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Toadmaster

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About Toadmaster

  • Rank
    Member
  • Birthday 11/19/1967

Converted

  • RPG Biography
    AD&D, RQ, CoC, BRP, Traveller, Aftermath, Daredevils, HERO System, GURPS, The Morrow Project, Tri-Tac, Behind Enemy Lines, Delta Force and many more
  • Current games
    Ha, what are those
  • Location
    Northern California
  • Blurb
    Some people call me Mister Karma

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  1. Toadmaster

    Experimental Canister shot rules?

    Seems reasonable, although you might allow an easier attack roll for the initial aim since it just has to hit the area of the crowd, not a single individual. I'm not sure what light, medium, heavy corresponds with in regards to real life cannon. I found a reference that says cannon targets in the 18th & 19th century were often 3 yards high by 30 yards wide. This was the approximate size of an enemy infantry company coming straight on to the cannons. A man on a horse being approximately 9 feet tall, not the height of individual soldiers. 😊 I don't know that you care to get this far into the weeds, but there is an actual difference between Grapeshot and Canister. If you do... Grapeshot was primarily a naval round which used a smaller number of large (usually iron) balls, typically nine 2" to 2.5" balls sandwiched between 2 iron, bore diameter sized plates. They were typically bound together with wire and / or cloth. The name came from their resemblance to a cluster of grapes. Some very large guns like the 42 Pounder used balls as large as 3 1/4". Canister was primarily an anti-personnel round more common in field guns. It fired a much larger number of 1/2" to 1 1/2" iron or lead balls. Musket balls were sometimes used as well, being of a handy size and readily available. These were usually packed into a thin metal can, resulting in the name case or canister shot. Canister was devastating at 100-200 yards, but quickly lost effectiveness past 300 yards and was considered ineffective beyond 500 yards. Shrapnel came along around 1790, so I'm assuming later that the period you are playing in. It differs from Canister as it is a hollow ball filled with smaller balls and a bursting charge. It is fused to detonate at range releasing its contents, which then act much like canister. Since it stays together until the bursting charge goes off it has a significantly longer range. For reference I found details for a 12 Pounder of the 1800s which was considered light as a ships gun, but heavy as a field gun. Loaded with Grapeshot it used nine 2" balls each weighing about 1 1/6 pound. Loaded with Canister it fired 27 balls of approximately 1.5" diameter, each weighing about 2/5 of a pound. Navies preferred Grapeshot because the larger balls would do more damage to a ships components and rigging. They also were better at penetrating the light cover a ships deck provided to the crew. Armies were generally firing at men lined up in a field where there was minimal cover to worry about, more balls meant more chances to hit a target. Grapeshot seems to have been limited to 12 Pounders on the smaller side, but Canister was used down to at least guns of the 3 Pounder (2.9") size. For damage it seems reasonable to consider a hit from a canister shot roughly equal to getting hit by a musket / rifle, while grapeshot is more like getting hit by a small cannon.
  2. Toadmaster

    Teaching

    I have Renaissance, but don't have experience with it. Looking at the learning a new skill rules, it appears to me you only need a "teacher" to learn an advanced skill. Anybody can teach a regular skill as long as they have 20% greater skill than the pupil. Once you have the skill yourself you can practice, practice practice. Having a qualified teacher (has teaching skill) for a regular skill just provides an opportunity to learn / improve the skill faster. As far as not many people having the skill, I still think that has to do more with people reading "teaching" as formally educated to teach rather than just having the ability to instruct others. Throk the exceedingly patient, may be an illiterate caveman but when teaching others how to make fire, throw a rock or paint lovely cave art he may very well be an excellent natural teacher. Not because he went to Caveman University, but simply because he is patient and explains things well.
  3. Toadmaster

    Teaching

    So if nobody has the teaching skill, then who teaches the little natives how to throw a spear? Obviously somebody in the tribe knows how to teach even if they don't have a formal education. I suspect perhaps a too literal reading of the teaching skill? The skill lists assume a European setting which this does not appear to be. Perhaps you just meant none of the small group helping your party has the teaching skill. Also it is a spear, not advanced calculus. I know the rules say teaching is required, but its a spear, take pointy end and jab... repeat until you are good at it. 😊
  4. Toadmaster

    Merrie England family tree?

    That was the plan, I'll grab MERH and then if I run across AOC I'll pick that up as well. Shame the licensing gets in the way of keeping the others available. Simon I'll be waiting for your crusades additions. You need to get cracking because I apparently don't buy these things until they've been out of print 5-10 years. I'd like to have it in hand before 2030 so the clock it ticking. 😂
  5. Toadmaster

    Merrie England family tree?

    So excluding system specific elements it sounds as if there is still some value in getting both ME AofC and Robyn Hode if I found the first at a reasonable price. Assume the MRQ, BRP, GRQ, Mythras licensing saga is the main reason that pdf versions are not offered on the older supplements? Thanks, these are among several historical supplements I kept meaning to get and then when I went to get them I find they are out of print. Then I see publication dates and yeah, I've been taking my sweet time I see. 😓
  6. Toadmaster

    Merrie England family tree?

    With the various hopping around from Mongoose RQ to BRP and now Revolution I'm a little confused by the Merrie England titles, Merrie England, Merrie England Age of Eleanor, Merrie England Age of Chivalry, Merrie England Robyn Hode (the last of which is the only one currently available at Drivethru). Are these just title changes for the specific systems attached to, or a setting book and add on supplements? If I pick up ME Robyn Hode from DrivethruRPG does that give me the latest and greatest collection of all the material or is it stand alone additional material to that first offered for MRQ? Thanks just one of those books I've meant to get and now trying to hunt down. It is a bit confusing as to what is what. Also any plans to revisit Crusaders of the Amber Coast?
  7. Completed survey. Why haven't you bought from us isn't a question on the survey, but might I suggest adding a link to Chaosium merchandise on the Chaosium website. I have bought quite a few game books through the Chaosium site in past years and this is the first I've ever seen these kinds of items offered outside of a brick & mortar store (where they got them, I have no idea). I just had a peak, no link that I can find to buy T-shirts, mugs etc. Looks like nice stuff, I think I see some future birthday presents to myself.
  8. Toadmaster

    Pendragon questions

    Sounds like you've dug into the game more than I have, I really haven't had the time to do much more than download and give a quick skim so far. I just noticed that the included books came from at least 4 publishers so thought there might be a little bit of edition mix and match going on.
  9. Toadmaster

    Pendragon questions

    I think the various supplement books in the bundle come from different editions, so some of the issues you mention are probably related to 5 editions, 3 or 4 publishers, multiple authors and different expectations based on the period of time they were released. I read through the 1st ed rules which I picked up a few months ago and only skimmed through the other books which I picked up a few days ago. 1st ed is 150 pages, 5.2 ed 276 pages. I haven't even started to look into what accounts for the additional almost twice the size in the later book.
  10. Toadmaster

    Pendragon questions

    I have zero experience playing the game, and have only had time for a cursory review if the rules so I will leave most of your questions for those with actual experience of the system. This last though I feel I can actually answer semi-intelligently. The game can be played with the core rules alone, all of the "Book of the" books are simply additional material, some more geneally useful to a specific group than others. Something like The Book of Knights and Ladies looks to be across the board useful as it provides loads of additional details for creating important NPC's. Lots of information on the various cultures, tables to help create the NPCs etc. The Book of Battle would be of minimal use for a game where large scale battles are not of great interest (as I recall the core book includes a basic system for determining the results of a mass battle and the effect on the PCs). It would be of great interest for a group that wanted to spend time playing out how the PCs spent their time in the war. The Book of Armies is an obvious companion to this one. Many are simply detailing new regions and peoples so only of interest if there is interest in taking the game to those regions. The bulk are essentially adventure modules, or utilities (character sheets and other tracking materials) and such. Pendragon has been around 30 years or so, and in that time there has been a lot of mateial produced for it. The 2 bundles are an awesome deal if you have any interest in the game. Pdfs of the 5.2 core rules and the Great Pendragon campaign alone would cost more. I'm not sure if I will even play the game proper, but I know I will use the fluff material for something eventually.
  11. Toadmaster

    If not Stormbringer, what then?

    with an under barrel chainsaw bayonet. 😊
  12. Toadmaster

    The Interior Art Needs to Change

    In the late 80s when I was in college, one of the guys we played with had permission to use a church utility room for gaming. The only stipulation was no D&D. We didn't use it much, but the few times we did we were playing CoC and the irony was not lost on anyone. The church officials who granted him use of the room didn't actually care, they saw gaming as a positive activity for young people. I mean we could have been out drinking and trying to break a few commandments as young people are often inclined to do. 😉 The only reason they singled out D&D was because it was the only game with enough recognition to offend some of the more offendable church members. It may be more common these days but I think there has always been a select group that lives to be offended.
  13. Toadmaster

    If not Stormbringer, what then?

    Finally a use for those cordless electric chainsaws, better stealth, no starter rope so quicker to get into action and quick reloads (battery change).
  14. Toadmaster

    BRP "family tree" flowchart?

    The Morrow Project should probably fit in there someplace. The 3rd Edition had a licensed BRP based system tacked into it. Not sure if 4th ed continued to use BRP officially, but it is d100 based so likely has some relation official or not.
  15. Toadmaster

    Headlights, roads and road maps in the 1920s

    True, they could be quite bright. I think I mentioned up thread that there were some high end carbide lights whose advertising claimed better performance that that required for modern headlights. The other issue besides light intensity was beam type, most used a focused spot type beam, rather than a wide flood beam, so you could see straight in front of you fairly well, but little off to either side. Not so great for spotting that Dark Young waiting in the ditch. 👾 Still plunking away, but work and a lovely vacation to the land of vikings has put this on hold temporarily. I am however looking forward to getting back to it, and will post it when complete.
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