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Everything posted by lawrence.whitaker

  1. Fioracitta hard cover proof arrived today, and looks magnificent. This will be on sale in POD and PDF pretty soon, in both hard and soft covers. Watch this space - or better still, our Newsletter (http://thedesignmechanism.com/Design-Mechanics-Newsletter.php) - for more details.
  2. The RAW approach is that each magical tradition is its own sphere, and another discipline cannot be a 'better' or more effective form of another tradition. This is why RAW sorcery has limited ways of dealing with spirits: such things are meant to be the province of shamans, and no sorcerer should be able to surpass a high shaman in how they deal with the spirit world. Conversely, animists should not be able to outdo a high wizard in terms of manipulating the fabric of reality to achieve magical effects, and neither a wizard nor a shaman has anything on a high priest when it comes to channelling the power of the gods.
  3. Correct - it's part of the package; something you train with naturally. And you can also decide what traits are associated with which combat styles, so that you create unique variations. Some might train in Spear & Shield + Formation Fighting; some with Shield Wall; some with Defensive Minded; you can truly create unique styles that differentiate warriors from each other. It's deliberately designed to be flexible according to your needs.
  4. I don't understand what you mean Lloyd. Combat Styles come with one (or more, if the GM wishes) traits that enhance how you fight with your chosen weapons. These aren't skills or manoeuvres that you have to learn or improve through training; they're useful talents that are an inherent part of the way you fight.The Shield Wall trait for example, confers advantages on 3 or more warriors overlap their shields that enhance passive blocking, increase defence against knockback, bash attacks, and a few other things. Not really a lot to nit-pick! It's not free, but very modestly priced. However, Ships & Shield Walls isn't going to help with what Lloyd's after, as it deals with massed combat in quite an abstract fashion, whereas Lloyd's after modelling quite detailed spear tactics.
  5. DrivethruRPG is having a special d100 sale, and both Mythras and Lyonesse are featured titles, along with our good pal d101 Games (OpenQuest, River of Heaven, et al), and goodies for Delta Green, Zweihander, and many, many more... https://www.drivethrurpg.com/featured.php?promotion_id=Sep2020_w2_d100 Time to snap up some bargains.
  6. Not sure about how the BGB handles things spear related, Lloyd, but Mythras is designed to handle spear combat as demonstrated by Lindybiege very well, out of the box. All the following combat elements from Mythras feature in the Lindybiege video: Combat Style (Spear & Shield) + Formation Fighting or Shield Wall trait Weapon Size Weapon Reach (and the Opening/Closing Range rules) Sweep Attacks Passive Blocking Ward Location Used together, they model spear fighting techniques to a reasonable degree of depth. And the Combat Training Module, 'Breaking the Habit', offers a practical walkthrough of most of the above techniques.
  7. Want to discuss your favourite game with others? Have some rules questions or ideas to share? Any and all of these resources may be what you seek! Design Mechanism Forum - a friendly and helpful form with countless discussion areas. Design Mechanics Newsletter - usually once a quarter, but always when there's a major release. Signing up gives you special sneak previews and discounts Facebook - More for release information and updates than detailed discussions, but helpful nonetheless MeWe Community - a path slightly less travelled, but still worthwhile to join for discussions and ideas M-Space MeWe Community Mythras Discord - a massive discussion centre Reddit - yep, we're here too...
  8. Yes, Red Daggers - a Classic Fantasy gateway adventure.
  9. And here's the seminar for those who missed it... https://youtu.be/euArSoDgmfg
  10. A heartfelt Thank You! from myself and the whole TDM team to all the players and seminar attendees over the past three days of GenCon Online - especially our friends in Europe and beyond who stayed up into the wee small hours for games or the panel. I had a blast! 'Shrine of the Traitor Gods' some players new to Mythras heroically foiling the schemes of the Badoshi to unleash a vile demon, and involved some incredibly creative use of the Voice spell to strike fear into the hearts of the cultists. 'In High Dudgeon' resulted in one of the characters becoming the (almost) reluctant husband of a naiad, and being forced to go and live down a well; a disgraced knight charming all the women of Low Dudgeon, gaining a squire, and helping poor Renya realise her duty; and the scheming juggler help Madam Neneveh become extremely rich, and regaining much-needed favour... Very Vancian! And in the Mythic Britain game, the characters managed to liberate a Treasure of Britain from a Saxon king, change the course of a battle, and even channel the spirit of a certain Iceni queen for a little while... Epic and disturbing in equal measure. And our TDM seminar was fantastic. Extremely well attended, some great questions for the panel, and even over-ran by a good 40 minutes as people stayed around (some long past their bedtime) to chat and ask more questions! We have recorded the seminar, and I'll be posting it on our YouTube channel in the next couple of days so that you can catch up (or relive the experience). For me, GenCon 2020 Online has been very enjoyable and very successful. I hope all of you enjoyed it too. Loz
  11. A detailed Read Through... of the Lyonesse RPG is starting over at RPGPub, where their resident reviewer, OHT, goes through the game chapter by chapter. If you're interested in Lyonesse but haven't checked it out yet, then this Read Through may be of interest. https://www.rpgpub.com/threads/lyonesse-fantasy-roleplaying-based-on-the-novels-by-jack-vance.4669/
  12. GenCon Online 2020 is almost with us, and there are all kinds of online Mythras and Lyonesse activities: https://www.gencon.com/event_finder?search=Mythras I'll be hosting the TDM panel at 7pm EST on Saturday 1st August, and it's free to attend as long as you're registered. So don't be shy! Get involved and help Make Mythras Matter!
  13. Any titles you've previously bought through DTRPG aren't going to be removed or altered. New customers though, will only have Mythras branded products available.
  14. Aeon's copies are Mythras branded and referenced throughout. There is no POD version of Mythic Britain currently, but all RQ branded version are to be ceased this month.
  15. One thing I forget to mention was your reference to 'Guilds, Factions and Cults' as a basis for modelling one of the HL states. You're right, in that it's the wrong scale. Instead, you may find RQ Empires, the old Mongoose title (if you can find a copy) to be a better fit, which aims to model things at a state level. It uses similar mechanics to GF&C, and is also compatible with Legend and Mythras to a reasonable degree.
  16. G33k's not trying to draw that comparison; what he's asking is if the Guelden supplement is similar in inspiration, approach and execution to Fioracitta (ie, a fantasy version of a European city), which it is.
  17. You're actually in the wrong sub-section... Ships & Shield Walls is a Mythras supplement, not a Legend one. I'd move it over, but I don't have admin privileges to do so.
  18. No, it's nothing to do with Stupor Mundi (although it's a great little supplement). It's a Mythras book, and intended to be a deliberate fantasy version of a European city state founded in extensive commercial interests that have brought it considerable power. I can't talk too much about it as I'm not the author, and it's a way from publication. But it is in the works.
  19. We have a supplement in the works - Guelden - that is in part based on one of the Hanseatic League cities.
  20. It's worth watching the Lyonesse live plays I did with Inwils and his team. I make use of social conflict and the Task rules all the time, and they feature in these sessions. Part 1:
  21. Task resolution systems have been around for yonks, and they're certainly not unique to Mythras or Revolution. But it's always interesting when a solution presents itself that does have an equivalent in a BRP game.
  22. Yeah, I'm struggling to recall where I saw a similar system too...
  23. Destined is completing editing and will be heading for art direction very soon. As it's Mythras-based, its similar in crunch level. In terms of simplicity, the powers are very easy to understand and implement. Powers are always 'on', and don't cost any Power Points to use; however, they can be boosted, and this is what takes a superpower into remarkable and quite unique territory. Boosts cost Power Points to activate and enhance the core power. It's a very simple, very elegant solution that allows for quite a high degree of scaling up, without wrecking the underlying power economy. The Destined team (Mike and Brian) have just featured in a Mythras Matters podcast, discussing where they're up to. I'm really impressed with the work they've done on Destined. I can't wait to see it out there.
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