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Rob Darvall

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Everything posted by Rob Darvall

  1. I love Andrew's stuff but my two most used and looted JC scenarios are Rocks Fall & Stone and Bone. Little adventures I can slot in quickly.
  2. A "bird" from a race cursed because of their support for Orlanth? A good lawspeaker could make a case. But then: A good lawspeaker could make a case. You could have both, with an argument between ancestors thrown in for more MGF.
  3. Or the heroquest they experience could determine their gender (or their initial gender at least). Much as environmental factors determine the sex of many aquatic creatures (crocodiles, clown fish etc) in the RW.
  4. Isn't that Afadjann? During the Fortunate Strangulations?
  5. Overheard in at a village cidersup in Sartar: "Yeah, 'e's a monkey, what of it? 'e's a dab 'and wiv a sling, gets the crop in, and mucks in wiv the rest of us. You got a problem wiv 'im; you got a problem wiv us." Seperate thought: I don't see Gloranthans understanding racism as we see it. Their bigotries are based on religious and tribal/clan/city affiliations. IMG Mello Yello would be refused entry to Yelmalio, esp. in Sun County, because he'd make a crap spearman and weaken the shieldwall, not because he's a baboon. Prejudice against Praxians in Pavis is because they tried to burn the place down, not because they're viewed as some sort of sub-human. Gloranthan bigotry is founded in actions, either godtime or historical, not in a theory based on bastardised science.
  6. Speculating out loud: Would this mean this mean that Pavis is, as it is so often, the oddball in that its Geo's is NOT a caravanserai but a dodgy pub in a back alley? It seems logical that they've been forced out of plusher quarters by the Lunar occupation and can no longer offer stabling and storage. Is there still a connection with their old premises? All Riders (O4) looks like a good candidate.
  7. And are an inovation of Sartar's as part of his harmony work in building his kingdom. O-25 in P:GTA and P&BR.
  8. One of my groups consists of two dodgy farmers from the Garhound/Sun County border running hazia up to Pavis. They both have whole households in the background keeping the farms marginally solvent in the good years. As Bill says, the NPC's and community are vital but don't have to be foregrounded in the narrative
  9. In the way back when there was an article about Humakti sacrificing their "hearts" eg. such-and-such a Humakt tradition emphasised sacrificing the Heart of Joy. Does anyone remember where and who wrote this?
  10. Yes. Not attacking you. Just looking at it from another perspective. I apologise if it came off as agressive. While I agree that the Orlanthi are conservative my take is that 15% of the population going to "unusual" cults is usual enough that their conservatism can encompass it. Even as recently as my parents' generation space was made in normal, VERY conservative, society for folk we now call mentally ill. My narcoleptic grandfather and schizophrenic great uncle both had ordinary space in a conservative community. It's a case of "different but kin". In a preindustrial society, particularly one where kinship imposes enforcable religious obligations, this will be exacerbated. Additionally the conditions aren't medicalised in Orlanthi society. They're not something to be cured, but a calling from the gods. The way you are born or initiated is what you are. I don't see the Orlanthi looking to "cure" these. Individual parents may be disappointed (as my mother was in apologising for my not having a "real" job some 25 years into my theatrical career) but I don't see it as being systemic. Add to that Orlanthi are "conservative" about very different things to RW conservatives. PTSD, Lunar madness, and spirit possession (IE things that are imposed by the world) are different. These are disturbances to the essential nature of the person and may (or may not. Cf. Relife sickness*) require remediation. As above, I don't see blame being cast at all. It's the will of the gods (a very conservative position). Somebody changing radically I can see as a catalyst for inquiry. * Uleria as the treater of Relife Sickness?
  11. Or it could be that they were chosen early to a form of Shamanhood, Odayla, or other esoteric calling. It does not have to be a negative. The star can just be unusual instead of wrong. That said anything that drives a person to Eurmal is pushing the boundaries. Though I do use it for cases like the village idiot, where someone who is kin still needs a place in the clan. #notalltricksters
  12. I don't know if it's still (or ever was) canon, but Ressurection gives you a chance at the "relife sickness" which I take to be an increase to your death rune in RQG. Sufferers of the sickness tend toward converting to Humakt. I'm fond of it as it increases the penalties for getting your character killed without losing the character altogether. It's also another source of Humakti.
  13. My youngest player started at 7yo. Plays with the full ruleset and I just run Lines and Veils where his cousins (ranging from 8 to 21) and middle aged uncles engage in narrative stuff beyond him. One of his cousins is my daughter, another my neice. Neither have had a problem with the full ruleset. If anything it's the middle aged uncles who avoid the combat. My then-15yo neice plays a BG who ritually eats the livers of evil-doers (this will have repercussions later in the campaign). It is a game of make-believe and kids are very good at those. The rules are not too complex, it's the narrative where things may become challenging. My adult-aimed child campaign based in the Far Place does exactly as you do in befriending lesser spirits, having local "spirit quests" which don't have world shaking consequences but do get the kids questing. Then too, they all have work to do around the stead which improves skills. EVERYONE learns sling. It keeps wolves off the sheep, it give you something to do while watching wool grow, it lets you have contests with other kids, it helps teach them hunting skills, and it's cheap. And the nasties can still lurk around the edges. The kids become the early warning system. As one long time Gloranthaphile once said "...their job is ... to run ... yelling 'Poss' at the tops of their shrill little voices." That way the adults come and do adult stuff, away from the view of the players if needed, and your players get involved in the wider clan business and have 'serious' adventures. And it really is worth investing in Valley of Plenty.
  14. Darts. WW1 dart bombing tactics might be more appropriate.
  15. Or this can be ALL axe maidens, just not all (or even most) of the time. This look is reserved for those moments when there's an urgent need to increase the "wang to hand ratio" (thank you Ian). Just the idea that any Axe Maiden CAN look like this if she chooses is a factor in preventing the need for that choice. And it means they get the chair they want at Lilina's.
  16. I'm enjoying my niece's characterisation. Much as you did she plays cold & methodical. Right up until she coldly & methodically releases death incarnate. But that's a religious thing. She doesn't do it on a whim. Eating peoples' livers is reserved for those moments when the cosmic order is in danger. Her character has an outstandingly high intimidate skill.
  17. My take is that Vinga is seeking personal vengance, Babeester Gor is seeking vengance for the Earth. The impersonal nature of their unleashing a horrific berserker rage is part of what makes them so terrifying. The Vingan sees her target as a person to be slain. The Gori sees them as a blot to be cleansed. Hence Vigan revenge is "honorable battle" while Gorite vengance is a very messy cleaning chore. Something that just has to be done, making the target's honour irrelevant.
  18. Sneaking in to see the significant other becomes a REAL commitment.
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