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Matt_E

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Everything posted by Matt_E

  1. I watched the show a bit. I agree with Simlasa about both potential silliness and potentially good world setting. I, too, would treat this as Mysticism. Furthermore, I would model the herbal magic as Craft (Potion Making), with the cookbook providing Lore (Potions) at some percentage, and the desired effects being rather like Folk Magic spells, or possibly Healing, depending on the circumstances.
  2. Realize that you need a license from TDM to publish Mythras stuff. If you have not already, talk to Loz or Pete, I suggest.
  3. Hmm. If this is the same campaign I remember us discussing on the TDM forum, I think it could be adapted. You would need to give due thought to the relationship between theism and animism in your game, as there are some assumptions that are fairly central to the adventure. Also, the flavor is not especially Japanese, but more European, I think; the themes and basic aspects are rather universal, though. I think you could do it. Check out the free taster and see if it appeals. If so, we can talk more offline, if desired.
  4. Here's the first review of Blood Rock, to my knowledge: http://mundos-inconclusos.blogspot.com/
  5. http://www.drivethrurpg.com/product/201171/Interludes--Stalked-on-the-Mountainside Interludes: Stalked on the Mountainside This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do offer a beginning, middle, and end, with a clearly defined setting, sample characters, traps, an adversarial creature, and brutal action. This interlude is an unanticipated “monster hunt", in which the characters’ abilities in fighting, tactics, stealth, and outdoorsmanship are tested. From a horror perspective, it fits the “slasher" genre. Stalked on the Mountainside has been crafted for the MYTHRAS gaming system, and should be rather compatible with other d100 systems as well. You are free to use this material in your own game world, for fun. If you are interested in doing more than that, such as incorporating it into a scenario or campaign setting for publication, please contact us. Interludes: Stalked on the Mountainside is offered as Pay What You Want. If you like it, please consider leaving a tip, but in any case it's yours for the taking. Happy gaming!
  6. Matt_E

    macro-leveling

    I would just use Classic Fantasy. It handles all of this, by design.
  7. http://www.drivethrurpg.com/product/198941/Secrets-of-Blood-Rock--FREE-TASTER http://www.drivethrurpg.com/product/198942/Secrets-of-Blood-Rock In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with an unsettling ambience, and a dubious history. Days ago a well known peddler returned breathless and pale from that isolated hamlet, bearing a tale of mystery and woe. Villagers are disappearing without a trace. A patrol was dispatched to investigate, but no report has been received. Even the normally calm Lord Reval is concerned. Someone must act—now. Winter comes early to these parts, and who knows what might happen next? SECRETS OF BLOOD ROCK is a MYTHRAS fantasy/horror adventure set in The Realm, as are Book of Quests and Hessaret’s Treasure. Those supplements present useful background information for this setting, but are not required. This standalone investigation of the weird and terrible is designed to be integrated easily with your existing fantasy campaign. It is intended to offer at least three sessions of play and probably more, depending on your group's style and the decisions of the players. It can serve as either a long adventure, or a story arc within a larger campaign. In TV terms, it is a miniseries: more than a regular-length movie or two-part episode, but less than a full season. This scenario’s structure calls for both “linear” and “sandbox” styles of play, at different points. The beginning presents a traditional setup, with numerous hooks for seamless connections to character backstories and motivations. The main part calls for an investigation, turning the players loose with many choices about what to do next. Those decisions still occur within the framework of the larger plot, though, which funnels back into a structured climax. This is meant to promote roleplaying, creativity, and player autonomy, while maintaining a clear, resolved, and manageable storyline for the Games Master. SECRETS OF BLOOD ROCK is designed for four to eight characters run by experienced players. Running fewer than four adventurers is not recommended, and the Games Master is encouraged to use as many of the non-player characters as desired to round out the party. The numbers of allies and adversaries are strongly adjustable. Any type of character might prove useful on this adventure, and variety makes for a strong group. Rest assured, there will be violence, so physical prowess is welcome, but the central investigative aspect means that players who formulate a party without social skills do so at their peril. Still not sure about this one? Download the FREE TASTER for a bit more--but beware of spoilers! OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest! Please direct any question or feedback to old.bones.publishing@gmail.com. Please do check it out, and leave a review at DTRPG. Happy gaming!
  8. I am reminded of the ongoing scene in "Reservoir Dogs", where the hero is slowly, slowly bleeding out from a shot to the gut. Even if it's not totally realistic, it makes for good drama. :-)
  9. OK, file now available for download at DTRPG: http://www.drivethrurpg.com/product/197993/Peoples-and-Paths--The-Travelers?newestpwyw=1&src=newestfreePWYWAB
  10. Peoples and Paths: The Travelers This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s Treasure. The material has been written for MYTHRAS, and should be fairly compatible with other d100 systems, too. The basic ideas are independent of system and meant to be broadly useful. You are free to use this material in your own game world, for fun. If you are interested in doing more than that, such as incorporating it into a scenario or campaign setting for publication, please contact us. Happy gaming! It will be available as soon as the devoted minions over there have signed off on it ("1--5 business days"). http://www.drivethrurpg.com/browse/pub/ ... Publishing Note also the shameless plug for my next creation...soon...
  11. Salutations! All Horror titles on DTRPG/RPGNow are on sale this week, so if you've been holding off, now is your chance to save some shekels. http://www.drivethrurpg.com/product/193 ... _0_0_45295 Thanks for your support, and happy gaming!
  12. ...So, does anyone have plans to run BG over Halloween weekend, or otherwise in the near future? Do let us (me) know how it went, and please leave a review on DTRPG. In case you want it, here's the free taster that you can also download at DriveThruRPG. Naturally the bits in the taster are only some of what's in store for your victims, er, characters... [shameless plug concluded] BROCH GRODDATH Free Taster.pdf
  13. You may like this: http://www.drivethrurpg.com/product/193 ... s_id=10499 I wrote it for Mythras, as dark fantasy, but I think you could find enough hooks for CoC. (For example, the Big Bad very easily could be a lesser minion of one of the Great Old Ones.) It is meant to have CoC flavor.
  14. BROCH GRODDATH A Mythras adventure by Matthew Eager The adventurers are hired to find an unusual object that is believed to be among the collections of a strange, disgraced family, in a great home that is shunned. The item is indeed there, as are clues about the family and its fall...and worse things... BROCH GRODDATH is a “haunted house” scenario, with its own defining twists. Its key features are creepy atmosphere, disorientation, and horror. It touches on several genres and themes, including Low Fantasy, Sword and Sorcery, Cosmic Horror, and Dungeon Crawling. A fantasy milieu is assumed, but with moderate changes it could be played in a modern Lovecraftian setting. This is intended as a one-shot adventure, to be dropped into an existing campaign, without larger implications (unless desired). Probably two sessions are needed to play it out. The scenario is written for four adventurers, but three or five should be fine. Four sample characters are included, for an instant start to a weekend’s fun. Mechanical details have been constructed using the Mythras game system from The Design Mechanism. The write-up should translate well to other d100-style rules (and still other systems, with more work). There are plenty of points for adaptation, to make this adventure unique to your game. What will your BROCH GRODDATH be like? Download the FREE TASTER and start plotting… http://www.drivethrurpg.com/product/193 ... s_id=10499
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