Jump to content

Erick Eckberg

Member
  • Posts

    8
  • Joined

  • Last visited

Converted

  • RPG Biography
    Played since 1980.
  • Current games
    Lots
  • Location
    NSB, FL
  • Blurb
    You know....

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Erick Eckberg's Achievements

Newbie

Newbie (1/4)

5

Reputation

  1. Perfect! I'm planning on a little Hazia escapade (a'la No Country for Cold Men, minus the river route), which got me to thinking. Just needed the internally logical setting stuff, which you have provided! Thank you much, good sir.
  2. Question: It is well-known that Hazia cultivation is a real problem in Sun County, and that the drug is then smuggled to New Pavis, from whence it is then smuggled into the Lunar Heartlands. Why don't the farmers north of the White Rock (Pavis County) also engage in this illicit activity? I would imagine the soil & climate are pretty much the same, so Hazia would grow as well in Pavis County as in Sun County. If anything, the mostly Orlanthi farmers of Pavis County are more culturally prone to such activity than are the dogmatic and stoic sun worshippers. Not to mention their independent, "buck the rules", rebellious nature. It would be a lot easier for the Hazia smugglers & criminal hierarchy if the crops were grown closer to homebase. Just wondering, since the Hazia trade always comes up when Sun County is talked about, but never when we're talking about Pavis County (other than its role as the distribution center).
  3. Jeff recently posted on FB that Gina Jar represents the ghost of something lost, a memory. This is quite a new concept (to me, anyway). In the past, it seemed that Gina Jar represented the "spirit" of the group, the wyter, its "espirit de corps", and it seemed that typically, the clan would provide its wyter to represent Gina Jar. That no longer seems to really fit. So, my question is: How would Gina Jar be represented, on a Lightbringers Heroquest? Physically, by say a clan member or perhaps a stranger? Maybe dressed as a masked mourner? Or... would a spirit represent her (it)? The clan wyter still? Or... is Gina Jar something more enigmatic? Something more metaphysical? Is she (it) typically not represented (in a heroquest)? Perhaps she manifests as a lost memory of the members of the questing group? Again, just wondering how (or if) Gina Jar would be represented, if a clan got some heroes together to attempt a Lightbringers quest?
  4. The players were tasked, by their patron, to capture or kill a group of bandits harrying the lands. Upon dispatching the lone sentry and bursting into the ruins they used as a hideout, the Humakti moved to slay the scoundrels. Another player said, "Whoa! A Humakti would never act so dishonorably!" He read an excerpt concerning honor in general, as well as one aimed particularly at the Humakt cult. The offending player reconsidered and changed his actions, already regretting having attacked the sentry from surprise. This got me thinking.... Humakt, and his cult, embody Death and the Death Rune. Just as Orlanth embodies Air & Movement and Ernalda Earth & Harmony. Many other deities/cults share these runes, but these deities own them. How is Death necessarily honorable? Death is uncaring of such human inventions. Why would the Humakt cult put such a huge emphasis on honor? To stymie death? (your foe surrenders and drops his weapon, honor bound you must spare him, robbing death). Yanafal Tarnils.... He, in a way, turned his back on Death and turned towards the Red Moon. He has altered some basic tenets (such as resurrection) already, so I can definitely see them incorporating the ideals of honor into their new cult. I get it. Humakt? Yeah, there's the attachment to the Truth Rune, but truth doesn't necessarily equate to honor. Death Rune = Cold, Merciless, Cruel, Relentless. Honorable? I don't think so. Death knows nothing of honor. Visit a battlefield and see.
  5. I see these musing a lot regarding Glorantha: What does the horizon look like, why are there seasons, how could gravity work, etc. The thing is, Glorantha represents what ancient peoples, whose lives were based in magic and myth, rather than science viewed the world they lived in. They assumed the world was flat because that's how it appeared, they didn't ponder the horizon. Gravity worked because it just did, otherwise everybody would float around. There are seasons because that's how the gods have things set up. It requires no further musings. Glorantha was never imagined to be a scientifically viable environment. It's the place of fairytale, dreams, magic. Not facts, science, and physical laws. So, my advice would be to wash that gravity non-sense out of your helm and trust that Orlanth will make sure you don't hit the ground. Too hard.
  6. Quick stupid question, but I can't seem to find the answer anywhere: The Rubble's walls are 25m tall. The attendant gatehouses were built by the dwarves, after the giants had pounded the immense wall slabs into the ground. Are the gatehouses as tall as the walls? That would make for some REALLY tall towers! On the other hand, I can't picture these dinky little (say 40' or 50' - 15m) towers adjoined to these massively taller walls. It would look silly. I'm running through some action that takes place in the good old Griffin Gate neighborhood, and it never really was something I thought about, in my younger days, but the older I get, the more I appreciate these little details. Any insight would be great. Maybe I just missed the info in Pavis & the Big Rubble/River of Cradles/ Pavis:GtA?
  7. Man, I've been wanting to get ahold of Wyrm's Footnotes 15. Thanks! I was looking for something a bit "canonical", and that's close enough for me. (and you're right about doing the research, but I am a bit lazy and so figured it'd be easier to just field the question).
  8. Hey everybody. Quick question; I'm planning a Northern Sartar/Southern Tarsh Campaign. I've done some research on Alda-Chur, but I haven't been able to find anything to explain why the city's walls are made of glass, or how that came to be. It seems to be extraordinary, even by Glorantha's standards. Any insights would be Greatly appreciated!
×
×
  • Create New...