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lawrence.whitaker

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lawrence.whitaker last won the day on May 2 2020

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About lawrence.whitaker

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    Loz

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  • RPG Biography
    Co-Owner, The Design Mechanism, Co-Designer of Mythras, RPG writer for 30 years
  • Current games
    Mythras
  • Location
    Grafton, ON, Canada
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  1. It's because the sites quoted are where we have stock available. Not much point in me referring you to our web store if there is a stock level of zero.
  2. It probably bears repeating that most iterations of BRP stress that you only need to roll in dramatic or tense circumstances. Normal, standard, typical, everyday exercise of a skill is an automatic success: no roll needed, because the circumstances are favourable, no pressures, time constraints, threats or deadlines. It's only when such things come into play does the skill value take on dramatic meaning, and those who aren't quite as skilled as others start to feel the pressure. Practical example: Lewis Hamilton = Drive 115%. Joe Everyman Drive 50%. Both characters drive the shops to buy
  3. The Mysticism rules are very good for creating low-level superheroics: Iron Fists, Batmans, Spider-Mans, Daredevils, Hawkeyes, Black Widows, and so on. It's all about creating Mysticism Paths that support the kind of effects you're looking to create. To replicate a hero like Spider-Man for example, your character would have specialised in a Path that includes the Adhesion and Awareness Traits, and perhaps Augment Athletics and Enhance Action Points. For Elektra (as she appears in Daredevil and Elektra: Assassin), The Hand would have taught her Augment Athletics, Augment Endurance, In
  4. Yes, you need a copy of Mythras too. There's only one version, and you can buy a copy from any of the links below... https://www.lulu.com/search?adult_audience_rating=00&page=1&pageSize=10&q=Mythras https://www.drivethrurpg.com/product/191475/Mythras?src=hottest_filtered https://www.amazon.com/dp/1989028144 https://www.barnesandnoble.com/w/tdm110-mythras-pete-nash/1133808332?ean=9780994758941
  5. Yes, it's a potential problem. Even if you're creating something as a free resource that you want to make public, you need to seek permission if you're looking to reuse text from a published work, because that work is subject to copyright. All our books carry a clear statement in this regard: "This book may not be reproduced on whole or in part by any means without permission from The Design Mechanism, except for purposes of illustration, discussion and game play." Where the Luther Arkwright vehicle rules are concerned, we wouldn't grant permission for you to lift them. The main reason
  6. Both the quality and price of Lulu's hardcovers has improved a great deal recently. I've taken delivery of proof copies of all our latest titles, and I'm extremely happy with the quality of the binding with all of them - especially the thicker titles.
  7. It's not referenced specifically in either Legend or Mythras, but is one of these areas where GMs should apply a little simple logic based on the size and anatomy of the creature. Hacking off one leg of a giant spider is likely to enrage it. but unlikely to impede it's movement by much, or impair it's ability to fight. But if you hack off two legs from the same side, and then the creature is going to be unbalanced and start to suffer. It will likely consider fleeing or seeking safer ground. We do give a lot of advice about how creatures fight in different conditions in Mythras - and these
  8. We're prioritising titles that aren't on Lulu yet. Once we're done, we'll then add format options for existing titles. The great thing about Lulu is that it's far, far easier to create and modify titles than it is on Drivethru. Faster too, so just keep an eye on the Lulu store.
  9. Clearly an error on Drivethru's part. Their customer service is pretty good though, so I'm sure they'll get you another copy arranged.
  10. Yes. We're revamping the entire line we have on Lulu as we speak. The aim is to have everything available in hardback. Lulu's prices and options have become a lot more favourable, so we're taking advantage of it.
  11. Are you interested in trying Mythras with an experienced GM, but never had the opportunity? Have you read through the rules but wonder how they work in play? Are you maybe just curious about roleplaying games generally (or know someone who is), and want to try them out? Our good friend Nigel Clarke is about to start an Introduction to the Mythras series of games. Things start with Shrine of the Traitor Gods and later move on to other, different, scenarios generally designed to help people get into Mythras. Nigel will be running games on Saturdays late afternoon GMT to allow for playe
  12. Our latest scenario for Mythras is 'A Bird in the Hand', a dangerous adventure set on Monster Island, involving the characters in the theft of a strange and unique bird from the clutches of a local rogue. But theft has consequences, and on Monster Island, those consequences can be dire. The straightforward soon becomes complicated, leading the characters deep into the Tane Jungle, and the hunting lands of the lizardfolk tribes... Written by John Holmes, A Bird in the Hand is 56 pages, and includes a special guide to sandbox exploration of Monster Island. Priced at $13.99 for the Print on
  13. Okay. Threedeesix has very politely asked for the thread-capping to stop. It seems some of you aren't listening. Knock off the sniping now. Consider this topic closed.
  14. Casting the Runes, Investigative Roleplaying in the World of M. R. James, is the latest release from The Design Mechanism. Using the acclaimed Gumshoe Engine (designed by Robin D. Laws), players take on the roles of Edwardian investigators involving themselves in the supernatural, uncanny, and sinister workings of the occult. From ancient demons to haunted artefacts; biblical monsters to ghosts and vampires; secret societies to lone sorcerers dabbling in the damned; Casting the Runes contains everything you need to recreate the tales of M. R. James and his contemporaries such as Arthur Machen,
  15. http://rlyehreviews.blogspot.com/2020/12/manners-magic-machination.html "fantastic and thorough, almost compendium-like adaptation of a classic fantastical setting, one that is likely to feel almost familiar to many gamers, because even if they have not read the novels, they will have encountered its influence on Dungeons & Dragons."
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