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fulk last won the day on October 4 2016

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About fulk

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  1. In general I like the ideas. However, I would suggest that Marozzo (1536?) the Dardi school more appropriate for a 16th century setting than dei Liberi (1409). I've always been a bit mixed on combining ranged and melee weapons into one weapon style. Just doesn't seem that being a good crossbowman would also lead to being good with a short sword. YMMV.
  2. RE Mythic Greece. You also have multiple, very different time periods to deal with. Homeric (~bronze age) Greece is not the same as the Persian wars in terms culture, political systems, military technology, war, etc. I would love a Mythic Greece set in a Homeric Greece. Happen to be re-reading the Odyssey at the moment. Fantastic read in the Lattimore translation. I was just reminiscing about Star Frontiers recently. In reality, you could just play Mythras out of the box for SF pretty easily. Use the old books for flavor.
  3. Star Frontiers...always liked that setting.
  4. In Briefe, Pendragon wraps everything up into one roll (well two). The combatants don't take turns. Each round both fighters roll at the same time, and there is no initiative. Pendragon uses d20s and skills will be something like 'Sword 16'. Like RQ, armor reduces damage. If you roll higher than your opponent, but under your weapon skill, you Win and score a Success and roll damage against your opponent. If you roll your weapon skill or less, but lower than your successful opponent, you lose but score a Partial Success, which allows you to add your shield armor points to your total armor points (Shield Bonus). If you roll over your weapon skill you fail. If your opponent was successful, he/she hits and you do not get your Shield Bonus. NT
  5. I would also do the Black Company!
  6. Yeah. I went in on the Kickstarter. I always liked WHFRP2. Zweihander looks fun. Can't wait.
  7. Yes. Should look nice.
  8. Very true. I couldn't understand how he was going to use a lump of beef to make an axe or whatever.
  9. There is a BRP Pirates product, which I have. Pretty good. Dune would be awesome. I wouldn't mind Talislanta with Mythras mechanics. Could be quite fun. NT
  10. I'm not sure it would reduce speed to the point of reducing strike rank. Range for sure, and yes, impale only.
  11. Those are quite handy.
  12. ha! Is prepare counter in Mythras Imperative?
  13. (1) Re RG3. Ah, yes. Now I remember. Either way is wasn't a straight...I hit, I connect anywhere I like. There was some reduction in your ability to target a location. (2) In the Riddle of Steel you chose a general target but then there was some variability in result. Thus an overhand swing at the upper left side might hit the head or should or arm. Not automatically the head. (3) RE 10 cm. That would be the difference between hitting some one in the head or on the shoulder. Just a thought, either way.
  14. The choose location effect always has seemed a bit powerful to me. Essentially if you hit you can always hit an unarmored location. Makes wearing anything less than full armor somewhat meaningless. I know you can ward and use shields etc and that getting hit in the arm is less bad than getting hit in the chest. As I remember it, RQ3 allowed you to target areas by delaying an attack. However, you still rolled to hit but were allowed to adjust the hit location to some extent. I don't remember the exact rule off hand. I was thinking of trying something similar for the Choose Location effect: Success: roll to hit but you can adjust your hit location by +/- 5 points. Critical: choose location without rolling. Thoughts?
  15. I can go along with that. Like 1st & 2nd. Didn't like 3rd.