I'd like to think both systems have their merits. My first exposure to the world of RPG was basic D&D way back in 1981 and since then I've probably played about 30 different gaming systems RQ2/3, Rolemaster, C&S, Aftermath, Bushido to name a few. I've been playing 5e for the past few years with a new group and have enjoyed it. Wizards of the Coast have produced a great product and should be applauded. That said the quality of RQG core book has set a new benchmark and I can't wait to get my hands on the slip case. I'm a huge fan of Glorantha/RQ and can't wait to introduce my group to it. The issue, as I see it is not about which system is better but is which is more accessible to the inexperienced player. To give an example I have just spent the last 3 hours going through character creation with one of my group explaining the in's and out's of RQG. He enjoyed the process yet at the same time being a little daunted by the complexity and completely freaked out with the lethality of combat. Compare that to 15 minutes character creation for 5e and the likelihood of death being an outside chance at best.