So the game premise is a squad of the Solomani foreign legion in the Traveller universe, hoping to earn their redemption and/or nominal Solomani status.
In the end, its the foreign legion in space, fighting..well, we'll see.
THe goal is a military science fiction game (ala forever war, aliens, starship troopers etc). Hence the skill list is extremely militaristic in nature. Also, Im not terribly concerned with sticking to a specific BRP incarnation. This is "BRP homebrew" zone
Most of the group like a fair bit of randomness in character creation, so hereis my basic outline. The main worry is whether the characters will be reasonably competent and fitting.
Its in very simple draft form atm
Character creation:
Roll stats: 3D6 for STR, CON, DEX, CHA, POW. 2D6+6 for SIZ, INT and EDU
Vargr roll 3D6 for SIZ, +2 to DEX, 2D6+3 for STR
Aslan roll +2 for STR, +2 CON, 2D6+3 DEX
Humans receive +5 to Streetwise and Liaison skills
Vargr receive +5 to Brawl default
Aslan receive +5 to Close Combat and +3 to Guts.
Upbringing:
Pick 2 Background skills, which are received at a rating of 25+2D6%. These should be education or school based.
In addition, add +5 to 2 skills chosen from Tech, Wilderness, Streetwise, Leadership.
Former career:
Determine what your characters main career was. You may elect 4 background skills (received at 35+3D6%) related to your profession.
You receive 100 points to distribute between any Primary, Background or Specialist skills relevant to your career.
Life-Change:
Something happened to make you join the Legion. What was it ?
Determine your Lifegoal and your Regret. During gameplay, once per session, if you are pushing towards either, you may reroll one failed dice-roll.
The Legion:
You receive basic training, which provides the gains indicated on the skill chart below. In addition, pick a specialty and receive a +15 to the skills indicated.
Section leader
Leadership, Liaison, Tactics, Interrogation
Heavy weapons
Gunner (X2), Grenadier, Antitank
Marksman
Rifleman (X2). Recon. Fieldcraft
Scout
Wilderness. Recon (X2). Communications.
Demolitions
Grenadier. Engineer (X2). Antitank
Medic
Medic (X3). Sidearm
Comm's
Communications (X2). Tech (X2)
Rifleman
Rifleman. Fieldcraft. Close Combat. Wilderness
Primary skills:
Primary skills represent the main skills a character will utilize during the game. These are the things that are likely to be taught, trained, experienced or acquired in the Legion in some form or another.
Primary skills receive high base chances, and improve according to the following rules:
Experience roll: +1D6
Training: Per week (intensely) or 2 weeks (routine). 1D6-2
Skill Start Basic
Rifleman DEX+INT 4D6
Gunner INT 2D6
Sidearm DEX 2D6
Antitank INT+POW 2D6
Grenadier DEX+INT 3D6
Close Combat STR+DEX 4D6
Recon INT+POW 3D6
Crew INT -
Leadership CHA+POW -
Wilderness POW+INT 3D6
Streetwise INT+CHA -
Medic INT+10 1D6
Liaison CHA+INT -
Fieldcraft INT+DEX 3D6
Engineer INT+DEX -
Tactics INT+10 2D6
Communications INT -
Interrogation CHA+STR 1D6
Tech INT+10 -
Defaults:
Default skills are basic capabilities that rarely change much. In many cases they are “fall-back” rolls when nothing else seems to fit, or everything else is exhausted.
In the framework of the campaign, Defaults wont improve through training. If a Default roll scores a critical success, the Default will improve by +1% (once per session max)
Fix DEX+INT
Brawl STRx2+DEX
Endurance CONx3+POW
Athletics DEXx2+STR+CON
Dodge DEXx3
Charm CHAx3
Luck POWx3
Specialist skills:
These are skills that are particularly complex and/or outside the general realm of military characters. Starship navigation or Xenobiology are good examples. These skills, if possessed, will start at a base chance of 5%.
They improve normally.
Background skills:
A background skill is anything that helps to flesh out the character, but which isnt terribly likely to become a boon during gameplay. Cooking, interior decoration and photography are good examples. Many such skills will be primarily civilian in nature.
These skills receive large base chances, depending on what stage of character creation they are acquired in.
Other traits:
Guts
Guts is a mixture of grit, determination and sheer stubborness. It determines how inclined your character is to continue despite impossible odds, and how easily he can shrug off setbacks. Its calculated as POW+CHA+CON+2D6.
Legion characters add +5 (Corps spirit).
Seasoned military characters add +1 per year served. (this is rolled as a percentile to avoid morale loss)
Morale
Morale functions as “mental hit points”. Morale deteriorates while at the front, or if faced with particularly gruelling conditions, losses or threats. Initial Morale is POWx5
Hit Points
Total HP is calculated as (SIZ+CON+3)/2. HP per location is calculated as per Runequest 3.
Initiative (to be determined)