Jump to content

Elder Thing

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Elder Thing

  • Rank
    Advanced Member

Converted

  • RPG Biography
    Several different RPGs
  • Current games
    Call of Cthulhu
  • Blurb
    Old and tired

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Elder Thing

    Grand Grimoire - Corrections Thread

    Found some errata for this book (the printed book, as well as the latest PDF): Page 41 - Bind Animal (Folk) - Change ”Deeper Magic:” to ”Deeper magic:”, since it is written in that way in all other spell descriptions. Page 50 - Brew Space-Mead (I) - This has the icon for Dreamlands, but it isn’t listed in the Dreamlands-spell list on page 23. I’m guessing this shouldn’t have the Dreamlands icon, since there is also the spell ”Brew Space-Mead (II) (Dreamlands variant)” on page 51. Page 51 - Brew Space-Mead (II) (Dreamlands Variant) - This has both the Dreamlands and the Travel and Transportation icons, but I’m guessing it should only have the Dreamlands icon? It isn't listed in the Travel and Transportation spellist on page 25 either. Page 51 - Bring Pestilence (I) - This has the icon for Dreamlands, but it isn’t listed in the Dreamlands-spell list on page 23. I’m guessing this shouldn’t have the Dreamlands icon, since there is also the spell ”Pestilence (II) (Dreamlands variant)” on page 51. Page 51 - Bring Pestilence (II) (Dreamlands Variant) - This spell is missing its icon/icons, and I’m guessing it should only have the Dreamlands icon? Page 54 - Place ”Call Ahtu” ahead of ”Call Aku-Shin Kage”, so that they are in alphabetical order. Page 58 - Place ”Call Keeper of the Moonlens” ahead of ”Call Nyogtha”, so that they are in alphabetical order. Page 64 - Chasm to Hell - ”Casting Time:” should be made bold. Page 66 - Cleansing Ritual - ”Cost:” and ”Casting time:” should both be made bold. Page 80 - Contact Sand-Dweller - The ”Cost:” row - remove the bolding of the later part of the row. Only ”Cost:” should be bold. And ”Casting Time:” should be made bold. Page 86 - Create Flesh Creeper - ”Casting Time:” should be made bold. Page 117 - Find Dreamer - Shouldn’t this spell have the Dreamlands icon as well? If so, also add the spell to the Dreamlands Spellist on page 23, and then also add page 23 to ”Find Dreamer”s index entry on page 197. Page 122 - Table 1: Gate Creation and Travel Costs - The table on this page is called Table 1, but there is already a Table 1 on pages 16-17, and that one is also included on the Table of Contents on page 3. I would just suggest to rename this table to ”Table: Gate…” instead of ”Table 1: Gate…” since there are three spells that already refers to this table (”Gate”, Gate of Oneirology” and ”Move Gate”) as ”Table: Gate Creation and Travel Costs”. There is one spell that needs a minor change though. Change the last sentence of the first paragraph under the spell ”Gate Boxes” on page 120, from ”Table 1: Gate…” to ”Table: Gate…”. Page 124 - Gate of Oneirology - The ”Cost:” row - remove the bolding of the later part of the row. Only ”Cost:” should be bold. And ”Casting Time:” should be made bold. Page 126 - Green Decay - The icon after the spell name is red. Change the color to the correct one. Pages 168 - 169 - Snare Dreamer - This spell should be moved to ahead of the spell ”Solar Gaze”, so they are in the correct alphabetical order. Then the two index entries (on page 198) for the two spells should be updated to point to the correct pages. Page 180 - Table 2: Time Gate Creation and Travel Costs, perhaps change the ”Table 2: Time…” to just ”Table: Time…”? That is if changes were made to the table on page 122 (See above). There is only one spell referring to this table, the ”Time Gate”-spell on page 179, and it doesn't call it "Table 2" either. Page 187 - Warding - This spell is missing its icon, which should be Protection. Page 188 - Warding Sign - This spell is missing its icon, which should be Protection. Page 189 - Wave of Oblivion - ”Cost:” should be made bold. Page 191 - All the icons after all the spell names on this page are red. Change the color to the correct one. — There is also a few errata from the current errata-document in the ”Errata Updates”-thread, that haven’t been incorporated into the PDF of “The Grand Grimoire of Cthulhu Mythos Magic” yet. Page 48 - Human-Hybrid Tindalosian - combat stats - ”Tongue lash” - change 2D10 CON to 3D10 CON. Also change stat line to: Tongue Lash 70% (35/14), drain 1D10 POW + 3D10 CON (see above) Page 133 - Thomas Davenport: - Skills - insert: Credit Rating 75% - Skills - change English 85% to 90% - col 2, last para, line 1 - change ”Lawrence” to Davenport Page 185 - Niels-Viggo Schou: - col 2, para 1, lines 3-5 - ”He was drafted by German forces, who occupied southern Denmark, and spent the war working as an engineer.” - change to: ”Despite Denmark’s neutrality, Schou sought ”adventure” and volunteered for the German army, working as an engineer.”
  2. Elder Thing

    Updated PDFs

    So I just tried downloading from Bits and Mortar, the Keeper Rulebook, Investigator Handbook, Keeper Screen Pack, Pulp Cthulhu and also The Two-Headed Serpent, since I had seen that all these had now been updated over on DriveThruRPG. Unfortunately I wasn’t able to download the Investigator Handbook and the Keeper Screen Pack, since I have now reached my download limit for those two. However, the ones I was able to download, the Keeper Rulebook, Pulp Cthulhu and The Two-Headed Serpent, none of them were updated. They are still the versions from back in the beginning of April of last year. Are they supposed to have been updated on Bits and Mortar now? Is it that the files have been uploaded with changed names, or perhaps as zip-files? Because my guess is that the only way people are able to use their old Bits and Mortar emails to download the updated files, is if the files are uploaded with the exact same name, and filetype, over the old file. That is how I’ve been able to download the Keeper Screen Pack-zip when it was updated on Bits and Mortar a while back. A suggestion then would be for when you upload new books to Bits and Mortars, is to upload them as zip-files, so if you at a later point want to update or add extra files, like perhaps Handout-PDFs, Resource Pack-PDFs, images and so on. All you need to do is update the contents of the zip-file and reupload it over the old zip-file, with the exact same filename. That way old Bits and Mortar emails should work, atleast for as long as they haven’t reached their download limit. However, if the files on Bits and Mortar have been updated, I find it strange that I still get the old versions of the books when I try to download them, unless the older versions of the PDFs aren’t removed from the Bits and Mortar servers when new versions are uploaded.
  3. Elder Thing

    Down Darker Trails - Corrections Thread

    Forgot some errata in my last post: Page 40 - Key - Change the order of Cost: and Malfunction:, to better match the order in the tables. Page 40 - Key - Date: - This has been reported before, but perhaps remove the Date-row, since none of the weapon-tables contain a Date-column? Page 41 - Rifles - I’m no Gun expert, but I find it strange that when comparing the two Winchester Rifles and their Carbine versions, the normal version of the .44-40 has 18 Bullets, while its Carbine version has 7 Bullets. And then the normal .45 version has 14 Bullets, but its Carbine version has 17 Bullets. I feel like the Carbine version of the .45 version shouldn’t hold that many Bullets? Page 41 - Rifles - .44-40 Winchester ’73 Rifle - change the Base Range to ”80 (50)”, just as the .45 Winchester says two rows below. — A little update on whips. I wrote the following in my last post: Page 43 - Melee Weapons - Whip - The whip has a Base Range of 10 yards/meters. I’m no expert on whips, but shouldn’t it be a lot shorter? Isn’t a normal length more around 2,5-3 yards/meters? And a really, really long one is around 6-7 yards/meters? (If they even were available that long at that time?) Even the lasso has a shorter Base Range at 5 yards/meters. So since the current Base Range for whips are 10 yards, we could interpret it as a whip could be used at up to 40 yards/meter, at Extreme difficulty though. Which is just way too long. And the lengths for whips that I mentioned above, were the total length of the whips and not the Base Range. So for a normal whip that is around 2,5-3 yards/meters long, I don’t know what a good Base Range would be for it.
  4. Elder Thing

    Down Darker Trails - Corrections Thread

    Recently flipped through my copy of Down Darker Trails and found some things for the errata. Page 15 - Table 7: Cash and Assets - This table should be either Table 3 or Table 4, not Table 7. Also in the Key at the bottom of the table, change the order of ”Spending Level” and ”Assets” to better match the table. Pages 10-29 - A table is missing from these pages (or something hasn’t been labeled as a table, that should have been), either Table 3 or Table 4. Depends on what number the Cash and Assets table on page 15 is supposed to have. Page 36 - Horses, Other Mounts, and Cattle - The first sentence, in the last paragraph, in the left column - The sentence starts with: ”Also included in the statistics below…”. Move the period to after the quotation mark, and also put in a space before the second sentence. Page 42 - Heavy Weapons, Explosives - Dynamite (per stick) - The damage is ”4D10/ 3 yards”, what does the 3 yards mean? If it is correct, then I would suggest to add an asterisk with a explanation. Perhaps also add a radius/diameter of the explosion to the explanation as well. Page 42 - Heavy Weapons, Explosives - .58 Gatling Gun* - The asterisk has no explanation. A guess is that the note: ”Gatling Gun is capable of impaling with an Extreme Success.” is missing an asterisk in front of it? Or is it something else? Page 43 - Melee Weapons - Whip - The whip has a Base Range of 10 yards/meters. I’m no expert on whips, but shouldn’t it be a lot shorter? Isn’t a normal length more around 2,5-3 yards/meters? And a really, really long one is around 6-7 yards/meters? (If they even were available that long at that time?) Even the lasso has a shorter Base Range at 5 yards/meters. Page 48 - Table 10: Vehicle Ratings and Speed - Both ”Horse (standard quality) with rider” and ”Horse (good quality) with rider" - In the Passengers column for both of these there is an asterisk after the ”1”, which has no explanation. What was this asterisk supposed to explain? Page 248 - Index - Under ”T” - The entry ”Texas” should be moved to under the entry ”Talent”. Page 248 - Index - Under ”X” - Shouldn’t the two entries under ”X” change order? Page 253 - First page of the Character Sheet - The red decoration lines that most pages have at both the top and bottom of the page, are showing through the character sheet. --- The current PDF - The PDF seems to mess with PDF Readers. First of all, the Cover-page seem to be pretty heavy to read/load for PDF readers. Depending on the Reader, different things happens, some times it will read all pages as white blank pages, some times it will take some time to load each page and other strange behaviours. Even Adobe Reader seem to be having problems with the PDF at times. (I have tried the PDF on more then one computer.) My guess is that it is the Cover-page that is the problem, it seems rather intense to load for the Readers. Some won’t even load a preview of the Cover. I have read somewhere of others having problems with this PDF, but I don’t remember where. Perhaps something could be done so the PDF works better?
  5. Elder Thing

    Reign of Terror - Corrections Thread

    Got the zip-file for Reign of Terror from Bits and Mortar a while back. And I was recently looking through the updated Investigator-PDF that it contained. Saw that the Investigators had been updated, compared to the Investigator-PDF that is available for Reign of Terror at Chaosiums website. Found that one of the Characters is now missing its Ideology/Beliefs section, which made me look through them and found some things for the errata. So the following errata is for Reign of Terror, but the errata for Pages 120 - 123, is for both the PDF of Reign of Terror as well as the extra Investigator-PDF. (This errata also applies to the printed book.) Page 101 - Websites - The second to last website link is incorrectly formatted and the second row of it, is instead connected to the last website link. Page 120 - Thierry Renault - Characteristics and Attributes at the top - SAN and HP isn’t aligned correctly, and should be moved a little to the left. Page 120 - Thierry Renault - Combat - After ”Pistol, Flintlock*” there is the following: ”(Í2)”, which I’m guessing should be removed? Page 121 - Michel Beaumains - Characteristics and Attributes at the top - SAN isn’t aligned correctly, and should be moved a little to the left. Page 121 - Michel Beaumains - Backstory - The ”Ideology/Beliefs” part is missing from this character. I’m thinking it was removed by mistake when the PDF was updated back in October of 2017? Because the older and outdated version of the Investigator-PDF, has an ”Ideology/Beliefs” entry for this character. That PDF is still available at Chaosium website and can be downloaded from where you buy the Hardback or PDF of Reign of Terror. (https://www.chaosium.com/content/FreePDFs/CoC/CHA23149 - Reign of Terror/CHA23149 - Reign of Terror - Investigators.pdf) Page 122 - Jean Dupois - Characteristics and Attributes at the top - SAN isn’t aligned correctly, and should be moved a little to the left. Page 123 - Christophe Presse - Characteristics and Attributes at the top - SAN and HP isn’t aligned correctly, and should be moved a little to the left. Page 123 - Christophe Presse - Comrades - This has been reported before, but there is a extra sixth bullet point at the end, that should be removed.
  6. Elder Thing

    Updated PDFs

    Any new information on if there is supposed to be newer versions of the different PDFs available? Also, I’m wondering if the Keeper Resource Pack-PDF for The Two-Headed Serpent will be updated with the missing Handouts and Map? The stuff that is missing can be found on the following pages in The Two-Headed Serpent: Page 54 - Handout: NYC 5 Page 55 - Handout: NYC 6 Page 200 - Handout: Calcutta 6 Page 214 - The Map on that page
  7. Elder Thing

    Updated PDFs

    I tried downloading the PDFs of the Keeper Rulebook, Investigator Handbook and Pulp Cthulhu from Bits and Mortar again. They haven’t been updated. I also downloaded the Keeper Screen Pack again, but I’m not sure if it's supposed to already be updated or if it will updated soon. When checking the PDFs and when they were updated last, I get the following dates: Keeper Rulebook - April 4, 2017 (Last updated on DriveThruRPG: April 4, 2017) Investigator Handbook - April 5, 2017 (Last updated on DriveThruRPG: January 2, 2018) Pulp Cthulhu - April 4, 2017 (Last updated on DriveThruRPG: April 4, 2017) Keeper Screen Pack - The Keeper Screen Pack zip-file contains a bunch of files, but I checked the main ones and they have the following last updated dates: Keeper Screen Reverse - November 11, 2017 Keeper Screen Scenarios - October 16, 2017 Keeper Reference Booklet - October 5, 2017 (The Keeper Screen Pack was last updated on DriveThruRPG: April 4, 2017) As I understand it, the errata I listed in the post that I made on the 7th of July 2017 earlier in this thread is supposed to be incorporated in the latest versions of these files. But both the PDF of the Keeper Rulebook and the PDF of Pulp Cthulhu from Bits and Mortar seem to be the same as the PDFs available on DriveThruRPG, and they were all updated on the 4th of April, 2017. However the Investigator Handbook seem to have been updated on DriveThruRPG in the beginning of January of this year. The Keeper Screen Pack however, seem to be newer on Bits and Mortar then the version on DriveThruRPG.
  8. Elder Thing

    Updated PDFs

    I’m hoping I could get some answers for my questions in my post above this one.
  9. Elder Thing

    Burst Fire

    I was just checking to see that I had understood the Burst Fire rule correctly. Which seems to be the case. Even in the description of Burst Fire on page 114 it says that it is ”considered the best combination of accuracy and conservation of ammunition”, which I don’t agree with, rule-wise. Burst Fire is just a very limited version of Full Auto, where you only get to shoot one volley per round, with a set volley size of 3. It has no advantages over Full Auto, only disadvantages. Attercop, your suggestion to add to Burst 3 weapons, that a hard success would make 2 bullets hit, is a possible solution if I were to house rule it. Not sure on what to do with a Burst 2 weapon though, if such a weapon were to show up in a future book.
  10. Elder Thing

    Updated PDFs

    I downloaded the Keeper Rulebook, Investigator Handbook, Pulp Cthulhu and the Keeper Screen Pack from Bits and Mortar. But only the Keeper Screen Pack seems to be updated, the zip-file now contains the updated reverse side of the Keeper screen, and also new versions with new layouts of both the Keeper Reference Booklet and the Scenarios book. Has this newer version of the Keeper Screen Pack with all the updated stuff been printed and been made available in our FLGS, or is just as PDFs for now? And if so, can one tell from the packaging if it's the updated version? What about the Keeper Rulebook, Investigator Handbook and the Pulp Cthulhu PDFs? Weren’t they supposed to have been updated as well? I did find that one errata was still missing from the new Keeper Reference Booklet, as well as a new one I missed before. The new Keeper Reference Booklet Page 9 - 10-gauge (2B) - end of row - insert comma after 1920s Page 10 - Model 1882 Gatling Gun - end of row – insert comma after 1920s
  11. Elder Thing

    Updated PDFs

    I’m wondering if there is any new information about the PDFs being updated with the missing errata. Mike mentioned that they were to be updated sometime in the middle of November of last year, but they don’t seem to have been updated yet. I did try and download the Investigator Handbook from Bits and Mortar during the weekend, because I saw that the file had been updated at DriveThruRGP on the 2nd of January. But Bits and Mortar still had the old version of the PDF. (And I don't know what changes the new version of the PDF at DriveThruRGP contains.)
  12. Elder Thing

    The Down Darker Trails Character Sheets

    Just what I wanted. Thank you for your help.
  13. I’m wondering if the two versions of the DDT character sheets is available in Non-Fillable PDF-versions, where you don’t need Acrobat Reader and the sheets don’t have a profile picture where you’re supposed to draw your character.
  14. Elder Thing

    Diving for Cover

    Diving for Cover doesn’t care about someones DEX Order, right? It is used as a response to when someone is shooting at you? So even if you have a lower DEX Order then your opponent, or if you have already shot at your opponent during the current round, you can still choose to Dive for Cover when your opponent tries to shot at you? And then you just forfeit your next attack/action? And how does Diving for Cover work if more then one person is shooting at you? Does the first Dodge roll apply to all attackers, or do you make separate rolls for each attacker? Or you can only choose to Dive for Cover once?
  15. Elder Thing

    Burst Fire

    What are the ”positives” to using Burst Fire with one of the few listed weapons that has Burst Fire as an option? Have I understood it correctly? Is it as bad as I think it is? Because rule-wise, why would you ever choose a Burst Fire weapon over a Full Auto weapon if you can? We have only three weapons (three assault rifles) listed that can be used with Burst Fire in the Keeper Rulebook. And they are all Burst 3 weapons. (Even though the Burst Fire rules under Automatic Fire on page 114, talk about both 2 and 3 Bullet Bursts, there are no Burst 2 weapons listed in the book.) Only one Burst attack can be made per round, and if I make a successful attack with it, only one of the three bullets hit, according to the Automatic Fire rules on pages 114-116. Unless I make the roll with an Extreme Success, then all 3 shots will hit and the first of the shots will also impale. So the only potential ”positive” about the Burst Fire option is the small chance of me rolling a Extreme success and then hitting with all 3 bullets and the first of them also impaling. But most of the time, it will just be two extra bullets that are wasted. And the other option I have when firing one of these Burst Fire assault rifles is to shoot it as a single shot weapon, however, then you have to use the Rifle skill instead of the Submachine Gun skill. Then I can either shot a single shot per round. Or with the Multiple Shots option, shoot up to 2 bullets per round, but with one penalty dice added to both rolls. (The Multiple Shots option is only available to two of the three assault rifles though.) My main complaint is that it feels like there should have been something in the rules that gave using a Burst Fire weapon a small bonus of some kind.
×