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Richard S.

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Richard S. last won the day on December 6 2017

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About Richard S.

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  • Location
    Plano, Tx
  • Interests
    Gaming, drawing, writing, LEGO (people over 10 can still enjoy it!), the all mighty trumpet.


  • RPG Biography
    Got interested in RPGs sometime in 2014, then my dad gave me his old copy of Runequest 2 so I wouldn't kill my wallet buying D&D.
  • Current games
    Two RQG campaigns, both of which I GM: a theoretically weekly game with my friends from school, and an online one over Discord and Roll20.
  • Location
    Plano, TX
  • Blurb
    A bit of a geek, amateur writer, enthusiastic gamer and Gloranthaphile.

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  1. Richard S.

    Fate of the ship if all Dormal initiates on it die

    Technically if it goes down the whirlpool it fulfills the requirement of "never returns to shore". Maybe the giants didn't quite have to negate the closing, just tell it "we want our ship to be destroyed in this particular way".
  2. Richard S.

    Mounted Combat.

    "The Lance: A lance can be used in a charge, a straight run of 20 meters or more. If a target is hit during a charge, the damage bonus of the animal ridden is used, not that of the rider. If the adventurer using the lance has had no training in its use, they can use it at 1/2 their normal attack chance with a one-handed spear, unless their Ride skill is below that. It can also be used as a one-handed spear if the adventurer has the necessary STR and DEX to use a long spear one-handed." Page 219. I also recall there being another thread on this same topic a while ago. I think at least a few cultures have developed stirrups, one of the many discrepancies between Glorantha and our bronze age.
  3. Richard S.


    I second this request. With Heroquesting being such a major feature of Glorantha it's frustrating that we don't have official rules for it yet.
  4. Well according to all the sources I've read, at least, dragon magic for Dragonewts is innate and not granted by some higher power. Humans in organizations like the Path of Immanent Mastery may cast their dragon magic with Rune points since the path evolved out of Hsunchen dragon worship iirc, but true dragon magic seems to be more along the lines of personal abilities, not learned/god-given spells. The real cost of dragon magic is probably emotional, with overuse of it causing the Dragonewt to lose mastery over the emotional pairs they had to master in the previous stage and thus devolve (humans don't have to worry about devolution so the consequences of overuse were probably much less concerning to the EWF and other second age dragon mystics). In any case, I would personally say a Thanatari who tries to bind a Dragonewt head would suddenly undergo a traumatic awakening of their dragon mind/dream, a process which may well kill them unless they somehow prepared for it. If they survive then they can use the dragonewt's magic until the rest of the nest comes to hunt them down, tear their limbs off, and throw them to the dragons. Taking the head seems like it would be as serious a crime as egg breaking.
  5. Richard S.

    Fate of the ship if all Dormal initiates on it die

    "The effect of the Closing was to prevent all travel across open oceans. Any ship going out of the sight of land would be lost to unknown forces: including the sea monsters, weather and Triolini." Once again, it doesn't say it immediately sinks. Sure, "lost" can be interpreted that way, but it also can mean it just doesn't return to land. It also doesn't say it happens immediately, unlike your claim. And in any case, the cradle technically was lost too by going down Magasta's whirlpool, it never returned to land.
  6. Richard S.

    Fate of the ship if all Dormal initiates on it die

    Okay, you seem to be saying a lot about how boats cannot make it past the horizon without sinking but can we get a source? Like a quote from the guide of another generally canonical source that? Sure, they never return, but as far as I know (and to be honest I know very little) it's never been explicitly said that they sink, as in going straight down to the ocean floor.
  7. Richard S.

    Question for GMs: enchantment question

    Honestly, my opinion is that if it would be fun for your players than let 'em at it. I would recommend requiring something like a DEX roll to avoid getting burned yourself, and of course they can't command it without the right spell, but creative and unique uses for magic are how Argrath and the Lunars both rose to power so I don't see any real reason to not let your players try the same. YGMV and MGF. In all honesty, I wish my players would come up with stuff like this. Sometimes its like they don't realize they have magic. Edit: a thought. If the players figure out a potentially overpowered idea, well, there's technically nothing from stopping the GM from using it on them too... 😈
  8. Richard S.

    Runes for your Questing...

    Cow head is Eternal Battle or Anti-Chaos, Urox's personal rune. It's used in HQG. The "g" is Sartar's personal rune which represents the holder's right to rulership of Sartar. Most of his descendants have a connection to it as shown in S:KoH. Edit: plant and stasis are available on the redbubble, just not as part of the grid. Plant also has a green instead of white background for some reason.
  9. Richard S.

    Sartarite Greetings

    I thought they used "Yo!"
  10. Unless they had awakened their Draconic consciousness, no. They'd intellectually understand the parts of it comprehensible to humans, but lacking a dragon mind they are physically incapable of fully using it.
  11. Richard S.

    The Material Culture of Dragonewts

    While this has never been confirmed, there is the possibility that some are the results of newer clutches laid during time, possibly even around the time of the EWF. The Mongoose book interestingly mentioned the Dragonewt/IK being able to produce eggs by virtue of being a True Dragon in a lesser body, but I doubt this as it has no mate and no real reason.
  12. Richard S.

    Fate of the ship if all Dormal initiates on it die

    "Any ship going out of the sight of land would be lost to unknown forces: including the sea monsters, weather and Triolini." Quote from the wiki. It doesn't mean it sinks necessarily, though that's probably what happens most of the time, the ship just never returns. Also according to the same source, the closing was broken in 1624 by the reappearance of the Boat Planet, not by the cradle.
  13. Richard S.

    Fate of the ship if all Dormal initiates on it die

    Giant magic.
  14. Richard S.

    Fate of the ship if all Dormal initiates on it die

    You'd probably have until the ritual wears off, since IIRC it's an enchantment on the ship itself, not something directly caused by the presence of Dormali. I'd also think that most sailors would be Dormali to some degree, though I don't know for certain as I've never studied Gloranthan sailing, so if they all died I think there'd be much more pressing problems than the closing.
  15. Richard S.

    Why are Pelorians so (comparatively) culturally diverse?

    Perhaps semi-related: "Peloria" is actually the name of a process through which normally irregular flowers become regular through repetition of the special irregularity. https://en.wiktionary.org/wiki/peloria I wonder if Greg and later authors had this in mind when designing the land. To me, it seems perfect as an allusion to the idea of all these unique cultures gradually being absorbed into a larger classification.