Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by Tcneseis

  1. 21 hours ago, EricW said:

    What if they are all seeking the perfect set of chaos features?

    I like Pocharngo's cult striving towards perfection. Maybe you mean like alchemists? I'm not sure it is consistent with the deity though.

    On 7/31/2019 at 9:14 PM, Joerg said:

    Pocharngo isn't the only chaos entity causing mutations - the Devil under the Block caused the drastic changes to the pond snails which now are feared as dragonsnails.


    On 7/31/2019 at 9:14 PM, Joerg said:

    Pocharngo isn't the only chaos entity causing mutations - the Devil under the Block caused the drastic changes to the pond snails which now are feared as dragonsnails.

    Yes it is not clear how chaos may (randomly or not) manifest itself in places where it's building up. There is also Thed's Chaos Spawn spell.

    I suppose that the buildup may be of Primal chaos, which is rather energetic than material. But then again, Wakboth being buried in the place had an effect.

    It reminds me that Time was created by Arachne Solara's eating Kajabor. So Primal chaos is, in a way, ever flowing through the web of Glorantha in a domesticated form.


    • Like 2

  2. 47 minutes ago, Qizilbashwoman said:

    Well Primal Chaos can't really exist. It, too, breaks the compact, which means the Gods just smite it. It oozes in.

    Yes it does. Chaos worshippers have access to it.

    48 minutes ago, Qizilbashwoman said:

    Pocharngo just gives you, like, cancer. Radioactive, Chaotic cancer. So in that sense it's a spectacularly dangerous monster. You can stab broo; they are an enemy we know how to fight. Fighting a Pocharngo attack? Who has the equivalent of the Storm Bull but White Ladies?

    I agree. I mean it's a very basic form of chaos, unlike most others. So I graded it as much simpler-minded.


  3. Thank you for your answers. I told myself that maybe Chaos features sprout from something deeper than Pocharngo's mutations. It's difficult to tell Chaos horrors apart. Their cults too. In my opinion the general physical destruction caused by Pocharngo is far more primal than Chaos features. But this doesn't agree with the psychology of Chaos, where Primal Chaos is the basest form.



  4. On 6/27/2018 at 1:34 PM, Joerg said:

    Many of the top tier families of the Lunar nobility were founded by (or recognized as) children of the Red Emperor,

    Isn't he chosen among one of many competing families after Sheng Seleris's empire?

    Some may have connections with the former Red Emperor's family. I think he reigned for about 200 years or more.


  5. On ‎28‎/‎11‎/‎2017 at 12:59 PM, Joerg said:

    I still wonder what suggested the turn of years in Godtime. We are told that Godtime is cyclical, but what does that mean?

    Cycles of harvesting and of following beast migrations (whether wild or domesticated) are dictated by the terrestrial year. We know that the people of Dara Happa and of Brithos had cultures based on a majority of people engaging in agriculture.

    I wonder how their put up with the birth of Time after all the God-given orders their ancestors followed.


  6. 21 hours ago, davecake said:

    I'm not sure that the God Learners were able to personally reconcile theism and sorcery normally. That is, I think the average God Learner generally was bound by cult restrictions in the normal way.


    some God Learners were illuminated.

    their favourite theist cult was Lhankor Mhy, which integrates sorcery anyway.

    Right. This is different from what the Seshnegi did at the Dawn. Zzaburi then knew better than to meddle with the cults of the gods which were widespread and supported the royalty.

    21 hours ago, davecake said:

    I think the God Learners understood Illumination as the direct experience of Makan, the One Mind. The Irensavalists do too - but they think of Makan as the evil Demiurge, so Illumination is a temptation to wickedness.

    Is it the same Illumination as Nysalor's Illumination?


  7. 1 hour ago, Joerg said:

    The God Learners are something like the opposite of mystics. They did so through experiment and reductionist analysis followed by optmistic over-generalization rather than through a holistic approach. While their basic methods like the Runequest Sight lasted, the method yielded results, although it also caused collateral effects. So they analyzed the collateral effects and minimized those as much as they could. Like eliminating the mythical antibodies called up by their meddling rather than modify their meddling.

    It may explain why Valastos of the Seven Pens' warnings were not taken seriously.


  8. 5 hours ago, davecake said:

    From a practical sense, the illuminate not only is able to easily understand and discard the difference between ultimately similar but irreconcilable positions (such embodying both Love and Death), but also positions that seem to involve understandings of the world that are so contradictory as to be normally meaningless nonsense (what does it mean for the concept of algebraic permutation to have a fruitful marriage to this mountain?), and so can navigate between those parts of the otherworld that are normally incompatible. 

    The contradictions between the theistic and sorcerous worldviews were not an obstacle to the God Learners, though, who did exactly that.


  9. On ‎08‎/‎08‎/‎2017 at 8:22 AM, Joerg said:

    Nothing of this tells us about the Lendarshi horse warlord tribes, though, or how Lenshi came to be part of Dara Happa by the reign of Anirmesha (according to the Guide p.127). The noble houses created by the companions of Lendarsh might have been assimilated and become Idovanic rulers.

    According to the Entekosiad, the Lendarshi seem to have merged with the different social classes and tribes of Pelanda, giving up their nomadic ways.


  10. 52 minutes ago, metcalph said:

    Elves did fight against humans in the wars of the World Council against the Horse Emperors of Peloria (Glorious ReAscent and Fortunate Succession).

    The Horse nomads' ancestors originated in the plains to the north of the Elder Wilds according to the map in FS p. 4. There were a lot of trolls there in the First Age, so I guess that the World Council of Friends was really far-reaching.


  11. To learn about Greenwood, Greatwood or the Elder Wilds reminded me how primeval First Age Glorantha is. It was mostly wild lands until humans started settling it. Certainly there were lots of animals, birds, etc. which means most human clans could live by hunting.

    However, it could not be possible until the world recovered well enough from the Great Darkness.

    The start of the first wars between elves and humans seems to be during the Gbaji Wars in Ralios.



  12. 20 hours ago, Joerg said:

    The old essay on horses in Glorantha had a special breed of sered horses associated to Yuthuppa, so there have to be sufficiently dry pastures in Esvuthil. Buserian is by his name and history the Sacrificer of Cattle, so it can be assumed that there will be cattle breeding in the neighborhood of the city. However, I strongly doubt that the Dara Happans have any cities predominantly relying on herds for their sustenance. Farming tends to yield more food per area.

    Redalda (or Gamara) and Avarnia were, respectively, the nurturers of Nivorah and Verapur, and are not grain or plant goddesses either. Others might be, for instance Biselenslib of Alkoth is connected with weeds, and perhaps frogs and worms and the river banks, but I think people there prefer Everina the goddess of rice. The word "thil" may mean something like pasture indeed, although another goddess such as Pela may prevail among peasants.

    20 hours ago, Joerg said:

    If you look at the other nurturers, none of these are associated with a personal grain. Dendara is anything but an agricultural deity, her role is that of wifely fidelity and giving birth to strong sons.

    The highest virtue prevails. Her role seems to merge with that of Antirius as protector and possibly the epitome of male virtues, which makes the nurturer/protector duality merely a male/female division of the city cult.


  13. On ‎11‎/‎07‎/‎2017 at 6:34 PM, Joerg said:

    Thilla does fulfill the land goddess tasks - from the text I would guess for significant parts of Peloria in general, and for the surrounds of Yuthuppa in particular. Given its position smack-dash in the rice-growing area of Peloria, I expect paddies with a few dam ways in between, interrupted by canals for boating, and a few broad roads that may even accommodate gazzam (even though Yuthuppa is the newest of the three Tripolis metropolises - Raibanth has roads that have trembled under the footsteps of Gazzam carrying howdas or heavy loads).


    On ‎11‎/‎07‎/‎2017 at 6:38 PM, jajagappa said:

    It's unclear what the extent of Thilla's position is.  Certainly Yuthuppa and immediate surroundings, but not sure about beyond that, and not sure she really has the land goddess aspect which is often the granting of sovereignty.


    On ‎11‎/‎07‎/‎2017 at 8:26 PM, Joerg said:

    On the Gods Wall, Thilla is another name for Oropum on 1-25, one of three deities in the same costume in the top row (at the end of it), besides a separate mention as position 12 in the third row (and heavily criticized in the comment). Looks like Plentonius was confused about this. Herustana doesn't appear on the Gods Wall, and how should she when her husband Anaxial doesn't, either.

    Thilla is probably based on the same root as Esvuthil, Velthil and Althil, the northeastern lands of Dara Happa and Rinliddi, mentioned in FS mostly on the maps. 

    Animals may graze here and Thilla might be an animal mother like Redalda and Avarnia (the Gods Wall suggestion would be misleading).

    Rye grows in cold regions. But Lesilla is another possible candidate as goddess of rye, with her city of Mernita being the furthest north in the empire in the Dominion of Antirius.



  14. 8 hours ago, David Scott said:

    I must of missed this. Where's the reference?

    On p. 41, "Housing".


    Lodrilli villagers live in houses made of mud-brick, reeds, or timber, depending on the local resources. Village houses are small and tightly packed together, often forming clusters of adjoined houses with the rooftops used as pathways, and the dwellings accessed by hatches in the ceiling using ladders or stairs.






  15. On ‎23‎/‎06‎/‎2017 at 8:44 AM, Joerg said:

    The Thinobutans inherited their outrigger sailing from a Sendereven shiip far off their usual course. We know that the Waertagi were active near Maslo because of their presence at the Edrenlin archipelago where some city ships were beached and presumably destroyed.

    It was after the Closing, so the presence of an ancient base here is speculative.

    On ‎23‎/‎06‎/‎2017 at 8:44 AM, Joerg said:

    It is likely that they had a war with the Artmali of Fonrit before the arrival of Garangordos, and that they were instrumental in putting the blues of those lands into their wretched state that enabled Garangordos enslavement of the land. Thinokans and Masloi may have had their own hostile encounters when straying away fro their coasts.

    Not until they were able to recover from their destruction at the hands of Sshorg's children, after which they were likely under firm Ludoch supervision in the Maslo and Marthino Seas. The question is did they fight against the Ludoch and win?

    There are chances that the Maslo, using their famous outriggers, could soon enough come and go between their ports and Teleos and perhaps the East Isles with little Waertagi interference. IMO, when they were able to sail out of the Maslo Sea, they looked around for Sharzu as the Waertagi are doing for Brithos. The Waertagi perhaps had serious engagements for control of this area, on a par with their great war against Mokato.


  16. On ‎21‎/‎06‎/‎2017 at 8:17 PM, Joerg said:
    On ‎21‎/‎06‎/‎2017 at 6:14 PM, Tcneseleis said:

    They are able to live at sea for a very long time and almost do not need to land. When they come near inhabited lands, and usually their dragonships never enter ports, it's for trade or perhaps occasional raids, so I favour the beach landing theory, using large canoes, as in the Aftal story.

    Aftal's city was quite degenerate after having been beached and anchored for most of the Closing. The Waertagi used ot have a great variety of support craft that didn't work well around the beached city ships, and either were lost to the Closing or cannibalized for repairs of their city ships. Waertagi in canoes is about as sophisticated as Praxian beast riders on foot.

    They could last for quite a long time. The city ships might work as small islands. They probably had tanks for rainwater, or used magic to produce it, and might grow some vegetables and raise fowl or other small animals on their giant ships. But considering their anatomy and usual environment, they may have a diet of fish, seagull eggs, algae, etc.

    I think it's stated in the Guide that they used other types of ships too. But canoes are not so bad if only short distances have to be covered. I think about islanders who live in archipelagoes, or just rowboats used for beach landing.

    On ‎21‎/‎06‎/‎2017 at 8:17 PM, Joerg said:

    The Waertagi are afraid of the land, and they don't go too far IMO. If they met any serious resistance, they wouldn't insist and risk dying to the last man. It is likely they'd seek mercenaries' help in such situations.

    Those mercenaries would have to be ferried in, and they'd be corrupted by interaction with the enemies of the Waertagi, acquiring knowledge of overseas cultures. Unless the Waertagi brought them along with their families as settlers in the new lands, they would have to strand these mercenaries away from their homes.

    There are known cases where the Waertagi aided emigrants e.g. from Slontos or Jrustela to establish new colonies, in exchange for service as mercenaries. I cannot think of any cases where they brought mercenaries that expected to go home after the campaign, though.

    Ok. It's impossible to bring mercenaries anywhere for fear of revealing who lives there, if it's far enough from the battleground, but anyway I suppose all Waertagi wars were naval wars against competitors.

    On ‎21‎/‎06‎/‎2017 at 8:17 PM, Joerg said:

    Some of the Waertagi are naturally amphibious so they must be very good with shallows, reefs, etc. but most coastal people can count on Ludoch help too.

    Counting on the Ludoch can be a fatal error - even if the coastal folk have long standing cooperation by submitting to the Ludoch, the Waertagi have ancestral ties with the Ludoch, and they bring their sea sorcery as a help to neutralize any Ludoch interference - if only by threatening to use it.

    The Waertagi had a long tradition to interdict any overseas travel by anyone but themselves. In this, it is suspected that they were aided by the Triolini, regardless of their cooperation on a local level.




    • Like 1
  • Create New...