Jump to content

Darius West

  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Darius West

  1. Actually no. Society will always be the final arbiter of your life. You can try to do what you want, but society may well have other ideas. Hell is other people. A priest can still tell you to "Leave and never attempt to pervert this temple again illuminate", then inform the whole cult about you. Suddenly you are a blackballed anathema. So what is the tell? Well, you see, illuminates are never affected by spirits of retribution, even when they should be. Just catch them in the act. Yeah, when Argrath lit the Flame of Sartar, he sort of settled his claim. Kallyr barely got a fli
  2. But the thing is, you no longer have a life outside the cult. So what is there to get on with? And how can you get on with life when life is death? And how can you get on with life when getting on with it is not getting on with it? Freedom is now slavery. Ignorance is now power. Madness is now Sanity.
  3. Wrong. Arroin has no DIVINE magic. You cannot even join Arroin unless you know Healing 6 according to RQ:GoG forthcoming edition. There is a big difference. Because it isn't banned for Arroin, and fits too well with their brief. That is true to a point, and I agree, but what about bound magic points and crystals? A good healer can get a lot of stored magic over their career. I have played a Healer who only ever used her first aid early in her career. Playing an adventurer healer means you seldom need to heal more than 10 people. Well, the point is, followers of Ar
  4. Illumination is all about reconciling rather than solving contradictions. You say this is the opposite of Illumination, but does Illumination have an opposite? When you accept three contradictions before breakfast you will see that freedom is slavery, truth is a lie, and illumination is ignorance.
  5. That is an interesting idea Crel. A reading of the rules implies that Arroin has no divine magic, but putting the spin on it that it only applies to healing magic is novel, and I like the lateral thinking involved. I once played a Chalana Arroy, but I have always shied away from playing an Arroin healer as it was too much like beating one's head against a wall, and I always felt the CA cult was poorer for that. This spin goes part way towards a remedy, but then, so does Aeolian sorcery.
  6. Straight up, I think it is pretty obvious that the Lunar Empire might seem, superficially to be a nice place, but it is anything but. The Red Moon Goddess with the Crimson Bat as her steed is a clear example of an illuminate using chaos, and when that starts, does it ever really stop? Let's face facts, illumination is a license to riot when employed by someone who wants power. Then there is the flipside issue of illumination as a form of state control. Illumination as enslavement. This effect is literally Orwellian. When you are trained to accept contradictions, the possibility of re
  7. That is one way to look at it certainly, but what is causing the effect? Obviously the Great Compromise is important as a factor, as is Time, but what of the heroes that have no apparent "nemesis" to their destiny? I have always preferred to view this as Glorantha's immune system reacting to new deities as if they are a fresh disease. For example, is Ironhoof the nemesis of Delecti, or is it Indrodar Greydog? Who is Cragspider's nemesis? I am not saying you are wrong, as clearly many heroes have a clear nemesis, Pavis/Jaldon Toothmaker, and Sir Ethilrist/Keener Than, for example, but is t
  8. I can support my opinions pretty hard with references if needed. In this instance, Arroin is more interesting to play if they adopt sorcery, and the rules themselves seem to support this. I am sitting here with the RQ:Gods of Glorantha preview edition. It says that the Chalana Arroy cult doesn't teach sorcery but won't forbid initiates from learning it, except harmful spells. For Arroin Subcult, it clearly states that they heal without Rune Magic. That one point of POW is wasted POW. They get no magic for it. It then goes on to contradict itself by saying that they replenish thei
  9. You want to spin things a certain way. and that's fine, but it is only one interpretation.
  10. Can you? Interpretation is key to reading comprehension.
  11. There is simply no good reason for this to be the case. We know damn well why Arroin doesn't get Rune Points from CA, he bled out his Rune Magic healing powers much like Yelmalio bled out his fire. It's in the myths. Healing sorcery would be an extremely practical answer to that deficit without breaking any cult restrictions, and would provide the CA cult with a second string of healing proficiency that refreshes itself far faster than rune points. It would also serve to make an Arroin healer more interesting than their current utterly unenticing brief. This is ENTIRELY within keeping with
  12. This is the role of a successful military leader. Any soldier signs on with the recognition that their life might need to be sacrificed needfully. They hope it won't come to that, but they all know the risks. Now compare Argrath to the Lunars and their drafting of levies. But it's okay for the Lunars to do that because peace is war, slavery is freedom, and poverty is wealth according to some. I would far prefer to serve a commander who wins like Argrath, than a loser like Kallyr who will waste my life in her latest futile gesture of defiance. Kallyr didn't win, happenstance handed her vi
  13. Why does Argrath get such bad press? The population of Sartar is tiny in comparison to the Lunar Empire. Argrath literally cannot afford to be profligate with the lives of his followers. He would also understand the value of bringing people back, as it is already a Lunar tactic, and Argrath knows Lunar tactics. Everyone presumes Argrath is some kind of scumbag just because Kallyr was incompetent, kept losing, and eventually died and left her throne vacant. The only suspect thing about Argrath is his illumination imo.
  14. On the contrary, rich people in Glorantha get resurrected all the time. Similarly anyone who a tribe values the skills of will be resurrected. Of course it isn't just Chalana Arroy who does resurrections either. There are other cults that can bring the dead back, like Eiritha's access to Seal Spirit, and Daka Fal's version of Resurrection, to name but two.
  15. My players all want to land a Chalana Arroy Priestess if they can regardless of their cult. Ernaldans are kinda loose and unreliable, regardless of what downtime magic they bring to the table. To each their own, of course.
  16. Ahh, but Sorcery is open to Healers of Arroin in a way that the magic of the goddess is not, or at least this is the way I have been GMing it.
  17. Agreed. This is covered on page 275 RQG under Initiate Benefits. IDK that this CHA limit should apply to Priests, but I haven't read anything to suggest it doesn't.
  18. What? No collaborator faction? Tsk tsk.
  19. Technically Gloranthan medicine is a lot better than modern medicine today. Lost limbs are re-attached. Wounds heal instantly. The dead are resurrected. There are no rules for infection, as the disease paradigm is different. Even most instances of death in childbirth can be prevented with healing magic. This magic makes even combat a lot more survivable. As a result a violent death is the most likely for most Gloranthans, and they have a risk taking culture that supports this. One might even argue that it is population pressure that drives all the fighting. Resources are scar
  20. A fair point. Shamans can come back from the dead via self-resurrection, but not every hero knows that trick or has access to it. Instead heroes had a "heroic escape" skill in the boardgame, but that implies that they were somehow able to win their way back from a situation that appeared fatal, not necessarily that they came back from the dead. The story from the RQ2 companion about Sir Ethilrist and Keener Than in the Hungry Jack is my go-to example of heroic escape.
  21. Desperate people do stupid things. Do they seriously need more motive than that? Do we care about the cosmic balance? Huh? What's that? We want our guy with the 450% Tend Herd skill back, so we can have lots of cows again. Since he died, unretrieved, in a fight on the way to a foreign market, it as if the sun has gone out on our clan. LOL, agreed. It is a desperate move, but again, desperate people do stupid things. 1) Not everyone has shamans, and such an act is not covered in RQG, even though HQ might manage it pretty easily. 2) Is it really the same as having the
  22. I have occasionally used the Vadeli in scenarios. The Vadeli should be superficially charming, co-operative and affable, and very cultured, as well as apparently devoted to their religion, and completely unwilling to perform certain acts that would break their caste restrictions, hence they pay others to perform such acts, or use some magical form of compulsion. Vadeli will try to cultivate an image that is friendly in keeping with social norms, and claim that there is a great deal of prejudice against their people if the matter of their apparent morality is commented upon. A Vadeli wil
  23. Well, given there is no other way of resurrecting someone dead for more than a week, you save the LBQ for someone important/skilled enough to warrant the risk. Surprised?
  24. And yet, look at what people actually use the LBQ for? You say that people should use it as a way of restoring the cosmic balance, but let's face facts, the little proto-godlearners out there see it as a deep-dive long-term resurrections spell for people who have been dead for more than a week, and not much else. I thought that went without saying, but I guess one man's obvious is not anothers'.
  25. I am aware about the sorcery Pavis grants in HQ, and in fact I really like the idea, but it was not the case in RQ2. (Surprise surprise, there were no sorcery rules until RQ3). The question remains somewhat open as to whether Pavis is now an actual god who gives divine magic, or whether his so-called cult is all just a sorcery school in RQG. Again this raises the issue of Iffinbix, the odd little earth cult that deals in sorcery and has strange little square temples that require the ingesting of Agipith root to enter safely. Iffinbix seems to have involved the use of teleport magic to
  • Create New...