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About Tanaka84

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    Advanced Member


  • RPG Biography
    I've been playing for over 18 years, started with ad&d and have tried and played dozens of different games, from savage worlds to small indie games.
  • Current games
    Star wars ffg
  • Location
    Caracas Venezuela
  • Blurb
    College professor, social psychologist, happily married, geek, lover of rpgs video games and pop culture.

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  1. If it works like the BRP license, then, if you want to publish anything Glorantha related you have to do it through the Jonstown Compendium, likewise if you want to do anything with the Mythos you use the Miskantonic license. What seems to be absolutely off-limits without any kind of permission is anything related to Arthurian legend. So, picture it like this, you have three licenses from Chaosium Jonston <- Glorantha related stuff Miskatonic <- Mythos related stuff Anything else sans Arthurian legend <- Questworlds OGL
  2. Well, WoTC didn't make everything OGL either . For example, certain monsters like the beholders are protected by IP, and in the 5e SRD feats are missing, (well, there is just one + the rules so people can legally make their own), racial subtypes, magic items, and all names and story elements of their settings (That's what the DM's vault is for). And let's not forget that back in the day the 3E SRD didn't include XP tables (tehee). So in the end, the licenses are similar in that regard. How they handled feats this time around (which I thought was brilliant) is one route you could explore
  3. Exactly, but I´m not talking about them, I´m talking about the potential developer who wants to do something new, looks over the license, sees vagueness (plus the lack of mechanics in the SRD) and goes "nope, I´m going to use something simpler and with more things I can take". Consumers still get the product, but BRP looses a developer... this what I´ve been trying to say since the start.
  4. Look I´m not having this discussion to be right. I´m having it because I have a long line of research on the psychology of piracy. And one of the biggest predictors of illegal behavior is how mentally taxing the legal route is. My perception is that your license as it is needs rewording because people will prefer to use the least cognitive taxing alternative (a legend derived OGL) instead of going through the hoops to use your logo. It´s very clear to me that your license is flexible, but not because I read it, but because Jeff has given examples in this thread that imply that, just copy
  5. Sorry, it's true you didn't mention plagiarism, and I didn't want to imply that, my slip up since English is not my first language, apologies. When I mentioned those IPs I was pointing to the fact that all those games are published with rules based on OGL rulesets and you don't see people making "their own variant of X or Y setting" (To quote Jeff) with the intent to sell them or pass them as their own original creation. I'm not belittling Glorantha in any way, I would ask you to please refrain from making assumptions about me. My only point is that Glorantha is a less popular setting
  6. I know this wasn't intended at me, and I feel like I may be bothering you Rick, so I'll shut up after this post - As it is now, the BRP license does not allow the creators to use mechanics from Chaosium games in other setting of their own creation. Specifically, the Push rules are neither CoC specific nor original. And like I stated before, since it not clearly layered out what "substantially" means, a creator has to either make a wild guess, or is going to constantly have to get back to you guys to see what's fair game. - The magic system you are prohibiting are extremely generic, "s
  7. That may be the cases, but what percentage of people are we talking about here? Aren't you just assuming people's motivations? Keep in mind that there are no "compatible content" (IP infringing products for sale) for licensed games like Dresden Files, Atomic Robo, The Princess Bride (FUDGE based with OGL rules) or popular D&D settings like Eberron/Ravenloft (I'm leaving FR out of this because it's so generic and broad that it's almost impossible to avoid IP with any epic fantasy adventure). I don't want to come off as rude but each one of those IPs (except for Atomic Robo) is hundreds
  8. No need to apologize :). I understand what you are trying to say, I just disagree.. A. Legend, OpenQuest, Renaissance D100, Revolution D100, DG and other OGL products already let you make games like BRP. So in truth what this license allows is for people to say that their products are BRP compatible. But you could always make a game inspired by the system just not attach it to the brand. A.1. Even if i agreed that BRP and other OGL products are substantially different. BRP is a very big family of games. In truth, this very short SRD only lets you use a very specific subset of tha
  9. I see it the other way around, it comes down to how the license holders see potential licensees. Where I live, when you enter a store you are either forced to leave your bags at the entrance or you can't go in. Also, you have to show your bag/backpack/whatever when you are leaving... This license feels a lot like that. I understand why they ask people to show their bags, I know they are protecting their store (IP). But still, it sucks being treated like a criminal, specially when in the long run it´s not effective. Those who will actually steal (make retroclones or copy a product) will
  10. Same here, I have this idea burning in my mind and I'm waiting for the SRD to work on it :). I could cook a system for the game, but there is already wayyyyyy to much out there, and I want to help promote QW.
  11. Either way is fine, the great thing of a OGL game is that you can have multiple approaches to emulating a genre, just look at Fate and the dozens of iterations of the superhero genre. Having said that, I do beleive the size of the community is something to keep in mind, the smaller the community the smaller the market for alternatives.
  12. I have this wish/expectation that the SRD gets released to the wild during Gencon 2019
  13. Oh DUDE, so not fair, I didn´t realize you had replied over here :), all right,, let´s see: - Shoot I forgot Element Blade was static (really need to have the PDF in front of me when I reply), still, what worries me about the way DE works in basic combat is that you get a very different experience from Advanced to Basic because of the power, once again, in Basic one shotting a dragon is a very real posibility, and very improbable in advanced. - For haste I use the following rule Add Might to Strike Rank in basic combat for the purpose of calculating your rank order, seems to work fine
  14. As the title says, i want to know what people are doing with the system (and try to liven up thus place ) as for me, I'm stuck with some dungeon world for now, but I'm working on a Star wars campaign in the old republic, modeling the dark side with motivations is so simple, and yet it feels truee to star wars than any other system. Im also working on an urban fantasy game / PIs who invade peoples dreams.
  15. I already mentioned it in another thread, but newcomers might miss it, we now have a RD100 character sheet up and running at Roll20, its a bit rudimentary, but so are my HTML/CSS skills If you use it and spot anything spotty dont hesitate to contact me
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