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Posts posted by lawrence.whitaker

  1. 46 minutes ago, Origen said:

    Waiting on my hardcopy to arrive, but I'm *really* enjoying what I see in the PDF.

    Any announcements about whether we're likely to get an ongoing line of support sourcebooks/adventures for Babylon (like Mythic Britain or Constantinople)? There seems to be *so* much to explore in this era that I feel a tiny bit intimidated by all of it. It's absolutely the best kind of intimidation--the feeling of entering a truly unknown world.

    Yet an example adventure (or, dare we hope, a campaign?) would really help me visualize this setting in action....

    We have a Mythic Constantinople scenario, 'The Curse of Triton' in pre-production, and are also hoping to see some Mythic Babylon support not too far behind it.

    • Like 3
  2. Mythras treats a weapon's damage-reducing abilities when used to parry or block, separately from the weapon's own resistance to damage. It also bases damage-reducing abilities on the relative sizes of the attacking and parrying weapons. This means that a character armed with a dagger (size Small) just isn't going to inflict any damage at all on someone parrying with a kite shield (size Huge), but would inflict some damage on an opponent parrying with a shortsword (size Medium).

    The default position Mythras adopts is that, in general use, weapons don't break as frequently as they might in say older iterations of RQ, and for that reason doesn't have rules for weapon attrition when used for parrying successful blows. Of course in reality, bronze blades are more brittle than iron ones, and iron more brittle than steel - but we decided to forgo such fine distinctions in favour of a simpler approach where all metal weapons are treated in much the same way. It is a compromise, but it also simplifies book-keeping because one doesn't need to worry about how many Hit Points your weapons lose when used to do something they're designed to do, in the hands of people trained to use them (which is another important factor in weapon breakage).

    However, it is possible to target a weapon directly, making it, rather than the wielder, the focus of an attack, and so Mythras has rules for this under its Sunder mechanic. Some weapons have Sunder as an available Special Effect, and these tend to be weapons designed for inflicting lots of damage (a greataxe, say) and/or being equipped with specialised surfaces (such as the spike of certain polearms) to puncture armour and shields. Damaging weapons in Mythras is therefore a deliberate, rather than an incidental  act, but there are certainly rules for it. Sunder is very useful if an attacking character is being kept at range by an opponent within a longer weapon (a spear or pike, for instance). It may be an effective tactic to attack the weapon and damage it beyond use, allowing the attacker to then close with the (now disarmed) opponent.

    For Lloyd's situation, where shields or other protection degrade when absorbing or ablating damage, it would be quite simple to give certain weapons the Sunder trait, meaning that whenever a shield is used to defend against them, their Hit Point value reduces if the shield's Armour Points are overcome. It's really all about defining what certain weapons can do when coming up against certain defensive types. Lloyd likes this fine level of detail, so assuming the additional book-keeping isn't an issue, then using the Mythras Sunder mechanics might be a solution to consider.

    • Like 2
  3. 56 minutes ago, Bill the barbarian said:

    The MI chip will enable you to have far superior graphics with the way it integrates various processes with in itself (GPU and CPU all on the same chip, I believe), the Catalina powered Mac of Raleel's might be closer to my world (what kind of chip and year?) but yeah, my first reaction was HOLY S#!T!


    ETA just saw that you had good results with an older computer (and a laptop to boot) and an older OS... strange. Well look at my post above and there you have the proof.


    Any ideas?


    I really don't have any ideas. Way above my expertise where the tech is concerned. I have seen differences in quality between PDF engines though. I've tried Foxit, Wondershare, Acrobat, GoodReads and a couple of others and they've all had varying results. 

    • Like 1
  4. 2 hours ago, Bill the barbarian said:


    I assumed you were on to something, so I decided to check it out using Adobe Acrobat. While I do not like Adobe anymore there is a considerable difference, no? Above Acrobat, below Preview...


    It's odd that your Preview should give such a fuzzy result. Mine (BigSur on my M1 Mac Mini, and High Sierra on my mid 2010 Macbook Pro) both give pretty clear renders, similar to Raleel's.

  5. 6 minutes ago, Bill the barbarian said:



    Had no idea of what was being referred to so I decided to finally crack the (metaphorical) spine on my PDF... Yowsers! This is grim!

    Not sure what your screen settings are, or which PDF reader you're using, but here's the same table from our production PDF, clipped from PDF Expert, and at 100% view.


    The black on gradient text where the gradient is heaviest is what's affected the most, but we haven't seen the blurriness from your screen shot, Bill. What PDF reader are you using?

    • Thanks 1
  6. Extremely high praise for Mythic Babylon from Shukamu Press, which publishes the similarly themed 'Babylon On Which Fame and Jubilation Are Bestowed':


    "Mythic Babylon earns the highest rating I’ve ever given, well, anything. Excepting my own output, there isn’t any better treatment of the subject available; Mythic Babylon puts to shame all of the other cursory, trope-heavy, low-density and poorly-researched Ancient Near East or “Bronze Age” RPG material currently available."

    You can read the full review here.

    • Like 4
  7. If you’re familiar with the way the fantastic is portrayed in our other Mythic Earth titles, then this book follows in the same vein. Magic, creatures and gods of the period are real, but the history is also sound and well researched, meaning that the game can be run as a straight historical campaign, or one with magic, spirits and monsters.

    • Like 3
  8. 38 minutes ago, Nozbat said:

    I've decided to prioritise my life .. and have been speed reading bits of it...

    You do realise Loz, that by publishing Mythic Babylon there is now going to be the sudden, mysterious and untimely deaths of three well thought out, accomplished but poorly-rewarded player characters in my current Saxon campaign, one of whom just got married after years of prevaricating  ... just so I can GM Babylon? 

    I think the PCs may be seeking wergeld from you soon... and they think they know where you live

    Looks excellent BTW... 

    I accept zero responsibility. Point your lawyer in the directions of Messrs Gilmore and Mitchener, please. It's all their fault.

  9. 44 minutes ago, Bill the barbarian said:

    If I were to buy the PDF first from TDM, could I later buy the hardcover. Or must both be bought at the same time. Waiting patiently (the drool on my chin has nothing to do with my state of anxiety. It's is caused by other factors, honest) for your response.

    If you buy the PDF from the TDM store, we can definitely work out a discount for you based on the PDF price, so not a problem. Just drop me a PM here with details.

    • Like 2
  10. In the year 1765 BC, King Zimri-Lim of Mari emerged from a planning session with his aides and summoned his personal scribe. As he paced the courtyard in his palace in the city of Tuttul, he dictated a letter to the scribe, who used the cut end of a reed to press the message into a warm clay tablet. That letter, which was to be sent within the hour by speedy messenger, said:

    "To my wife, Šibtu, thus says Zimri-Lim: Ask the oracles in Mari questions about Hammurabi of Babylon. Will this man ever die? Does he speak with honesty? Will he bring war? Will he besiege my cities in Suhum while I campaign up north in Apum? Question the oracles, and when you have done so, do it again, and write to me with the answers."
    Some days later, the Queen of Mari replied:

    "I have asked the questions about Babylon; here is what I've learned. The Man of Babylon is sowing many seeds against this kingdom, but they will not bear fruit. Instead, you will overpower him and capture him. Then you'll see what the God will do to him. His days will soon be at an end. This you should know."

    Reassured, King Zimri-Lim organised his troops for departure to the district of Apum. He planned to give battle to the adventurer Atamrum, puppet of the Elamites, who was besieging his allies in the north.

    What is Mythic Babylon?
    Mythic Babylon is a role-playing supplement for the Mythras game system. It provides everything you need to take your Mythras game back to the 18th century BC and enter a world of cut-throat diplomacy, Machiavellian politics, and ecstatic prophets. Within these covers you'll find information on the society, culture, religion, trade, laws, and beliefs of Old Babylon and the surrounding lands. The setting is presented as a sand-box with a wide-ranging gazetteer of places to explore, each loaded with plot hooks. For those who like to play against the backdrop of history, we provide a timeline of past and near future events. A bestiary and a chapter for game masters rounds out the end of the book.

    This book contains everything you need to create adventures in the lands of Sumer, Akkad, and Subartu from the low lying Eden to the Cedar Mountains and even into the Underworld. Follow in the steps of kings like Gilgameš, Kubaba, or Hammurabi in this mythological and historical setting that was nearly 4000 years in the making.

    Where is Mythic Babylon?
    Mythic Babylon is set in what will later be called Mesopotamia by the Greeks, which means 'The Land Between the Rivers', referring to the Tigris and Euphrates. At the time our book is set, there is no one name for the whole region. Instead, the southern plain is called Sumer and the central plain is called Akkad. Together, these will one day be called Babylonia after the city of Babylon. The northern plain is called Subartu, but will one day come to be called Assyria after the city of Aššur.

    This book focuses on Sumer, Akkad, and Subartu. Peripheral regions such as ancient Syria, Turkey, Iran, and Bahrain are given a more cursory treatment.

    Expertly illustrated by James Turpin, Mythic Babylon is available in a variety of print on demand (POD) hardcover and softcover formats, plus a PDF version, from DrivethruRPG, Lulu, and the TDM Store. Aeon Games are preparing their own edition for the UK and Europe. The print version comes with the PDF free of charge, and an additional PDF package of maps at no extra charge.

    332 pages. From $17.99 (PDF) to $44.99 (hardcover).

    DrivethruRPG: https://www.drivethrurpg.com/product/355333/Mythic-Babylon

    Lulu: Hardcover - https://www.lulu.com/en/ca/shop/pau...rdcover/product-4dz4v4.html?page=1&pageSize=4

    Lulu: Softcover - https://www.lulu.com/en/ca/shop/pau...perback/product-7z92qz.html?page=1&pageSize=4

    TDM Store - http://thedesignmechanism.com/store.php#!/Mythic-Babylon/p/367787033/category=24197109

    Mythic Babylon Small.png

    • Like 9
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  11. https://bundleofholding.com/presents/MythrasSettings


    A little over three days left on our incredible Mythras Settings Bundle of Holding.

    The Mythras core rules, Monsters Island, Combat Training modules, Lyonesse and Luther Arkwright. A whole bunch of fantastic PDFs are stunningly (and I do mean stunningly) great prices.

    I don't know when we'll have these games and supplements on sale at these rates again, so don't miss out. If you haven't experienced Mythras yet, there's no easier way than through this Bundle of Holding!

    • Thanks 2
  12. There’s also the possibility that role playing games just aren't their thing. They may be sitting down at the table to please you or their mum, but really it's just not their cup of tea. It's worth asking them if they enjoy it and want to continue. If they don't, well that's fine - at least they gave it a shot.

    • Like 1
  13. Mythras is once again the featured system over at Bundle of Holding, with some seriously spectacular deals on Mythras PDFs. This time around the Bundle consists of a Starter Collection (Mythras, Mythras Companion, Monster Island, Two Mythras Combat Training Modules) and the Bonus Collection - which contains Lyonesse (and two scenarios), Luther Arkwright, and the epic Arkwright campaign, Parallel Lines.

    The price just can't be beaten: just $7.95 for the Starter Collection, but if you pay a little more and meet (or beat) the Threshold Price, then the Bonus Collection is yours too.

    There is no better way to get into both Mythras and the amazing worlds of Jack Vance and Bryan Talbot than through this Bundle of Holding deal. And as Lyonesse is a self contained game, it represents astonishing value.

    The Mythras Bundle of holding runs until Monday 14th June, and 10% of all proceeds go towards Direct Relief, a charity that ensures protective equipment and critical care medications get to key health workers across the US and the rest of the world.

    • Like 5
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  14. Quote

    Thanks, I'll take a look! One thought I toyed with is to only allow one attack per round regardless of action points, while any extra action points can be used to parry against several opponents, or possibly do other non offensive things as well. How do you think that might work? Should extra parries be penalised in this case, in your opinion?

    Try it with fixed Action Points (either 2 or 3, it doesn't matter), but leave the intent of the Action Points as per RAW just to get used to the AP economy. As Rosen McStern rightly says, a one-attack-per-round model will lengthen the overall combat. Mythras combat isn't really about weapon damage and Hit Point attrition; it's about managing Action Points and generating Special Effects; these are the key to winning a fight.

    For example, Warrior A and Warrior B both have 2 Action Points. They are mortal enemies and one needs to kill the other. Warrior A goes first and hits. Warrior B tries to parry and misses. Both have used an Action Point. Warrior A inflicts only 3 points of damage which is absorbed by B's armour. But Warrior A also has a Special Effect; he chooses Trip and succeeds. Warrior B is flat on his back and Warrior A standing over him...

    Both have an AP left, but if you limit the number of attacks to just 1 per round, Warrior A really doesn't have many options. He can't act defensively as there's nothing to defend against. He doesn't need to use any skills as he has his opponent at a disadvantage. So at this point, it's stalemate. He can't do very much. He could opt to delay his action or do nothing, but Warrior B still has an Action Point he can use while prone, including Attack (because he hasn't attacked yet). Let's say Warrior A opts to delay to see what Warrior B does. B lashes out with a foot using Unarmed. He's at a penalty, but manages to land a lucky blow. Warrior A rolls to defend and fails. Warrior B now has a Special Effect and also chooses Trip. Both combatants are now on the ground. Warrior B also lands 3 points of damage to one of Warrior A's legs. The fight goes on into another round.

    Point is, if Warrior A had had the freedom to attack twice, he may well have finished off Warrior B in two quick and decisive moves - which is sometimes what you want. Instead, the one-attack-per-round rule severely limited his tactical options, resulting in a squandered advantage and a radical turning of the tables.

    So try the RAW first. How things read in the rules isn't necessarily how they translate in play, and it's worth trying the rules as presented because you may be pleasantly surprised.

    • Like 2
  15. Quote

    I've tried out some battle scenarios on my own and the action points give me a headache, so it's more than a 'feeling'. But if I can do away with them, as in Imperative, I might try it out if I get a chance. Right now I'm stuck with my RQ3/BGB iteration.

    It's not difficult to redact Action Points. Simply fix them at 2 per combatant, giving all participants the choice of attack & defend, attack x2 or defend x2. If you feel multiple defences are the way to go, have each additional defence be at an additional grade of difficulty (Hard/Formidable/Herculean). It certainly won't break anything in the Mythras combat system, and you may find the approach suits the gaming style you want.

    We also have two (third on the way) Combat Training Modules available (and which can easily be used with BRP or RQ[insert favoured version here]) which look in depth at different combat types, tactics to use, alternative outcomes, and how to get the most from the system. They're worth taking a look at.

  16. I think Bushido is one of the very best examples of merging classes, levels and skills - along with both a d100 and d20 roll under mechanic - into a successful and unified whole.

    • Skills are calculated on a 0-100 basis for base values and improvement, and then divided by 5 for a d20 roll under resolution
    • Levels are limited to 6, with level providing a bonus to certain skills, saving throws and capabilities
    • Classes are archetypes and determine beginning skills, but there's no real limit to developing skills outside of the class itself

    It's a brilliant game, and shows how the old class/level approach can be adapted and unified to work with an open skill approach. By using d20 as the rolling mechanism, if also allows for some neat tricks especially around Effect Numbers (the difference between your skill success chance and what you roll, when successful) for all kinds of different resolution needs and situations.

    It really is a very elegant and nuanced game system. Further iterations of the same system - notably Aftermath! and Daredevils - do away with classes and levels but retain the underlying framework of the Bushido system. Sadly, they both layer-in a lot of unnecessary complexity in other areas, but show that the same basic system can be shorn of its class/level parts and function very well as a skill-only game.

    • Like 5
  17. On 4/26/2021 at 8:32 AM, NurgleHH said:

    Being honest i hoped for a new setting a bit more like stormbringer - dark and grim. In the moment Mythras feels a bit like "my little pony" (Take care, it is meant in an ironic way!). So, instead of Luther 2, why not Not-Elric 1????

    So, to help answer why we'd prioritise Luther 2 over than an Elric-With-The-Serial-Numbers-Filed-Off...

    For all Luther Arkwright fans out there...


    Three River Studios Options Bryan Talbot’s Graphic Novel Series The Adventures of Luther Arkwrightand Heart of Empire

    London, 28 April 2021: Three River Studios today announces it has optioned the rights to develop, finance and produce a live action, returnable TV series based on Bryan Talbot’s ground-breaking and multi-award winning graphic novels: The Adventures of Luther Arkwright and its sequel Heart of Empire.

    You can read the full press release at http://www.bryan-talbot.com/.../Press Release - The...

    Now, Three River Studios is owned by one Jonathan Drake, the creator of Thennla ('Shores of Korantia' & 'The Taskan Empire'), one of the Mythras lines. We helped Jon and Bryan connect when we licensed the rights to the Arkwright roleplaying game, so TDM had a small part to play in this exciting news...

    We're really thrilled that Luther Arkwright will be coming to television, and offer our hearty congratulations to Bryan and Three River Studios!

    • Like 4
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  18. For all Luther Arkwright fans out there...


    Three River Studios Options Bryan Talbot’s Graphic Novel Series The Adventures of Luther Arkwrightand Heart of Empire

    London, 28 April 2021: Three River Studios today announces it has optioned the rights to develop, finance and produce a live action, returnable TV series based on Bryan Talbot’s ground-breaking and multi-award winning graphic novels: The Adventures of Luther Arkwright and its sequel Heart of Empire.

    You can read the full press release at http://www.bryan-talbot.com/.../Press Release - The...

    Now, Three River Studios is owned by one Jonathan Drake, the creator of Thennla ('Shores of Korantia' & 'The Taskan Empire'), one of the Mythras lines. We helped Jon and Bryan connect when we licensed the rights to the Arkwright roleplaying game, so TDM had a small part to play in this exciting news...

    We're really thrilled that Luther Arkwright will be coming to television, and offer our hearty congratulations to Bryan and Three River Studios!

    • Like 6
  19. 1 hour ago, TrippyHippy said:

    He talks about a new edition of Luther Arkwright!!!!! 😀

    I do, but it's a way off. A new edition will be needed to integrate the new Arkwright graphic novel Bryan is working on for release next year, so nothing is going to happen for at least a year and half (and more likely two years).

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  20. 11 hours ago, HierophantX said:

    Wow, that was a long time ago. But anything pre-covid seems really long ago. I never saw more from that conversation. When Loz asked Belgath for a pm I inferred there might be either a wave off or something because of projects overlapping *shrug* so, sorry to say, nothing ever came of it.

    Belgath did indeed contribute to one of our projects: the system maps in 'A Gift from Shamash' were his work - and very good they are too.

    • Like 2
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