Jump to content

RogerDee

Regulars
  • Content Count

    160
  • Joined

  • Last visited

Everything posted by RogerDee

  1. Well hello Captain Obvious! It is about making a cohesive, structured world, and having magic split like that makes absolutely no sense.
  2. Thing is magic is magic, just the source is different. So have the power of the clerical spells be 10% of Pact skill. So someone with a high level, say 90% is calling down some serious heavenly power. Those with lower levels can call on less. so mages have Shaping, clerics have Pact. All other classes are essentially using Heroic abilities to boost their abilities, or gaining access to Folk magic.
  3. This puppy https://www.drivethrurpg.com/product/206774/The-Grand-Grimoire-of-Cthulhu-Mythos-Magic
  4. Cold Fire has only two powers, but it is a while since I read it - it being mainly an adventure. Actually, know what, in hindsight I was being rather stupid - why not use Achtung Cthulhu - Elder Godlike, which incorporates super powers in Cthulhu? That may be the best way to showcase pulp stuff?
  5. Yeah i[ have never seen the point in this - magic is well magic; just the source may be different. So to use the example from PF Deep Magic, mages are using Vril, while Clerics have a divine source. But the spells remain the same.
  6. Yeah I was going to do exactly this. You could nick some Heroic abilities from Legend, such as tireless for those that can run for a whole day, or wall walking if you wanted? Or just co-opt advantages from Cinematic Unisystem, or Chronicles of Darkness, e.g. Danger Sense, Dark Vision that kind of stuff.
  7. I would have given most Pulp characters stats from 12-15, and then to use Mythras parlance Paragon characters (Batman etc) would be from 15-20. But then again, for a Pulp game I am not so interested in stats and would just give a media example of the type of character being played and let the player have fun. We all want Indy to use the Ark of Covenant and blast Cthulhu in the face with it. Honestly, for some pulp stuff for characters like the Phantom I would certainly look at Con-X Paranormal Sourcebook for various things like Telepathic illusion and that kind of thing - unless you are u
  8. This sounds pretty fun actually. I have certainly found that with Amber / Lords of Gossamer, that the game is very Magic the Gathering in nature, such that the players are travelling the multiverse seeking fun, fame, profit -and of course power (unlimited POWA!). So having them use both swords and a phaser works quite well as the laws of physics change in each adventure. Currently toying with combining M&M and LoG stuff to create a Supers across the multiverse type game at some point. i think you absolutely should indulge creativity, but in your second comment you are right
  9. I never saw the need to have magic separated into arcane, divine etc, DnD doesn't. The spells are identical, just the source is different. It would be easier to assign a level to the type of deity, then make the intensity / magnitude be based on 10% (could be more) on Pact skill.
  10. This underlies some of the importance of communication to be honest. Or the great idea above is having one as a simultion. Have them as different universes, working under different laws. Perhaps Runequest is part of the Realm of Dreams, connected to the Dreamlands? Grand Grimoire includes such an idea. The main thing is indulge your creativity, ensure everyone has fun!
  11. What Mythras does not have, that older RQ & Legend had, was Heroic Abilities. Fireball the hero with a decent heroic ability (Black Waltz), which he may well use to dodge then shove his sword through your face. These made for a great equaliser, and in conjunction with Gifts could easily cover all the basic abilities from DnD / PF classes. The other thing BRP needs is a more intuitive magic system. So if a magic-user has fire control, or the more powerful fire manipulation - anything they do with it would be subject to shaping rules. So if they want to make a fire shield, they shape
  12. Awesome, that sounds like a hoot.
  13. Look forward to seeing it when it comes out Mike.
  14. If you have one set of timelines running on magic, and others running through science, it is not being MADE to fit at all. Then just have higher planes residing over both of them (like in Elric). In fact this idea was in Champions: Mystic World, M&M, Age: Threefold. It is a very easy way to solve the problem. And that is kind of a problem....as it is utterly lacking in imagination
  15. You are right about Hero Designer, it is simply too expensive to shell out on a friggin' hobby, another example of overly expensive was Invisible Sun. M&M does have some good parts in there, I do like the cosmology, in that it helped me put my own together following some of the ideas in their books. There is some good community in M&M Discord, one thing I do like is that one of the Power Level X villains is basically called Quirk, in essence their own Q Continuum expy (kind of made me chuckle). My only gripe with BRP is lethality, such that I am tending to go freeform, and al
  16. You could have something like the below which I pinched off the Marvel wikia. Universes: They can be neatly divided up into those that follow the physics of Earth-like worlds with similar makeup, physical properties, and laws of physics. Then there are those that are completely alien and foreign possessing differing physical properties and laws of physics; and finally dimensions that are governed by magic. So you could literally have one universe run by the Christian god (Aquelarre), and in another universe it is full of Great Old Ones. Then maybe have some kind of higher dimens
  17. I think the main issue with Hero, is that it is incredibly fiddly and maths orientated such that some find the level of crunch difficult (it makes many D100 systems look like child's play in comparison). The end result being that many go to M&M as it is far simpler - but can tend to create broken right out of the box if you are not very, very careful.
  18. See I am the exact opposite here tbh, and I make sure that I can run Runequest, CoC or whatever, all together if need be and I tend to plan how it all works.But then I can be a bit OCD on this. Champions Mystic World (and a few other rpg's) really helped me put all the together, but YMMV.
  19. Thing is if you want fantasy superheroes you are simply better playing Champions or Mutants and Masterminds, the latter of which uses a D20. Then there is also the recent 5e Supers and Sorcery. It is also interesting that M&M has a PF / DnD conversion into the full system. Then there is also Modern Age, also by Green Ronin, and while the magic system is somewhat lacklustre compared to DnD / PF, or even RQ. There are supplements incoming next year to aid in this, and superpowers. The multiverse setting to go with it, Modern Age: Threefold is utterly amazing. That said I am not a D
  20. Each rule system has games that carry a default cosmology in many instances, whether CoC (Invictus, Dark Ages, Japan, etc), Classic Fantasy, or Runequest, Elric, so that is not quite true. So how do you combine the different cosmologies in each setting?
  21. Has anyone tried combining all the D100 universes into a multiverse complete with lore? Such that things like CoC, Mythras, Aquelarre etc could be incorporated? Discuss how you would accomplish this.
  22. A good example of this could be a version of Highlander immortals which would fit really well into Nephilim.
  23. My point was doing the Mythos through lens of Aquelarre, so Cthulhu does not need to stroll around, but more a case of making the Aquelarre beasties more alien or horrible - which when you look at the some of OT angels - they're particularly terrifying. Or just making some angels look a bit different, and more well alien, and inhuman. https://www.artstation.com/bugmeyer This is the kind of thing I mean. Now these are Peter Mohrbacher's angels, none of which look particularly angelic. What do they look is Lovecraftian, and utterly alien. Hence a way to make Aquelarre more Lo
  24. Strangely there are a series of books, e.g. Immortal from Hell. Adam is an immortal around 60k years old. It starts off as a slightly tongue-in-cheek urban fantasy, only with no magic. The races like demons and vampires have existed on Earth. He encounters another immortal, who can enter another dimension, and use it to become seemingly out of phase. It turns out there are other beings that live there. They worship her, as does hunanity under such names as Kali. Although she prefers the name Eve. She hates Adam, as there was another group of immortals, all dead except her. Adam kille
  25. Having refined my idea, and having purchased Apocthulhu, perhaps if the players are at the end of civilisation? They find a spell sending them back in time, and can work to stop the end. Only problem here is they change history too much. So maybe have them survive through the ages. Heck, may even have them survive history such they end up in a Star Trek type future. Maybe.... The film Man from Earth (guy who wrote it also wrote Requiem for Methyseleh from TOS Trek), and its sequel Holocene Man is exactly what inspired the idea actually. Great minds and all that. Essentially immorta
×
×
  • Create New...