I guess that is what I really mean
I had presumed that because the original team haven't collaborated in such a long time, that there may have been 'issues' - I guess not.
From an RQ standpoint there is a lot published right now, but I'm guessing many people focus on just one version of the RQ/HQ ruleset and stick with that. Which means that to get the full benefit of all the material lots of tweaks have to be made.
I think it would be much better for everyone involved to try and produce one ruleset, so that all the Gloranthan material is released for that set, thus eliminating any potential incompatibilies. Plus, the publishers could tweak all the existing materials for this new ruleset and get ready to reap the bonnaza! I suspect it would attract many more people too, seeing a coherent system with many supplements available for it.
It could just be me, but I don't think the current fragmented approach is a good thing for RQ. I suspect for newbies it causes more than a bit of confusion! About the only benefit of the fragmented approach is that if a company goes down - heaven forbid - material will still be available from the other companies.
I love Rick's books, but I suspect that owning the RQ2 ruleset makes them all the better. What about people that can't get hold of the original RQ2 ruleset? There are significant differences between RQ2 and RQ3. Don't know about MRQ2, but I guess this is substantially different too.
I was being naive to expect Chaoism to carry on as they were 20 odd years ago, but one can only dream
Also, as another poster said, some more released adventures or campaigns wouldn't go amiss!
RobP
http://AncientArmies.co.uk