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lawrence.whitaker

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Everything posted by lawrence.whitaker

  1. It acts as an organisational tool for all associated campaign resources. Character sheets, maps, NPCs, locations, storylines, and so on. It's a relational database that links everything together in a seamless way, and can associate these assets with a given rule-set. If you're super-organised and used to doing things with Excel and other tools, it may not be for you. However, it's capabilities are quite impressive for those who like applications designed to organise information in a certain way.
  2. The Design Mechanism is pleased to announce that we have entered into an exciting new partnership with YARPS, a smart, modern, web application full of fantastic digital tools for pen-and-paper role-playing, which is running on Kickstarter right now.Even though the campaign goal was reached after 2 hours since the campaign went live, there are still 4 days left on the clock for you to to earn rewards offered in the YARPS Kickstarter campaign exclusively.https://www.kickstarter.com/projects/1310939429/yarps-the-smart-web-application-for-role-playing-games?fbclid=IwAR38uOhrtIb18VhMcpgu2LaWhZ4_h7BlzPis60u9iVbIesRvWm3PPlahvnsYARPS is a digital tool for pen&paper RPGs which is aiming for a feature set considered to exceed by far what is currently offered by other solutions for world building and campaign management. Some essentials are automatic chronicles, a portrait generator, sound management and interactive maps, just to name a few.With this partnership, the YARPS team will be developing the Mythras Imperative rules for the application, with further, more detailed integration of Mythras elements (such as the various magic systems, creatures, and even campaign settings) to come as the partnership matures.We're delighted to be working on YARPS and to bring Mythras to GMs and players in a new way!
  3. TDM is migratingits output to Affinity. We've produced about four titles with it, and the intergration with its vector and photo apps is superb and seamless. It's giving InDesign a serious run for its money, and the price is terrific.
  4. Elric should also be young. He's a young man when he ascends to the Ruby Throne, not a 30-something. And the books are clear that he's frail and weak without the help of drugs or sorcery, so the actor has to fit the whole pale-and-interesting look well.
  5. https://jackvance.com/ebooks/shop/ Suldrun's Garden is on page 7.
  6. We spoke with the Iron Sky people about the RPG, but talks foundered as their plans and requirements were way too ambitious. An RPG was Kickstarted, and AFAIK, it's not gone especially well.
  7. We are releasing 'Casting the Runes', based on the stories by M. R. James early next year, using the Gumshoe engine.
  8. https://www.amazon.com/ENHANCE-Tabletop-RPG-Adventurers-Bag/dp/B07KJMP49F Take a look at the pictures and contents. Go on... see what's inside. I urge everyone to rush out and buy these bags!
  9. Charles Dunwoody of EN World interviews Loz of The Design Mechanism. https://www.enworld.org/threads/an-interview-with-lawrence-whitaker-of-the-design-mechanism.668067/#post-7849481
  10. Very nice little capsule review here... http://www.crossplanes.com/2019/11/myth ... s.html?m=1
  11. 'Ringworld' is quite dull. 'Ringworld Engineers' is excellent. The rest of the books? Not very good. Chaosium planned a full campaign pack called 'The City in the Jungle' which was designed to do provide a detailed and compelling society, with a problem to fix, that would keep the characters grounded for quite a while (I contributed a chunk called 'Ghosts in the Machine' - the titled got repurposed for a Stormbringer scenario published in Rogue Mistress), so the issues with the setting had already been anticipated. Essentially, you need to completely strand the characters, and have them spend a long time building the ability to move any kind of great distance, all the while uncovering more of the Ring's secrets as you go.
  12. Released today, Trouble in Nevermind for Classic Fantasy, by Jim Abbott. A mysterious tower randomly appears on the outskirts of Nevermind, an isolated rural village. Sometimes its appearance is fleeting, lasting only an hour or two; at other times it lingers for up to a week or longer. All manner of strangeness occurs when the tower appears: livestock, and sometimes villagers, go missing and weird creatures are spotted in its vicinity. Adventurers and soldiers have been sent to investigate the tower but none that have entered ever return. Now it is the turn of the characters' intrepid party. What will they find in the tower? What power controls it? What trouble does it have in store for them and Nevermind? This is a challenging Classic Fantasy module designed for Ranks 3-4, and a very competent party of 4-6 adventurers, with a decent mix of brains, brawn and magical capability. The module is 40 pages, and available in POD ($14.99) and PDF ($6.99) from: TDM Webstore DrivethruRPG Lulu
  13. Mythras Imperative is a free, introductory version of the full Mythras rules. It includes everything needed for play, including character creation, skills, combat, and, brand new to this release, Powers, covering simple magic and super powers. Taken together, Mythras Imperative offers a fully rounded game to suit many genres, and can be used easily with any of Design Mechanism's adventures and campaign settings. Available now from BRP Central's Downloads, and in POD from DrivethruRPG, Lulu and Barnes & Noble.
  14. Moderator Spacesuit Helmet On. As we're again wandering away from the OP and into the territory of gender mixes on generational spaceships, I'm fairly certain now that this thread has run its course and needs to go into hypersleep. By all means continue the discussion in Alastor, where generational starship demographics and other such matters can be pondered into infinity and beyond. Thanks everyone.
  15. Not yet. Plenty of work to be done on it before we can speculate on release dates,
  16. Most Professional skills have a Standard skill counterpart that can act as a substitute at a penalty. In the case of Courtesy, then Customs or Influence, but at Hard or Formidable, reflecting the fact that they may lack of nuances required by the Courtesy skill. I do agree that even where the player may be more eloquent than the character, a roll should determine the outcome.
  17. I think we've veered quite far from the original thread, which concerned drives in the M-Space games. As interesting as these discussions are around the physics of space flight, likelihood of First Contact and (now) the heliocentric model, perhaps continue such things in Alastor's Skull Inn?
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