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Dan Z

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Everything posted by Dan Z

  1. That's not the cover. That's just the logo superimposed on some released art to see if the logo looks better on an image as opposed to a white background. I don't think anyone outside Chaosium has any idea what the cover is going to be. We don't even know that the image on this post is the new RQ logo. Chaosium doesn't say that it is on either this post or in the design note. Everything here is just guesswork, kibitzing, and general grognardism.
  2. I agree, I'm sure it's not - I just wanted to see what the logo might look like with full artwork behind it rather than just sitting on a white background which can make a big difference.
  3. That pretty much hit's the nail on the head for me too. Not that anyone is asking. My first thoughts when I saw the logo: "Oh no, that looks like every other RPG out there." Although it actually doesn't. The font with runes underneath layout are fine but embossing a font reminds me of RPGs from the mid oughts and cheapens the logo to me. Now if the font was actually embossed on the cover that would be a different story but then the stonework wouldn't be necessary. On the other hand it the cover is a fantastic piece of art, like what we've been shown the logo would really need to stand out to be noticed like in the mock up I've attached (I had to put them together to see what it looked like) But again, and like pretty much everyone else it's what's between the covers that counts, like reading a fortune cookie.
  4. Looks great, I really like Andrey Fetisov's style. I see all the quickstart characters there, well almost all, Cousin Monkey is conspicuously missing. Interestingly they're in the same travelling order my group was in the other day when we played the adventure. I think they'll be excited to see this.
  5. Maybe Glorantha and Sramake's River are accelerating upward like Flat Earth "Hypothesis" suggests.
  6. So as not to be swayed by others I sleepily wrote this list before I read the post so there may be duplicates. Similar There is gravity and water flows downhill and empties in the seas and oceans Geographic features such as mountains, rivers, oceans, plains, etc. exist People organize into tribes, clans, nations and cults/religions Many people are devoted to their diety (though the methods and results differ0 Ships float, winds blow, climates exist (though not necessarily the same as Earth) The sun rises in the east and sets in the west, Cattle seem to be important to the survival of most humans Different cultures have different myths or stories describing their origins Day to day life for the average farmer is probably not much different (wake up, eat, tend to the fields/herds/farm, etc.) There are ducks Different All the gods are real (versus maybe Earth’s prevailing monotheistic religions) Runes are the foundational building blocks of the universe versus sub-atomic particles Magic is real in Glorantha and has real effects in the world Time is different, from when it began to how long the years are and the length and number of seasons There are living dinosaurs Geographic features were often created as the result of the gods actions “Bronze” in Glorantha is not the same as on Earth having The far north is frigidly cold and populated by ice demons, the far south is fiery hot and populated by monsters Earth has Dungeons & Dragons, Glorantha has RuneQuest. (Meta) There are ducks
  7. Right, so I updated and reworked this character sheet quite but if there's anyone who's actually played the full game would be so kind as to give me some feedback regarding completeness (here or in a private message) I would certainly appreciate it. Here's the link again for convenience RuneQuest Roleplaying in Glorantha Character Sheet 0.70b
  8. So, I watched this and never having heard Rick speak before if his career with Chaosium falls through he might consider being a movie trailer voice guy (or whatever they're called).
  9. In the many years of playing games in Glorantha I've always been most fascinated by the ability of players to learn more about themselves and their personal "runes" by exploring, through roleplaying, how myth is part of one's personality.
  10. Hey All - I humbly submit to you a tool that generates words, names, etc for roleplaying games. I noticed I had a pretty large number of generator lists built for Glorantha so I just wanted to share in case someone might find it useful. You can check it out here RPG Language Confluxer (Glorantha). Just a note - there are some data sets that are really small and tend to generate a lot of the same names or even some of the source names. This is, unfortunately, expected behavior. Enjoy!
  11. I've updated the character sheet to include suggestions and recommendations. EDIT: I accidentally a word.
  12. Interesting. As I said a first pass. I'll see what else I can do in the next few days.
  13. For what it's worth I created one for my own needs and uploaded here: EDIT: typos
  14. Thank you. Yeah, I wasn't sure about leaving the dual hit locations on the sheet but then I thought I may as well leave them there as an option because even though the QS didn't have them I wasn't sure if maybe the full version might. Also since I'm about to start a campaign, and as you say I'll be "adding a house rule to use the RQ style dual hit location tables", I personally kind of need them on there.
  15. Thanks for the kind words. I tried to get it in what I thought would be the most workable layout and the RQ3/BRP layout just works I think. I did want to get a few nods in to other versions of RQ too which I think I did.
  16. Version 0.76b

    185 downloads

    First pass at a character sheet for the forthcoming RuneQuest in Glorantha. Based on previous versions and interpretation of characters in the RQG Quickstart.
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