In other words, no matter what the weapon, you can just pick it up and be as good with it as with any other weapon.
It was him that suggested it, and I didn't mistake it. So I answered his question, and quite literally, thank you.
You did. The basics of those styles aren't anywhere near the same, certainly not enough to treat them that way, which is exactly what you're suggesting.
I doubt it. Dragonewts don't seem to be quite conformist enough to form phalanxes, and given their natural armor they might prefer the flexibility of dual weapons. I could see individuals choosing shield, though.
I don't know of another list, but I might've missed it. As for your second question, sorcerors are able to cast it. What day they use it determines the bonus or penalty; it's not optional. So if you try to cast a water rune spell and it happens to be Windsday, you suffer the penalty.
I've had some limited experience with cattle. There's the issue of corralling stragglers, which are generally less likely to be moved off their track. (Especially with cattle, which I am convinced are the dumbest animals on the face of the earth. 6 am 'cattle calls' where one or more of the walking stomachs had somehow worked its way through barbed wire were a weekly occurrence.)
You can physically move a sheep. Try it with a cow.
Generally we're talking about both heavier shields and more armor on a PC. Also, use of a shield isn't a passive process; the user is providing forward momentum to block and/or deflect incoming blows.
Is it me, or does Jason look a little more Charles Bronson in that cover image than he did running the game?
To be fair, the game didn't start until 2 am his time.
I get that he didn't want to get too much into the weeds in an intro that's marketing the game itself, but I think it gives the wrong impression to new players/GM's.
On a less irreverent note than my previous post, how/why would Odayla's soul have been freed from his body in the first place...or, alternatively, who brought or sent him into the Underworld?