations. Now Arkati understand that illumination allows the illuminate to potentially abuse a lot of people's trust if they want to amass personal power. For example, the illuminate could turn to the worship of Thanatar and use Consume Mind to destroy people to get easy access to skills and magic, and nobody could tell the illuminate was a chaos worshipper. Such is the temptation of chaos. The Arkati enforce a strict morality on their members, because illumination makes them otherwise unaccountable, which is potentially a license to riot and become terrible "munchkins" like the God Learners. Now Arkati will understand that Chaos can potentially destroy the world, but that doesn't mean that individual chaos creatures are all bad of necessity. By analogy, one might say correctly that not all Germans in 1940 were pro-Nazi. That doesn't mean that one accepts or endorses Nazism, it just means you can recognize that morality is complex, and you might not want to kill every German you meet during WW2 even if you are a member of the Allied forces.
  14. Where did you read about Barntar having sons? Barntar has Mahome for a wife, but I've never read anything about them having children other than Mahome having a son by Yinkin called Hevren.
  15. BUMP. Please read my final sentence. And regardless, I still suspect an iron clad Sword of Humakt will make short work of a Wuxia mystic. It gets hard to refute all that damage.
  16. I have always pronounced it Coosh-isle.
  17. IRL this skill is called Casuistry. In Glorantha it is called Illumination.
  18. Okay Bill, I've done the like and sub for your channel. Keep up the good work.
  19. Are they though? Even using the Martial Arts skill, they don't do much damage really, and their SR is always about as bad as it can possibly be. I have yet to meet a MA master IRL who wouldn't immediately admit that an armed person will always have the advantage over an unarmed person. We need to face facts... To be a successful unarmed fighter, capable of standing against an armed enemy, a person needs to be a mystic of extraordinary skills and accomplishment.
  20. So essentially an opponent who is skilled in unarmed fighting like a Kralori martial artist cannot be fought by Humakti. That's a problem imo.
  21. I thought female Knights in Pendragon were called Dames? Dames
  22. I debate the -5% per attack, the honor table says -5% per unarmed foe.
  23. There is a lot packed in here Yazurkial. The first thing is, Spirits are finite and tied to the Spirit Rune, while all Gods are tied to the Infinity Rune, making them immortal and to their other descriptor runes through which, along with the myths that describe them, they draw their power. There are certainly large and powerful spirits out there, but none can truly threaten a God. That is not true of spirit magic and divine magic and the respective users of the traditions when facing each other however. The transmigration of the spirits of the dead travel thru the spirit world on their way to the underworld, but Gods don't live there. Gods live outside of Time while Spirits live within Time like humans and the other sentients, even if spirits often seem immortal and live in a "non-mundane" realm by Gloranthan standards. In terms of Praxian gods, Waha, Stormbull and Eiritha are all Gods. They share a divine lineage and they dwell outside of Time. They do have a lot to do with spirits however, as Prax is replete with them and has a strong Shamanic tradition. The Gods of Prax can trace their ancestry to the entities that formed Glorantha. Spirits can take many forms, and some of them are even splinters of gods, but they are a different class of being, and not merely a case of big and little. This is not to suggest that some spirits are not on the verge of becoming fully fledged gods either. Oakfed is a Lowfire of Prax, and some would call him a great spirit, while others would call him a lesser god. Oakfed is also able to claim a divine lineage and he provides divine magic. So is Oakfed a powerful salamander or a god of Salamanders? Perhaps he is an ancestor of salamanders? These grey areas allow room for speculation and interpretation, which is good as YGWV. As to sorcery... Weak sorcery spells are a lot like Spirit magic only weaker. It is as if someone asked "What if we could simply find a way to amp up spirit magic with more raw magical energy from ourselves and our crystal power receptacles and no spirits?". The answer is, it will work, but the spells will take longer to cast, require loads of study to internalize, and will require forming a connection with some very strange and abstract magical runes to work, but the magic will often last longer and might even be stronger. As to your Praxian wizard, he is probably a Pavic follower of the Iffinbix tradition. Mysticism is described as a magic of refutation. If you can refute your hunger, you need not eat. If you refute gravity, you can fly. This is performed via meditation. Mysticism is also something of a magic of philosophy as well. A classic real world example of this might be the classic arguments between the Jains and Buddhists about Spiritual Materialism for example, or when Shankara the Brahmin defeated the Buddhists in debate and reinstated the primacy of Hinduism in India. Mysticism in Glorantha largely derives from the Dragonewts btw.
  24. Not really. Captured bandits only count as "unarmed foes" and thus attacking them is only a -5% Honor penalty. The easier way to deal with them is to simply ignore their cries of surrender and offers of ransom during combat, as you are not obliged to accept them in that situation, and no penalty applies as they are armed. As to attacking from ambush, no penalty applies as your enemies are armed, they just haven't drawn their weapons, and whose fault is that but that of their own incompetence? If a Humakti has a geas against ambushing, that is a different matter again. There are many gods of war apart from Humakt, but Humakti do hold themselves to a warrior's code of conduct. What is true of war and the battlefield in your example is true of Zorak Zoran, and many other warrior deities, but Humakti derive a measure of their power by being honorable. Honor is a passion, and it inspires them in battle, while limiting their conduct and encouraging them to avoid the cruel excesses of warfare. The Humakti thus hold themselves to be morally and spiritually superior to their enemies, and thus deserving of victory. Humakt is Death serving the world, not wanton mayhem.
×
×
  • Create New...