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Richard S.

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Everything posted by Richard S.

  1. Well that's cool. It looks great so far, I can't wait to see the finished product! (but I'm probably gonna have to wait a bit more)
  2. I didn't even know there was a companion! Someday I'm gonna have to buckle down and buy all this old stuff just to see what all I've missed.
  3. 👀 are these actually pages from Questworlds?
  4. It's not RQ, but there was a (semi?) official writeup for HQ1. You may be able to pull some from that. Serdrodosa.pdf
  5. Oh, you're right. I got Wildday and Godsday flipped, my bad.
  6. It's a full moon at sunset on wildday. From there it goes to full half on freezeday, then crescent going on waterday, then to dying on clayday. Following dying is black on windsday, crescent coming on fireday, and finally empty half on godsday before it gets back to the full moon.
  7. By Issaries please no!
  8. I wonder how Oakfed shamans would feel about it. Would they encourage the blaze or help with the efforts to stop/control it? How would worshipers of the other lowfires or gods like Veskarthan feel? Surely there are gonna be some people who have different feelings about a whole bunch of fire spirits in one place than that they need to go away. Edit: this is honestly one of the most interesting threads we've had here imo. Talking about how people would deal with more real-world issues in Glorantha is really enlightening. And talking about how issues like this could be used in-game is even better.
  9. Probably only the very large, advanced cities like Boldhome, Nochet, Pavis, and most Lunar cities would have a permanent, organized fire department. In areas where sorcery is practiced, like the empire, I bet that there's probably a few minor ones kept on call with water or rain spells. Cities like Pavis or Nochet which are by large bodies of water probably employ water email, and in Boldhome they may use rain or storm magic.
  10. I'd like to see some more Solar cults like Lodril or Yelm. Your writeups so far have all been excellent!
  11. Iirc, Chaos Sense in "canon" is a passive ability that lets a storm bull know when chaos is nearby. It doesn't point out any one specific person, it just gives the Uroxi a sense that something is wrong. Of course, this is less something like Spiderman's spidey-sense and more like "Hrng, Khan, I'm trying to get drunk and bang cows, but the scars from my initiation are burning like the fires of hell and the pain keeps alerting me to the presence of chaos." Of course it can also manifest as a bad smell or taste, a red haze over the eyes, or something more exotic.
  12. This should probably go on the site and DTRPG too, for the benefit of people who don't come to the message boards.
  13. I'm pretty sure this was written long before any of that was figured out. Some of the names are the same, but I don't think he had developed Glorantha as we know it all too much.
  14. Sad to see we'll probably never see more of the rules than these sheets. It looks like it could be fun!
  15. This is one of the main reasons I don't like the rule of "INT can't be trained". Formal education has been shown to make people smarter and better thinkers overall, for adults as much as children.
  16. What edition are you playing? AD&D? I don't mean to criticize, it's just that THAC0 hasn't been a thing since third edition. I also haven't had to refer to a table even once during combat during the few times I've played fifth. And magic users have moved away from the whole "one spell a day" shtick, now they have "spell slots" which basically act as level-specific magic points. I also disagree with your last point, all the classes are currently in the PHB save an updated version of the ranger and an experimental new artificer class.
  17. Might I ask why you made MP not regenerate? I've seen a lot of people rule that that's what happens on Heroquests, but it doesn't make sense to me. If the flow of magic isn't limited by time then shouldn't they just regenerate instantly?
  18. The 700L is the price in DP I believe, considering the rest of the game is centered around it for now. As for the Dwarven armor, well there's not really any bronze chainmail to compare its AP to so I don't see the problem.
  19. I think they'd be more unique items now that you have to find on an adventure, not just something you can pick up in the market. Though if you do find crystals or other magic items for sale they'd probably be worth somewhere from 100-200L for empty ones, or 200-300L for powered crystals.
  20. For one, PC's are supposed to be exceptional. For two, the scale is technically not correct since skills can go over 100%. For three, PC's have probably been adventuring and using their skills extensively since they were initiated, going by the personal history charts, moreso than your average farmer.
  21. Well do they even have to be cast by the Wyter? I don't know too well how sorcery works in RQG, but I think in previous editions at least you could make sorcerous enchantments to defend against intruders. "When a person passes X, check to see if they belong to Y. If not, cast Finger of Flame 10."
  22. Draconic Lore is a skill in core RQG iirc.
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