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Akhôrahil

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Everything posted by Akhôrahil

  1. One has to wonder exactly how you practice horse archery without a horse... and exactly how you're supposed to use a cavalry force that can't in fact ride.
  2. Or, and hear me out here, just learn to Ride the bloody thing in the first place! 🙂
  3. They are less useful for gorilla warfare?
  4. Come and see the violence inherent in the system! Help! Help! I'm being repressed!
  5. Argenteus is a walking example of why the White Moonies are right.
  6. Agree. Jar-eel is an exception to this - she’s an exemplary Lunar. King Broyan was an exemplary Orlanth-worshiper.
  7. It’s bad in a number of ways that once you’re in combat in RQG, no-one is moving anywhere until someone goes down - it makes the fights static and less interesting both tactically and narratively. The Five-Foot Step in D&D was a good solution to this - you get some mobility and easy disengagement unless your opponent is specifically good at countering this. In RQ, it probably wouldn’t be to hard to allow one person to Move a bit and let the other decide whether to follow to maintain melee, and similarly to allow strikes to have a small pushback with follow-up.
  8. Suggested name: Blades in the Moonlight
  9. 3% doesn’t sound like a lot, but Sartar can probably keep at the very most 10% of its population at arms over a longer haul (and likely less), while the large majority of Humakti are professional warriors and soldiers. They will make up a substantial chunk of the fighting men.
  10. RQG zombies at least have (a limited) intelligence. Skeletons are mindless constructs. Neither have a metabolism, it seems. Glorantha clearly has two kinds of undead - mere constructs (zombies, skeletons) and beings with a stolen metabolism (ghouls, vampires). These are so different that I'm not sure they belong in the same category. The former may or may not be Chaotic depending on method of creation (which is weird in itself); the latter universally are (I think?). (Dead spirits are a third non-undead type separate from either.)
  11. I think it's fair to say that the Undead must have at one point been alive. Animated statues clearly don't count. Honestly, I'm not quite sure how skeletons do - they're merely animated bones, correct? This seems like a crime against the grave, not a crime against nature.
  12. I agree. For a certain subset of people, merely avoiding the afterlife and their rightful fate there would be a huge upgrade. I believe Gark delivers on calm/oblivion. (Thought experiment: Cthulhu merely wants to kill and eat me and then it's oblivion, after a limited moment of horror and agony. Yahweh wants to have me tortured for eternity for not believing in him. Cthulhu > Yahweh, personally. If I thought this was a real choice, I would want Cthulhu to eat me!)
  13. Also, Gagarth is likely more important in the Underworld than in most places you will find him in the mundane world. If you don't have a psychopomp to guíde you, you will be in severe difficulties from the Wild Hunt as you enter the Underworld.
  14. Presumably yes, but Argrath has plot immunity against any consequences of his actions, so I'm sure he'll be fine.
  15. No, this is it. Gagarth is the rapacious outsider without honor or regard for kin. It's not exactly that Gagarth is a bandit himself, but he does take in every kind of scum. I would love to see the Great Hunt statted up some time - this seems like it should be relevant when it's out and about, but I've yet to see anything really describing what happens. I also wonder what replaces the Whirlvish parts outside of Prax - they kinda require sands? (I had a Gagarthi borderline hero NPC in my game - he had a "Dishonor" passion, not merely not caring about honor but actively opposing it.)
  16. Whirlvishes aren't undead - they're spirits, much as ghosts (although embodied). Or were you thinking of something else there? In addition to the listed, would there be non-Chaotic sorcery-created undead (at least the mere constructs, like zombies and skeletons)?
  17. Also, Humakt is very much opposed to a subset of Chaos, i.e. the undead. (Not sure how well this goes with Illumination, tbh.)
  18. If it's death, it's only for elves and trolls.
  19. The larger downside is that you can’t really be in an adventuring party with such a person, unless perhaps utterly forced into it by circumstances.
  20. I think we're all on board with enchanted iron weapons (essentially steel) not breaking as easily. This is more about why it can parry more damage as well, separately from being damaged itself.
  21. He should know about assassinations, amiright? 🙂
  22. Moana (yes, the Disney movie - it's unbelievably Gloranthan!) Age of Bronze Artesia Barbaren The Northman Princess Mononoke Bahubaali The Spine of Night
  23. That might not be unreasonable - it's non-obvious what an iron weapon does apart from not breaking that makes it absorb more damage. We're not talking Captain America's shield here (that's simulated through Earth Shield instead). (And honestly, the whole "absorb damage" thing probably isn't the ideal design - most defense is about deflecting or not opening up in the first place, and "opposing weapon slams down with full force on yours" is less common. On the other hand, RQ has to be able to handle a giant slamming you with a 10d6 tree.)
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