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kalidor

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Posts posted by kalidor

  1. 7 hours ago, Jason Farrell said:

    That's extremely disingenuous considering that is one of three solutions Soccercalle wrote. 

    There would not.be this problem if they return to the "pick PDF first, get the printed later" system. I think they dont care much about their runequest customer base. They think this is a petty social club with this "take the pill and swallow It" policy.

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  2. 2 hours ago, Jeff said:

    In Pent, Gagarth was one of the gods the survivors of the Nights of Horror reached out to. He's a brutal, vicious, and frightful god, but he enabled survival, alongside Orlanth, Humakt, and Storm Bull. These were all enemy gods, but its shows how much the Nights of Horror shocked the Pentans to their core that many of them embraced such demon gods. 

    Thanks for the info Jeff. Is Dranz Goloi a storm follower or a  Solar follower?

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  3. 1 hour ago, Malin said:

    I basically tried to work backwards from heroquesting as depicted in the chaosium house campaign, and the sketch for a preliminary HQ stat sheet they showed but I can't remember where. The short lightbringer's quest as depicted in the White Bull campaign is the basis for this, so we might be drawing from the same well.

     

    There is an audio somewhere in YouTube. Is a session recorded with Jeff using rules and the heroplane map. You almost got It I think. You forgot about "techniques" as identify, challenge, range...

  4. 7 hours ago, Jeff said:

    Start with the Guide and then go to the Ygg writeup. That gets you most of the way there. 

    Beyond that you are dealing with pretty picayune details (Yggs' Islanders have goats or not, whether the Ygg Islands are like Norway or the Aleutians, etc). 

    Thanks Jeff. Any chance of seeing Cult compatibility charts for the lightbringers book? As a download at least.

  5. 44 minutes ago, Richard S. said:

    Based on his likes & dislikes section, I think the hostile and enemy cults would be pretty similar to Orlanth's, though adding the Invisible God as at least hostile. Associated are Dormal, Orlanth, and Valind; and I'd say Friendly includes only Humakt, Storm Bull, and maybe Odayla. Everyone else is neutral.

    I have lightbringers book but there is not much info about this topic.

  6. 4 hours ago, Darius West said:

    Oslira is much like Zola Fel except she gets different Rune Spells.  She provides all standard Rune Spells.  Obviously she gets Summon/Dismiss Water Elementals of all Sizes.  She also gets Breathe Air/Water. Command Crocodile, Command Fish, and her personal spells Flood and Control Flood.  Initiates can buy River Eyes and Glue at half price.  Associate cults give Command Water Bird, Bless Crops (Rice), Stabilize Earth, Heal Body, Cloud Call, Ride River Horse, Fear, Cloud Clear, and Float.

    This info is taken from RQ: Gods of Glorantha preview edition, and may well be superseded when The Water Tribe Gods of Glorantha is released in the next couple of years.

    Is she friendly with the lightbringers pantheon?

  7. That is if people care about you. If people fear you, I am looking at you Harrek, well, is easier you know. Please Gods keep away the infamous White bear away of our village!!! There you have It. A lot Easier!

  8. 7 hours ago, Rodney Dangerduck said:

    Now that runes are used for game mechanics in addition to personality, I think it unfair to conflate gender and element, especially Air / Earth.  For example, a Heler worshipping PC might have a high Air rune because, during character creation, they liked the Flight spell, and the PC uses a sword and wants the ability to augment it.  Not because they see their PC as "manly".

    My char use change rune for flight. I think if you want a water rune follower as a char Heler IS the only option because IS not geographicaly restricted.

  9. I think that is a heroquest gift. I really like Heler. I play a Heler cultist from Helerdon and I wonder if we Will learn more in the Sea Gods book (too few associated Gods). And what is the temple size at Helerdon

  10. We only need a few bits of how to make a heroquest. How to Cross, how to move, how to make contest and how to manage rewards, boons so they are in Sync with the deed. We already have those for shamans in the core book.

  11. 15 hours ago, Moragion said:

    Thanks everyone for the answers! I didn't know there was something called the Hero Wars. Have seen that there is the concept of HeroQuest. Is it related?

    Is not that I have any plans on making any campaign with the game, as right now I am pretty busy with other things, but wanted to read the books and get to know better the world and such, as it looks pretty much like history and ancient mythology, and I love that. In a couple of years perhaps begin something.

    Also I just saw that the Mythology book is out. Going to have to get it, to add to the list of "to do".

    My piece of advice, if you want to start a campaign,  start in 1613 with 13 years characters, so no heroquesting or any of that jazz, there are not rules yet and we have a long waiting ahead for them. We have being locked in 1626 for more than there years. Get and use old material until you hit 1625.

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  12. Art is great, Cult distribution charts and "What happens in Sacred Time" are good but sadly no relationship charts between Cults, most of the information is in other sources and the information about heroquesting and every myth, particulary "I fought we won" is almost a footnote. 

    My opinion of course, we need the setting going foward, we are locked in 1625 for more than two years and we really need the GM book for battles and heroquesting at the same level that the shamanic rules in the core book. I think is not too much.

    And the answer "use JC material" is a poor excuse. No serius company says "hey I know my product is lacking of a component I am talking about  all the time, but look!, use a third party product to compensate while I decide when I should fix it"

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