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jeffjerwin last won the day on March 10

jeffjerwin had the most liked content!

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About jeffjerwin

  • Rank
    Senior Member


  • RPG Biography
    Once upon a time wrote for Enclosure #2. Semi-professional game writer for Paizo and a few other companies. Copyeditor for Goodman Games. Started gaming with my dad in the early 80s.
  • Current games
    HeroQuest, Pathfinder
  • Location
    Monterey, CA
  • Blurb
    Single father, librarian, Elizabethan historian

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  1. From the Archives: Old Cults

    So Yurmalio is a blend of Yelmalio and Eurmal, eh? Eurmal is ultimately the traitor; he helped bring back the Sun but also let go of the Net when Entropy was consumed by Grandmother Spider, so that not all of chaos was eaten. & of course Yelmalio is himself especially close to Nysalor. I've always felt - viz my hallucinations on the Light/Life-bringers' Quest in other posts - that Eurmal was Yelmalio/Elmal's Other (steadfast fire and fire stealer, loyal to death and disloyal forever, both strangers taken in by Orlanth the hospitable), anyway. I suspect that might be a Orlantio secret. And Eurmal is my fox-god too!
  2. My map of Volsaxiland

    There is also the matter than when a hero within Time enters the God Time they actually are present. It isn't a hallucination: Harmast is there, eating at the board below Orlanth. A part of Harmast is now eternally a part of Orlanth's band. Thus any hero that entered the God-Time and made a mark - as soltakss mentions above - can now be sought there as well as within Time, if they are still extant there. Also, the dead go to the God-Time, in as much as the Underworld overlaps with both worlds and the highest and lowest fates of the deceased are clearly linked to the homes of deities and great spirits... Kyger Litor and the Gods at Castle Blue (for example) are always of the "God-time" so when the compromise is broken in that moment that moment itself can be said to enter into the God-time... Otherwise the wounding of KL would have had no effect and the LG's victory would not have been complete. Of course this means that by following the path of the god one can find your way into Historic moments, if the God somehow was there - chiefly through the Compromise being breached. Or this is my notion of it anyway.
  3. From the Archives: Old Cults

    Reminds me of the Lunar masks in Pavis: GtA: http://www.glorantha.com/docs/dara-happan-depictions-orlanthi-gods-2/ Handsome Grinner is obviously part of the same Pelorian tradition as Orlantio.
  4. The Maboder

    I'm been taking notes for a planned campaign with my group this summer, tentatively called "Refugee Quest", in which some surviving Maboder escape the Telmori and Jonas Wulf to reach Hendrikiland (where my daughter's game is taking place). It would start in 1605-7. It combines the community-based RPing of the standard clan game with desperation and exploration. The old Book of the Red Cow (precursor to the canon Red Cow campaign) is of course very useful for filling in the Split Waters clan, and there are some snippets about the Black Oak clan in "The Road of Kings". I think they're Axe Orlanthi with some Old Hendriki influence. Now the Maboder are noted as a matrilineal Triatry. They were ruled by queens until 1601. Going over the history in The Coming Storm, they were seemingly primarily derived from the Brustings and two clans of the Torkani - the Godori and the Lissendings, who were harried to near extinction by the Telmori in the 1460s. The BotRC writeup of the Split Waters clan states they split off from the Volsaxi, and I'm inclined to link them and to a lesser extent the Black Oak to Esrolian influence among the Hendriki via wives from the Adjusted Lands. I'd also connect them to the Earth clans who later formed the Curtali in the vicinity of the Dreven River. The Six Stones clan have a male chieftain mentioned and an exogamous marriage in the book (tCS), so I'd guess they and their Brusting ancestors were not as Earth and Darkness aligned as the others. They also have horses, and all three grow grain rather than raise many cattle. I take the Torkani as including originally Kitori clans, and they clearly played a role in the foundation of the new tribe, though the Maboder don't worship Argan Argar or the Dark Woman, favoring Ernalda and even Aldrya. The basic notion is that some of the surviving families and lone stragglers fled Sartar rather than be enslaved by the Wulflanders. Prax is about to be invaded by Sor-Eel (1608) - most likely via the Pavis Road outside Stonegate - and may have even camped in Wulfsland - so it's a bad choice, while the clans' distant ancestry among the Hendriki and the Kitori (!) offers them better chance at succor than the hostile Quivini, who blame the Maboder for not mustering in 1602. Some slaves might have gone with the Lunars to Prax, so there's an opportunity to look for kin there (and run all the old Prax scenarios) after the oldsters and children are safe in Volsaxar. Any Comments / Suggestions ? Anything I've overlooked?
  5. My map of Volsaxiland

    It is possible, I'll grant, given the fact this is deep, distant history, and the Esrolian grandmothers are understood to have rewritten history in other contexts, that the connection between Norinel and Kimantor and the Kitori is fabricated to give the Kitori a matriline to an important Esrolian demigoddess and tribe. Given the importance of mothers to both Darkness and Earth cultures, this would create assumed ties of mythic kinship, which would be useful to the Esrolians (and perhaps also for the Kitori). But anything understood as true is as good as true for purposes of magic and ancestral worship.
  6. Yelmalio in Nochet

    Yes, you're right. However, the way the Grandmothers operate, their relationships with male gods tends to be told in the terms of nothing ever changes. Orlanth's and the Kodigvaris' supposed misdeeds are applied to every Orlanthi, whereas Palangio's every misdeed applies to every Yelmalion. So the relationship between the matriarchy and the Yelmalio temple might see all that dredged up whenever politically useful to the ruling women. The Yelmalions themselves, however, define themselves in terms of recent history and the Sun theological arguments (or their military history in the last generation) and would wonder why it keeps being mentioned...
  7. Yelmalio in Nochet

    Sorry wires crossed: this is the battle of Vaantar (which does have a connexion to the Sun Dome, however): http://glorantha.wikia.com/wiki/Battle_of_Vaantar
  8. Yelmalio in Nochet

    Though Vanntar/Vaantar is also where Palangio et al. defeated the Uz and Heortlings in the Battle of Night and Day and hence the Sun Dome, whenever it was founded, was fixed by the exploits of Daysenerus as incarnated by the Iron Vrok. So that could also support the notion of a synthetic or even a continual link between the Bright Empire and the Nochet cult. The Sundomers are obviously ideally placed to un-mother the Trolls on behalf of Tarkalor as reflections of Palangio and his phalanxes (cf. the barely hidden etymology of phalanx/-ges and p[h]alangio...). This suggests that the inner secrets of the Sun Dome in Vanntar include Daysenerus and... Nysalor.
  9. My map of Volsaxiland

    One note: Orane is clearly the source of the Oraneo, who are the core group of the Durevings, and were inhabitants of Nochet... so either way, the Kitori are likely Durevings in origin.
  10. Yelmalio in Nochet

    True enough. I wonder how that influenced later interactions with the cult... If Palangio's rule involved any temple building, that is.
  11. Yelmalio in Nochet

    The experience of the proto-Yelmalions under Palangio in Nochet might be connected to this cult...? Certainly he made an impression on Nochet and actually ruled the city for a while - the Xentha temple was destroyed at his orders, though the Grandmothers minimize his era in their histories. Thus the Yelmalio cult may descend from the Daysenerus cult directly. Just a possibility, anyway.
  12. My map of Volsaxiland

    This is a map of the era of the Bight Empire: I place the Creek Stream ford battle near Olorost; the site is somewhere below the confluence of the Creek and Stream, and Olorost guarded the ford that led to the Dragon Pass itself, which was the area of the Arkati-BE's battles in that decade. Bonn Kanach appears on the map in the Guide, p.714, which may be an alternate name or a mistake for Bonn Karpach. Voss Varainu appears as Voss Varaina; these may be linguistic changes over the centuries and the other forms contemporary with the EWF. It is possible that the EWF altered the names of places to fit with Auld Wyrmish meanings. Two-top, Ulaninstead, Brondagal, and Seriasdova are all Vingkotling hillforts. The Shadow Sacrifice cites tended by the Garanvuli and proto-Kitori are marked in blue. The Summer-Winter Owl trails I identify with the white tracings across the Storm Hills that link Old Wind, Last Cast, and the Verge to Sen Senrenen. We know that Hendrik used both the heights of the mountains and the Steal Woods south of the Print as refuges against Fendal Gbaji. Maps in the guide suggest to me that the Garanvuli used slash and burn to clear the hills around Seriasdova/Ilisbervor for their needs; certainly there's a gap of about 10 miles around the settlement that has little forest cover. This would also have given the women and men posted on the walls of the fortress a fairly clear view of approaching enemies. However, Hendrik as a Hunter/Gavrening clansman would have been safer and more accustomed to the seclusion of the forests that rise beyond Finovan's Grove. Hendrik to me suggests a Finn mac Cumhail-like figure, and his band is very reminiscent of the Fianna. I'm sure there are analogues in other cultures.
  13. My map of Volsaxiland

    A couple more things: Darkness mysticism is plausibly linked to Darkness as the first elemental form; if the Draconic Egg/Universe emerged out of Darkness, suspended in Chaos, it might be said to be the child of the primeval Abyss. Cragspider notably "enslaved" a True Dragon which is suggestive as well. As to "My Travels in Hendrikiland" (HotHP) there are two observations I'd make about it. First, the author has only an imperfect understanding of the "krjalki" among the Hendriki. This is not surprising given Jrusteli biases. "We did not go there" is pretty telling regarding Sen Senrenen and the Kitor Wilds... It is also interesting that Derensev's links to Kerofinela are underscored in terms of their language, as Kerofinela was then under EWF domination; given this shared mode of communication - which is distinct it seems from Nochet's "philosophers" I think it likely that Derensev was an intellectual interface between the cities of the north and the Hendriki. Again, Heremel has only a superficial look at the inner activities of the Hendriki there. --- Below is a map with the river corrected and the Lead Hills effaced. Looking at the map in the Guide (V.II, p.715) we see that a lower range of hills, covered in light forest, extended from the Destor Hills toward the river. The forest suggests agriculture was not intensive to me. However, the rich soil born of the beheading of Veskarthen's volcano would have been ideal for farming. I tentatively suggest Basalt for the Plateau and Gabbro in the fields below (I am not a geologist, mind you). Note that Anjoralin[n]i is placed differently on different maps. Perhaps the settlement moved due to flooding? I have it at the confluence of the Creek-Stream and the Dreven, but the map I cite above places it near Blackwell. [This is where the post Dragonkill armies of the Heortlings would have crossed the river to reach northern Esrolia, btw.] The name Derensev is probably linked to 'Dreven' (*D[e]re[n]) and hence I speculate to Durev, the stead-man, who was carved from wood. I suspect the root word is connected to hardwood. At the Dawn the area was on the boundary of the Orgovaltes, the Koroltes, and the Garanvuli (and the Shadow Plateau) and probably involved a ford towards Akez Loradak. I would therefore link the western Kitori to the Durevings, a subject people. The whole area between the Plateau and the Dragon's Eye is seemingly linked to the Durevings, who were the farmer caste among the Storm Tribe and were ruled by descendants of Vingkot.
  14. My map of Volsaxiland

    I'll fix the river soonish and post along with the Hendrik-Harmast-Arkat map I'm working on right now. Zatarn's people may have looked quite human to outsiders. Dekko, where I place a Kitori presence, however, is a deeply Darkness-rune connected location (and Zatarn is descended from the Styx...). Thus while Kitori lived around the Neutral Hills and Forthanland in perhaps greater numbers, the Kitori would have also clustered around the sacred sites. The Shadow Sacrifice sites (save one at the Syphon) are all located between Whitewall, the Fossil Forest and Zatarn, after all. Derensev appears on the Second Age map in GS's Esrolia map as a major landmark. In my interpretation, it was a sacred site not just to the God of Knowledge, but to others, built on a tribal boundary. However it lies adjacent to Centaur Cross, suggesting that the city was bisected by the Cross Line and destroyed. The library may have been on the safe side of the line (or not...? if Scholar Wyrm can be connected to it). In any case Whitewall is called out as "ruins" in the Esrolian map (and was forbidden to the Hendriki would-be kings), and Derensev might serve to replace it. Either way there was some sort of control exerted over the remains of Ilisbervor.
  15. My map of Volsaxiland

    I call on Chalana Arroy to resurrect this thread... (Mainly so I can include another promised map) This is my map of Hendrikiland during the Orlanthland period. I've marked the Orlanthland/EWF settlements. What this does show is that when one draws a ten mile radius around the Orlanthland cities (and the temple on Mt Quivin) - mostly post-Dawn and probably post-Bright Empire - and perhaps directly derived from Issaries trading posts on the rivers, the outline of the "benighted pagans" - the Old Traditionalists - are quite clear. It also shows why the Kitori salient existed in Forthanland and the Neutral Hills up till Tarkalor's War (c.1560): because those regions were beyond the hinterlands of the cities. The three northern Hendriki tribes, the Volsaxi, Sylangi, and Bacofi, are also discernible in their original stomping grounds: it's clear they retained their identity because of the absence of direct Orlanthland/EWF influence. The hollowing out of the core Garanvuli/Hendriki centre around Whitewall is also apparent, which is why the surviving tribes are all descended from clans that bordered the sacred centre rather than having a direct link to the Gavrenings (which are now (c.1610-25) a remnant of their former glory). [Note: the Kitori of the Neutral Hills presumably had to withdraw into the chunk of their territory south of the Stone Cross, but it would not surprise me if their entry into the Forbidden Lands to reclaim their territory was even earlier than the Colymar as they had the direct support of the Uz around Blackwell.] [Note 2: The Kitori presumably rejected Draconic mysticism as they had access to Darker secrets as well as the knowledge of Black Arkat. I wonder how Darkness secrets and Black Arkatism interface with Argrath's revival of Draconic magic in the mid-1620s...?]