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lawrence.whitaker last won the day on April 28

lawrence.whitaker had the most liked content!



  • Loz


  • RPG Biography
    Co-Owner, The Design Mechanism, Co-Designer of Mythras, RPG writer for 30 years
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    Grafton, ON, Canada
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  1. The giantess Tadc and her bear companion, Terrorpaw, have seized a group of terrified villagers and hold them in Tadc's lair. A rescue party has been assembled to free the villagers and end the giantess's reign of fear over the land. The third in our series of Combat Training modules, Brace Yourself deals with fighting creatures. Both the foes in this module (the giantess Tadc and her bear companion Terrorpaw) are larger and stronger than the characters, and use different tactics when fighting. They therefore require a different approach if they are to be defeated. Brace Yourself! explores the options available to both players and GMs, and shows how different fighting styles can be used to handle multiple foes simultaneously. It also shows the importance of terrain and advantageous positioning - useful things to exploit no matter what size the opponent. As with all the Combat Modules in this series, Brace Yourself! includes a tactical map and downloadable tokens for use at the table or in a virtual tabletop environment such as Roll20 or Fantasy Grounds. Brace Yourself! Is $3.99 for the PDF, or $9.99 for the POD edition (with free PDF and tokens, and available via Lulu and DrivethruRPG). TDM Lulu DrivethruRPG
  2. Likely the end of the year. All the artwork is in, and Sophia is working on the layout, so progress is good, but it won't be a Fall release. We'll naturally release a preview nearer the time.
  3. Hopefully the author, Paul StJohn Mackintosh, will be along to answer some of these questions. He's on vacation at the moment, but he's aware of the interest.
  4. Mythras also has a flip mechanic using Luck Points. '00' is always a failure and a fumble, and no amount of flipping will help you. However, if you roll 10, you can flip to gain 01.
  5. Your order is being despatched from Lulu, and a whole bunch of books have just gone out. With your order details I can check to see if you're among them and forward your tracking #.
  6. PM me your order details (if you ordered through us) and we can check status.
  7. We have a Mythic Constantinople scenario, 'The Curse of Triton' in pre-production, and are also hoping to see some Mythic Babylon support not too far behind it.
  8. Mythras treats a weapon's damage-reducing abilities when used to parry or block, separately from the weapon's own resistance to damage. It also bases damage-reducing abilities on the relative sizes of the attacking and parrying weapons. This means that a character armed with a dagger (size Small) just isn't going to inflict any damage at all on someone parrying with a kite shield (size Huge), but would inflict some damage on an opponent parrying with a shortsword (size Medium). The default position Mythras adopts is that, in general use, weapons don't break as frequently as they might in say older iterations of RQ, and for that reason doesn't have rules for weapon attrition when used for parrying successful blows. Of course in reality, bronze blades are more brittle than iron ones, and iron more brittle than steel - but we decided to forgo such fine distinctions in favour of a simpler approach where all metal weapons are treated in much the same way. It is a compromise, but it also simplifies book-keeping because one doesn't need to worry about how many Hit Points your weapons lose when used to do something they're designed to do, in the hands of people trained to use them (which is another important factor in weapon breakage). However, it is possible to target a weapon directly, making it, rather than the wielder, the focus of an attack, and so Mythras has rules for this under its Sunder mechanic. Some weapons have Sunder as an available Special Effect, and these tend to be weapons designed for inflicting lots of damage (a greataxe, say) and/or being equipped with specialised surfaces (such as the spike of certain polearms) to puncture armour and shields. Damaging weapons in Mythras is therefore a deliberate, rather than an incidental act, but there are certainly rules for it. Sunder is very useful if an attacking character is being kept at range by an opponent within a longer weapon (a spear or pike, for instance). It may be an effective tactic to attack the weapon and damage it beyond use, allowing the attacker to then close with the (now disarmed) opponent. For Lloyd's situation, where shields or other protection degrade when absorbing or ablating damage, it would be quite simple to give certain weapons the Sunder trait, meaning that whenever a shield is used to defend against them, their Hit Point value reduces if the shield's Armour Points are overcome. It's really all about defining what certain weapons can do when coming up against certain defensive types. Lloyd likes this fine level of detail, so assuming the additional book-keeping isn't an issue, then using the Mythras Sunder mechanics might be a solution to consider.
  9. I really don't have any ideas. Way above my expertise where the tech is concerned. I have seen differences in quality between PDF engines though. I've tried Foxit, Wondershare, Acrobat, GoodReads and a couple of others and they've all had varying results.
  10. It's odd that your Preview should give such a fuzzy result. Mine (BigSur on my M1 Mac Mini, and High Sierra on my mid 2010 Macbook Pro) both give pretty clear renders, similar to Raleel's.
  11. Not sure what your screen settings are, or which PDF reader you're using, but here's the same table from our production PDF, clipped from PDF Expert, and at 100% view. The black on gradient text where the gradient is heaviest is what's affected the most, but we haven't seen the blurriness from your screen shot, Bill. What PDF reader are you using?
  12. Given the number of tables in Classic Fantasy, it's a big piece of work. It will be tackled and isn't forgotten.
  13. Extremely high praise for Mythic Babylon from Shukamu Press, which publishes the similarly themed 'Babylon On Which Fame and Jubilation Are Bestowed': You can read the full review here.
  14. If you’re familiar with the way the fantastic is portrayed in our other Mythic Earth titles, then this book follows in the same vein. Magic, creatures and gods of the period are real, but the history is also sound and well researched, meaning that the game can be run as a straight historical campaign, or one with magic, spirits and monsters.
  15. I accept zero responsibility. Point your lawyer in the directions of Messrs Gilmore and Mitchener, please. It's all their fault.
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