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MasterGollum

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Everything posted by MasterGollum

  1. That's normal, I created the word. I know what it is, but I can't tell it yet, I have a player listening here =D
  2. I'm the one who is running the Edrenlin campaign. I have several articles explaining details of it and some sessions are already "novelized". Here you can find all the details: http://www.mastergollum.com/tanuki/tag/edrenlin In short: after the the doldrum season, the pirates of Red Port (a small Maslan pirate settlement in Edrenlin Islands) started their raids. Returning to the city to sell the plunder, a Elamle merchant tried to sell a treasure map. It fell to the ground broken in pieces (it was a clay map) and the several crews managed to retrieve pieces of it. After exchange some of them, they all have a partial map of the treasure, so it will start a race to hunt it. The treasure is a priceless mythical item: the Lulanguvu. The players are the key members of the a balangay crew (captain, helmsman, rower chief, copper and bow lookout).
  3. I have been running a non-humanoid campaign for a couple of years. Mine was settled undersea, with mermen as player characters. If you are building that world, my suggestion is try create as many features as you can, it will let the players understand better their characters. I ended thinking about their social structure, the gender roles, what they eat, how they write, their architecture, underwater senses and orientation, and many other small details. Don't fear to create your own stats if you don't find exactly what you have in mind!
  4. <<Garangordos and his companions then conquered and enslaved all the Veldang, with the aid of his god-weapon Darleester the Noose, and imposed the worship of Ompalam. He exterminated the Aldryami in Fonrit and Laskal.>> It can mean that they returned to Laskal and conquest it. But that's my interpretation. Reinforcing this we know that Laskalian cities as Balanzan or Vorganstor has temples dedicated to the Glorious Ones. <<The northern coast of Laskal is called Banamba, and its culture is Fonritian.>> Anyway its center of power has always been Fonrit, so I think you are right. It's more correct to say Fonrit.
  5. To be more precises the Gargandites I think we can consider Laskal and Fonrit geographical locations rather than political ones, and, if I'm not wrong, both regions has been under their control.
  6. Seseine is the Pamaltelan goddess of seduction. She is connected with chaos. She fought against Pamalt's Necklace in the Demon Period. In the same confrontation Pamalt confronted Gark, Krajalk and Pocharngo. She can take any form, and seeks to corrupt the Right Footpath. Her way is contrasted with the right uses of pleasure, desire, and sexuality. In Laskal she is worshiped through Echeklihos. (Revealed Mythologies) Despite she has a demigoddess daughter in Heortland, the Guide also point her more in Pamaltela. If you are not running a Fonritian campaign, maybe you find more suitable Lemure. She is exactly the same, but she is the source of passions. Her cult is described in Lords of Terror, and that book has the subtitle "The Cults of Dorastor". So Lemure maybe is a more suitable choice for a Genertela campaign. As far as I know none of them has connections with Uleria. Vovisibor was created by the Five Evil Ones, some powerful shamans who killed Kendamalar (another way to explain the dead of the Sun). Vovisibor killed them as first action. Maybe one of the Five Evil Ones was a woman and Seseine was born from her raped broken dead body. The newborn goddess started to corrupt Artmali and Agimori spreading out the chaos in the domains of Pamalt.
  7. According to the Book of the Drastic Resolutions: Darkness the Uz organize the Underworld in Seven Hells: First Hell, aka Dark Waters, ruled by Adzurana Second Hell, Realm of the Mother Night, ruled by his son Argan Argar Third Hell, aka Waiting Ground, Grey Hell, Outer Womb, ruled by Zurgoteg, the Darkness within Earth Fourth Hell, aka Inner Womb, is the Troll Paradise, ruled by Kyger Litor Fifth Hell, aka Burning Prison, Bright Hell, where the Enemy Bright Eye goes every night Sixth Hell, aka War Hell, ruled by Zorak Zoran Seven Hell, aka Ratslaff's Rocks, Boggle Range, Rokotor's Dungheap, Disorder Deep, Uncertain Realm, the last stand against chaos. The gateway at the lowest part is called Arrquong Beyond the Seven Hell is only chaos It's uncredited, but may be from Greg.
  8. I have only the Spanish version I posted on my website. It's a huge document of 150 pages, so I'm afraid I will not translate it I know of people who used google translator to read parts of the pdf. The result is not that bad. It allows, at least to pick the meaning. Here is the automatic translation's sample of the first sentences: <<This book is included in the world of Glorantha, although it is possible to use it in other universes. It describes in detail the chaotic plane of Chaossehorm, one of the many underground worlds of Gamataler, delving into its geography, fauna and flora, as well as the cultures that inhabit it and other special rules.>> I bought some RPG books in Czech, and I'm sure my Czech is worst than your Spanish and I managed to translate them in that way. But if you have any questions I'm open to answer all them.
  9. That friend is me. I developed Chaossehorm, that is a part of Gamataler, the underground hero plane. It's not hell, hell, but a sort of Gloranthan Underdark. Of course, it's connected with Hell (intended as place where the souls go after death), it's also the home of several gods, for example I placed there Ikadz, Aranea, a giant god of living flesh that is the fluids of Wakboth splattered by the Block. I started to develop it in the early 90s, so it lacks of the current division in several hells. It can be downloaded here: http://www.mastergollum.com/tanuki/blog/chaossehorm-pdf-0-4
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